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“It was really hard to publish on Xbox. It was our job to make it easier” – inside Xbox’s increasingly vital indie publishing operation

September 23, 2025
in Xbox
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My first main reminiscence of Indie Video games on Xbox platforms is a nice one, and it is exactly the type of reminiscence I really feel most applicable for the medium. This was a tiny self-published affair – nary a writer in sight, what I assume was a solo developer, and a particularly restricted scope. I am not speaking about Hole Knight, or Balatro, or Braid, or Limbo or what have you ever. I am speaking about Curling 2010.
Curling 2010 was precisely what it appears like: a quite simple indie recreation of the game of curling. It was a drunken discovery, and in my circle of associates was virtually completely performed competitively when very liquored. To me, Curling stood alongside Mount your Pals as absolutely the poster kids of Xbox Dwell Indie Video games, a moderately sensible little service that allowed just about anybody to develop Xbox 360 video games utilizing Microsoft’s XNA framework. Video games would get peer reviewed after which may go stay for a couple of dollars.

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This service was surprisingly easy, shockingly democratised, and was the primary sign of how critical Xbox was about permitting impartial builders entry to its platform; they let one individual indulge their curiosity in Curling and put their sport on Xbox 360.
Whereas Xbox Dwell’s Group Indie video games service by no means left the Xbox 360 and Microsoft by no means fairly embraced such chaotic openness once more, that system’s founding spirit was later channeled into Xbox One’s ID@Xbox program, which continues to at the present time. In 2025, ID@Xbox has seldom appeared extra necessary to Xbox’s fortunes. The platform holder finds itself in uneven waters: first-party studio layoffs, second-party sport cancellations, botched rescue offers and boycott calls fuelled by the actions of Xbox’s guardian firm. However you already know what a part of the Xbox ecosystem has been persistently moderately good? ID@Xbox.
A look round Xbox’s Gamescom stand final month serves as fairly agency affirmation of that reality. The longest line was, after all, for Silksong. Even earlier than the present opened to the general public, I watched media and influencers denigrate themselves dashing to that queue, which ran for over an hour. On the opposite facet of the stand, video games like Tremendous Meat Boy 3D and There are No Ghosts on the Grand dominated as accomplice titles. Some would possibly uncharitably recommend that this stand is extra consultant of a very quiet yr for Xbox’s first get together video games – however the fact is, Xbox exhibits have featured cubicles like this for a very long time; every look an indication of an indie and third get together relations setup firing on all cylinders.

Hole Knight: Silksong is an enormous deal, and bought the full-on “chosen one” remedy from Xbox, however not all indie video games are as lucky. | Picture credit score: Eurogamer/Workforce Cherry

“Some years there’s extra indie video games, some years there’s just a few much less – however yearly it is a dialogue,” ID@Xbox boss Chris Charla tells me within the midst of the bustle and noise of the Xbox stand. We chat in a small aisle of the sales space simply adjoining to an indie-focused part the place an early-morning queue is starting to snake. The breadth of third-party titles on the sales space, from late Japanese ports to all-new indies and hotly anticipated sequels, is supposed to ship a message.
“It’s simply actually a recognition by Xbox of absolutely the essential want for variety in our portfolio,” Charla provides.
Living proof: There Are No Ghosts on the Grand, the quirky debut title of Bristol-based developer Friday Sundae. Distinctly British, it took delight of place at Xbox’s Summer time Video games Fest and Gamescom presences.
“We by no means in our wildest goals thought that we’d be there,” shares Anil Glendinning, inventive director at Friday Sundae on No Ghosts on the Grand. “And if we did, we thought it would be in some tiny little sales space hidden in the back of a distant corridor, the place no person will get to see us! We didn’t ever in one million years count on to be proper there, as a part of Xbox, proper there, corridor 7 – and to have individuals ready, like, an hour to play our sport.
“Not as massive because the queues for Hole Knight, after all,” Glendinning laughs, “Nevertheless it was extraordinary, and surreal, and an actual merchandise off the bucket record. As an indie dev, you could not hope for a greater begin for introducing the sport on to avid gamers.”
The part in direction of the back-right of Xbox’s stand the place No Ghosts on the Grand made its debut serves as an ideal instance of the breadth of the relationships Xbox is making an attempt to foster outdoors of its first-party ecosystem. Alongside No Ghosts there was Silksong, the indie that’s so large it not fairly suits the time period in the identical method. Then there’s Invincible VS, which has a extra conventional publishing association however by way of the smaller-scale Skybound Video games. PowerWash Simulator 2 is a sequel to a smash hit revealed by one in every of gaming’s greatest multinationals – however this time developer Futurlab goes it alone. Chinese language developer Pawprint Studio showcased its Pokémon-alike Aniimo, and simply off to the facet have been among the fruits of Xbox’s improvement outreach efforts in Japan with just a few late-but-welcome ports from Sq. Enix.

