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How UA expert Claire Rozain scales creative production with AI

May 29, 2025
in Mobile
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With Pocket Gamer Connects Barcelona (June third to 4th) simply across the nook, we caught up with one of many occasion’s audio system, Claire Rozain, founding father of RZAIN consulting.
This 12 months, she has hung out working with AI-powered inventive manufacturing spanning throughout nations and studios. On the centre of it is a new proprietary algorithm she has developed.
The engine combines market benchmarks, motivational alerts and participant behaviours to generate high-performance creatives, together with the likes of superior AI-generated content material and immersive 3D trailers.
After reaching what she says have been good ends in North America, Rozain expanded into the Asia-Pacific area, the place she now collaborates with studios in Australia, Japan and South Korea. 
“My inventive framework helped companions improve Meta efficiency from two to 14+ IPM, lower CAC by over 40%, and drive as much as 3.5x D7 ROAS by personalised AI-driven advert techniques,” she says.

Discussing a number of the largest alternatives in as we speak’s cellular video games market, Rozain believes AI adoption is on the prime, whereas additionally bringing with it key challenges. She sees studios with structured frameworks with the ability to slash testing prices by 60% and launch quicker.
“AI allows you to goal the proper participant, with the proper inventive, on the proper platform,” she says. “However with out clear execution, it results in fragmentation and model dilution.”
By means of Rozain’s current work with AI, she shares that “creatives are the primary lever”. With the usage of AI, she managed to generate 10 high-quality movies underneath €1,000, which decreased prices and opened different alternatives for her purchasers. 
She outlines numerous traits builders ought to watch: 

AI-powered motif matching: “Establish inventive hooks tied to person motivation, which may elevate IPM by 3-5x.”
Hybridcasual progress: “Combining informal UX with midcore depth, this style is driving 30% of latest installs within the US.”
Personalised storytelling: “AI now tailors in-game experiences to every person’s playstyle, boosting retention and monetisation.” 

Cellular monetisation
Concerning different alternatives within the cellular market, Rozain mentions that altering monetisation fashions, resembling Apple’s coverage shift to permit for third-party funds, is presenting huge modifications for builders.
“Apple’s App Retailer change is reshaping monetisation, giving studios extra management and as much as 30% better margins on transactions”Claire Rozain
“Apple’s App Retailer change is reshaping monetisation, giving studios extra management and as much as 30% better margins on transactions,” she states. 
Trying forward, Rozain sees extra alternatives in a number of areas of monetisation, with a shift to first-party shops being probably including “as much as 30% extra revenue per IAP when redirected to the net”.
She additionally mentions playable adverts and social shops, with the previous being one of the efficient codecs. For Rozain, the longer term lies in “deep personalisation throughout all the funnel, from adverts to onboarding to monetisation”.
Challenges dealing with the business
Whereas there are numerous new alternatives for studios, Rozain additionally discusses a number of the hurdles that builders are dealing with.
“The highest problem is a expertise expertise hole,” she says.
As AI turns into extra central to UA and manufacturing, she observes a delay in upskilling. “Many creatives and entrepreneurs haven’t upskilled, resulting in slower adoption and inefficiencies.”

One other concern that Rozain notes is inventive burnout.
“Inventive fatigue is setting in quicker,” she explains. “Prime titles now check as much as 30+ creatives a month simply to remain aggressive. Rozain predicts that “advert frequency will turn out to be an actual impactful metric for adverts”.
What’s subsequent 
At Pocket Gamer Connects Barcelone, Rozain will participate in two panels: ‘The Evolution Of Person Acquisition’ and ‘The Subsequent Video games Business Frontier: AI Brokers?’.
Rozain goals to debate:

The algorithmic logic for matching inventive motifs to style/market.
Case research: enchancment from AI versioned RPG trailers.
How small studios can compete towards AAA degree manufacturing with good AI.

Studying extra about person acquisition, AI and extra at Pocket Gamer Connects Barcelone on June third to 4th.



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Tags: Ad creativesArtificial intelligenceClaireClaire RozaincreativecreativesExpertgrowthMonetisationPocket Gamer Connects BarcelonaPocket Gamer Connects Barcelona 2025productionRoad to BarcelonaRozainRZAIN consultingscalesUser Acquisition
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