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To assist get you primed and prepared for one more week in cell gaming, we’ve curated the most important tales you might want to know from the final seven days.
1) Squad Busters 2.0: “I’d say that is the most important change to a sport of this scale from Supercell and probably ever”
Squad Busters 2.0 has introduced main modifications to Supercell’s 2024 title, with overhauled victory circumstances, Hero squad leaders and layers of technique required earlier than battles start.
Supercell head of promoting Rob Lowe shared that whereas the studio doesn’t remorse launching Squad Busters in the best way it did, the viewers focused was in the end too broad. This replace displays a refocus on “extra skilled cell avid gamers”.
2) Tencent sport gross sales up 24% Y/Y to $25bn in Q1 with Honor of Kings, Delta Pressure and Brawl Stars pulling their weight
Tencent earned ¥180 billion ($25bn) in income throughout Q1 2025, up 13% year-over-year. 24% of that income got here from video games, which contributed ¥42.9bn ($6bn).
Q1 earnings had been bolstered by evergreen titles Honor of Kings and CrossFire Cell, along with newer releases like Dungeon & Fighter Cell in China and Delta Pressure.
3) Sega nonetheless aiming for Sonic Rumble 2025 launch after last-minute delay
After a number of delays, Sega nonetheless plans to launch Sonic Rumble in 2025.
The studio postponed the battle royale cell sport indefinitely only one week earlier than its Could eighth launch, with no rescheduled date given on the time. Now, by way of Sega’s monetary report, the sport was famous to nonetheless be launching someday this 12 months.
4) Largest ever Dubai GameExpo Summit attracts over 1,400 sport professionals from 70 nations to interact with the colourful MENA video games market
The Dubai GameExpo Summit 2025 powered by Pocket Gamer Connects, in partnership with Dubai Division of Economic system and Tourism (DET), drew greater than 1,400 trade professionals from 70 nations throughout MENA, Asia, Europe, the Americas, Africa and Australasia.
Spanning two days and 9 tracks, the summit featured a lineup of over 75 audio system.
5) Aristocrat Leisure hit with $74m Large Fish impairment cost after cuts
Aristocrat Leisure has recorded a AU$114.9 million ($74m) impairment loss after the restructuring of subsidiary Large Fish Video games.
The choice was introduced earlier this 12 months to scale back the writer’s portfolio, considerably minimize funding and halt new sport growth at Large Fish. Now that every one remaining Large Fish belongings have been absolutely impaired, Aristocrat Leisure urged no additional losses will happen.