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The purpose is, the stand paints an image of a course of journey for Xbox whilst different elements of their enterprise seem a lot much less sure. From smaller really impartial studios to start-ups with a bit exterior funding and assist, the phrase tends to be fairly common, too: those that have had the chance to ply Xbox’s assets have discovered it invaluable.
“We’re an indie studio and small writer so getting this stage of assist throughout key advertising and marketing milestones is big for us,” says Mike Willette, govt producer on Invincible VS at new startup studio Quarter Up. “Having that type of attain – particularly throughout such a big-scale occasion – meant that followers all over the world may join with the Invincible VS. It was an enormous second for the sport and the response has been superb to see.”
The enthusiastic angle in direction of Xbox’s assist raises a query, after all: how precisely Xbox decides which video games are the chosen ones and that are much less fortunate. Even probably the most passing of glances at Steam’s statistics tells us there are actually extra video games than ever – and the method of discovery is thereby ever extra sophisticated. That is true for the media, as we attempt to dig out cool video games for readers – nevertheless it’s additionally clearly true for publishers, and customers themselves. Charla says Xbox’s strategy hasn’t modified in over a decade, nevertheless.
“We discover them in all places,” Charla says. “We discover them by spending time within the Indie Area [at Gamescom]. We discover them by individuals sending us direct messages on BlueSky… We discover them from individuals throughout Microsoft being like, hey, have you ever seen this sport? And we discover them from having associates who make video games who say – hey, you could see my pal’s sport. And from individuals simply emailing us!”
In the long run, Charla’s crew works with a whole lot of companions annually, reviewing what’s subsequent on the earth of indie or indie-adjacent gaming. It is a crew that is not simply in search of the following Hole Knight, both – the hunt is on for all kinds of titles, largely to make sure the breadth of releases on Recreation Go. And whereas the concept of Recreation Go as a universally ‘good factor’ stays in dispute, with some builders going so far as to name it unsustainable and damaging, Charla is bullish on the service – and its successes with indie builders.

Securing a deal to get a sport on Recreation Go generally is a big monetary security blanket for indide builders. | Picture credit score: Adobe Inventory, Microsoft

“The vast majority of companions who’ve had a sport in Recreation Go wish to carry their future titles to the service,” Charla notes. “Consequently, we have signed offers with greater than 150 companions to broaden {the catalogue}. We proceed to interact with a whole lot of companions annually to evaluation upcoming titles.”
“Final yr, we labored with over 50 groups to signal their first Recreation Go deal. This yr marks our largest funding in Recreation Go to this point, and we stay centered on delivering probably the most thrilling and various catalogue in gaming.”
The pathway of regularly ending up intertwined with Xbox and touchdown a Recreation Go deal matches as much as that described by Friday Sundae for No Ghosts on the Grand. In that case, the studio had put collectively a demo and had been displaying it off to numerous potential companions, which included a submission to the Xbox crew by way of a developer-focused web site and kind entry. It was, by Glendinning’s personal admission, a “unusual demo” – which tempered expectations.
“We did not count on to listen to again,” Glendinning admits of that early No Ghosts on the Grand demo. “We went via these channels after which promptly forgot all about it. And in reality, after we bought an e mail again… we thought it was spam! We weren’t fully positive it was actual. Nevertheless it was – it was somebody inside the Xbox crew saying, yeah, we like your demo, we performed it, we expect it is attention-grabbing, and we would like to leap on a name. Since then, it has been a blur.”
That whirlwind of Xbox’s involvement has been described to me variously by builders as helpful from a nuts-and-bolts improvement perspective – by way of gathering suggestions and having fun with technological assist – but in addition as a confidence-booster for the small groups concerned. The eye of a a lot larger accomplice may be helpful or scary – nevertheless it can be validating.

