On this unique cowl story interview, Gearbox Software program’s Andrew Reiner (previously Recreation Informer’s Editor-in-Chief), Anthony Nicholson, and Graeme Timmins talk about Borderlands 4’s seamless open-world design. The group shares insights into the group’s philosophy all through the challenge, the aspect actions gamers can anticipate, and the rewards they’ll unlock by way of exploration and missions. Â How Gearbox Designed Borderlands 4’s Open World:Â Thanks for watching this video. Should you loved it, please subscribe to our YouTube channel. Watch our unique function on the revamped weapon system or our unique cowl story (subscription required) to be taught extra in regards to the subsequent Borderlands installment.Â
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