Picture credit score: Friday Sundae

“We needed to present Xbox progress throughout key milestones, i.e. demo the sport for his or her partnerships crew at vital moments to encourage confidence that we belonged on their assist roster,” says Mike Willette of Invincible VS. “It was a superb train for our dev crew in addition to one thing that helped us continuously elevate our personal bar.”
“I simply keep in mind that Xbox was so inquisitive about our inventive course of,” says Friday Sundae’s Glendinning. “They wished to know the place we wished to take it, the place our creativity was coming from, our imaginative and prescient for the sport. Every little thing that we mentioned to them, they got here again with this enthusiasm. We would preserve sending – one other e mail, some extra screenshots, extra movies, extra content material. Time after time, we have been getting encouragement, assist, and the thumbs as much as carry on going.
“Having that type of assist was an enormous confidence enhance, y’know? We weren’t positive what we have been making or whether or not anybody would have an interest, or actually prefer it. Listening to individuals inside the Xbox crew being excited, being encouraging, eager to see extra – that was an actual shot within the arm of confidence for us. It actually spurred the crew ahead to assume: hey, you already know what? We would even have one thing right here.”
There was one other, secondary profit, after all. “The largest factor for us was gaining access to these dev kits,” Glendinning notes. “It is nonetheless vastly necessary for us realizing that we have now Xbox there, having our backs if we run into any points or issues. However the fact is, it is really been easy crusing to date.”
A easy journey for indie builders is one thing that’s clearly a spotlight for Charla and his crew. When requested about his crew’s journey through the years – apart from the video games themselves – the ID@Xbox boss immediately zeroes in on the technical modifications that crew has managed to institute throughout the Xbox platform, making changes that in lots of instances profit everybody, indie or triple-A alike.

Indie video games have a powerful historical past on Xbox, as evidenced by this absolute basic, Mount Your Pals. | Picture credit score: Stegersaurus Software program Inc

“It was actually laborious to publish on Xbox. It was our job to make it simpler,” Charla says. “So after we first began ID@Xbox, we had loads of asks.
“We had loads of asks that have been actually indie particular, and we’d go into these conferences with all these engineers – and we did not know anyone, proper? These are enterprise individuals. And we present up like, ‘Errr… ahh… we’re from ID’ – however as quickly as we mentioned that it was like ‘Oh, you are the Indie guys! What do you want?!’ That stage of assist internally at Microsoft for impartial builders has been off the charts without end from day one, and it continues right now.
“Y’know, if we will save 12 hours on a sport… hey, that is nice for everyone. It is nice for large publishers, however for an indie or possibly a solo dev – 12 hours is sort of a day and a half of labor that you should utilize to theoretically materially make the sport a day and a half higher. There’s loads of former builders on the crew, and we actually take that type of factor to coronary heart.”
Over time, the main target has been on making an attempt to make the act of getting video games onto Xbox simpler. However Charla now sees a brand new problem. With an explosion within the sheer variety of video games, plus an ever-growing variety of video games in Xbox’s subscription service, it is now about ensuring video games do not get misplaced within the flood. His crew is seeking to make comparable optimisations on this space as they as soon as did to the method of onboarding builders within the first place.
“What if we put that discovery query on its head?” Charla asks. “How will we as a sport platform assist builders to find their viewers? So for those who’re making a sport of a sure high quality… there’s an viewers for that out on the earth. Whether or not that viewers’s complete addressable market is 30 million or 3 million, or 300,000, or 30,000… How will we as Microsoft aid you get in entrance of that complete addressable viewers?

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“We wish to present that viewers your field artwork. Now, whether or not or not they click on on the field, whether or not or to not purchase the sport, that is a bit depending on the developer – on the field artwork, on the sport, and so on. However I feel our job is to consider Discovery in a brand new method, which is, how will we guarantee builders can uncover their audiences?”
A few of this brings us full-circle. Once I communicate to Charla and the builders featured right here, it is both throughout or off the again of an Xbox Gamescom presence that has been all about connecting straight with gamers in-person. At Gamescom, from the attitude of those builders, Xbox’s assist was invaluable.
“Having the chance to showcase Invincible VS on a world stage – particularly in Europe – was big,” says Mike Willette. “It was our first time seeing worldwide followers work together with the sport in-person, and that was extremely rewarding. Seeing individuals’s reactions, watching them get a really feel for the mechanics and feeling the joy construct up on the present flooring – there’s actually nothing like experiencing that.”
The problem, then, seems to be taking that type of power and that discovery obtainable in individual at bodily occasions and discovering methods to ship that on digital storefronts and the like. Charla’s imaginative and prescient – that discovery is a two-way avenue, as a lot about video games discovering audiences as it’s about audiences discovering video games – is clearly a key lynchpin. As with ID@Xbox driving storefront and improvement backend modifications that helped all, although, it is clear that Xbox’s indie assist will probably be key to this. Then there’s the broader place during which Xbox finds itself, a lot of it undesirable – making this brilliant spot one whose continued luminescence is significant. Charla, a minimum of, seems to consider he has the assist and buy-in wanted to try this.
“I keep in mind one yr, we had a bunch of video games prepared however we simply weren’t displaying them at this specific inner evaluation. And a really senior govt, midway via the evaluation, seems to be at me and is like ‘the place are the indie video games?’,” the ID@Xbox boss remembers.
“I used to be like, ‘oh, don’t be concerned, they’re coming – subsequent evaluation! You already know, the trailers have a tendency to return alongside a bit later for indies…’ However, it was cool for that query to be requested. It was an actual second the place I mirrored on it later and was identical to – okay, I am working in the correct place.”



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