Helldivers 2 developer Arrowhead Recreation Studios has kicked off a significant new occasion for the PS5 and PC shooter with the arrival of the Illuminate Faction, which brings contemporary enemies to the fold together with the Stingray, Crescent Overseer, and extra. As well as, the most recent replace for the sport brings a collection of latest weapon customisations and development, plus in fact a spread of key bug fixes that iron out lingering crash bugs. You may learn the total particulars within the Helldivers 2 replace 1.003.000 patch notes.First launched in February 2024, Helldivers 2 has turn out to be probably the most profitable dwell service video games on PS5 up to now, and is repeatedly receiving quality-of-life enhancements and new content material through Arrowhead Video games. Trying forward, the Masters of Ceremony Warbond is ready to reach on Might 15.Associated Content material – Upcoming PS5 Video games 2025: The Greatest PS5 Video games Coming SoonOverviewNew Illuminate faction enemiesNew Weapon Customizations and ProgressionCrash fixesWeapon fixesMiscellaneous fixesMajor UpdateWeapon CustomizationGear up, Helldivers—your arsenal simply received private!With the brand new Weapon Customization system, now you can tailor your favourite weapons to match your fight fashion and preferences when you’ve progressed and unlocked completely different attachments. Whether or not it’s tweaking sights for precision, altering colour patterns, adjusting magazines for ammo capability, muzzles to optimize weapon efficiency traits or adjusting underbarrels for the dealing with you need, you’re accountable for how your weaponry performs on the battlefield.Tinker within the menu, customise your particular weapon configs and swap between them throughout the mission loadout sequence.It’s time to struggle for Tremendous Earth with weapons which are actually yours!We’re conscious of a bug that forestalls gamers from canceling customization with a controller. Now we have a repair recognized and ready for our subsequent hotfix. Within the meantime, it can save you the customization after which go in and do it once more.New Illuminate EnemiesStingray:Jetfighters that present Illuminate assist from the sky, concentrating on Helldivers and lining up devastating strafing runs.Crescent Overseer:Has the power to put barrages on Helldivers in cowl.Fleshmob:A failed Illuminate experiment made up of Voteless components was a brute battlefield drive that the Helldivers should work exhausting to destroy.BalancingWeapon balances:SpreadDragSwayMelee weapons stamina costShrapnel spawningFire damageSpread:Unfold refers to how a lot a projectile veers from the purpose you’re aiming at whenever you fireplace. This rebalance primarily targets SMGs and sidearms, which beforehand had noticeably increased unfold values. We’ve reviewed all major, sidearm, and assist weapons with the intent to considerably cut back unfold general, because it didn’t make a lot sense for these particular weapons to have such excessive inaccuracy.Drag:Drag determines how shortly a projectile loses pace over distance, affecting its harm. We’ve elevated drag for pistol-caliber ammunition (utilized in SMGs and a few sidearms) to higher signify its shorter, wider projectile in comparison with rifle rounds. In consequence, these weapons shall be barely much less efficient at longer ranges.Sway:Sway refers to how a lot the weapon’s intention shifts, influenced by elements like motion and stance. It represents the weapon’s inertia and stability—so weapons with decrease ergonomics will expertise much less sway, whereas these with increased ergonomics can have extra. Sidearms will naturally have extra sway than primaries as a result of lack of assist options like shares. This steadiness patch particularly focuses on adjusting sway for primaries and sidearms.Stamina Price:All melee weapons now devour much less stamina when attacking, decreasing the associated fee from 0.1 to 0.05. This modification makes melee fight much less punishing and permits for simpler repositioning between strikes. The affected weapons embrace the CQC-30 Stun Baton, CQC-19 Stun Lance, CQC-5 Fight Hatchet, and the Entrenchment Instrument.Shrapnel spawning:With this replace, shrapnel will now at all times spawn in a full 360-degree unfold, no matter the place the explosion happens. This implies weapons just like the R-36 Eruptor will now extra reliably hit the meant goal with their shrapnel.As well as, we’ve adjusted shrapnel efficiency in opposition to armor. Shrapnel now has decreased effectiveness at poor impression angles, to replicate its lack of design for armor penetration in such conditions.These shrapnel steadiness modifications will impression the next weapons:R-36 EruptorG-6 Frag GrenadeAC-8 AutocannonBalance Modifications:Armor Penetration decreased on shrapnel projectiles from 3-3-3-0 to 3-3-2-0Each of those numbers signify an angle threshold, which implies we’ve decreased the AP worth of three to 2 within the final vary the place a shrapnel projectile would penetrate an enemy.Frag GrenadeIncreased Shrapnel spawned from 30 to 35Autocannon FlakIncreased Shrapnel spawned from 25 to 30Fire and Flamethrowers:This replace goals to higher steadiness fireplace harm between direct hits (like these from flamethrowers) and burn results over time, whereas additionally introducing scaling of fireplace harm relying on the scale of the enemy. Beforehand, burn harm didn’t scale nicely in opposition to bigger enemies, making placing them on fireplace really feel much less efficient in these encounters.Now, the bigger the enemy, the extra harm they take whereas burning. Nevertheless, greater enemies may even be barely extra proof against ignition. Moreover, direct fireplace harm now scales with enemy dimension—so massive enemies like Chargers will nonetheless take roughly the identical harm as earlier than, whereas smaller enemies will take barely much less.Now we have additionally elevated the journal capability of the FLAM-66 Torcher and the FLAM-40 Flamethrower as a result of placing stuff on fireplace is enjoyable!Injury:Burning harm now scales with enemy dimension and can do extra harm over time to bigger enemiesFire direct harm additionally scales with enemy dimension. The bottom harm of direct fireplace hits has been lowered as compensation. Which means massive enemies will take roughly the identical quantity of harm as earlier than, whereas smaller enemies will take barely lessTime to ignite:Bigger enemies now take longer to igniteRobotic enemies are tougher to set on fireplace than natural onesIncendiary Ammunition and Lasers at the moment are much less efficient at igniting enemies, however as soon as they do, the ensuing burn harm is extra impactful because of the brand new scaling systemThe Helldiver:The Helldiver is now barely extra proof against being set on fireBurn harm taken by the Helldiver stays unchangedPrimary weaponsAR-23 LiberatorSpread decreased from 4 to 2AR-23P Liberator PenetratorStarting magazines elevated from 5 to 6Max spare magazines elevated from 7 to 8AR-23C Liberator ConcussiveSpread decreased from 24 to 4StA-52 Assault RifleSpread decreased from 4 to 2AR-23A Liberator CarbineSpread decreased from 4 to 3AR-61 TenderizerSpread decreased from 4 to 1SMG-37 DefenderSpread decreased from 20 to 5Drag elevated from 0.3 to 0.6Sway elevated from 1 to 1.2SMG-72 PummelerSpread decreased from 20 to 5Drag elevated from 0.3 to 0.6Sway elevated from 1 to 1.2MP-98 KnightSpread decreased from 25 to 5Drag elevated from 0.3 to 0.6Sway elevated from 1 to 1.2StA-11 SMGSpread decreased from 25 to 5Drag elevated from 0.3 to 0.6Sway elevated from 1 to 1.2SMG-32 ReprimandSpread decreased from 40 to 5Drag elevated from 0.3 to 0.6JAR-5 DominatorSway decreased from 1 to 0.8R-63CS Diligence Counter SniperSway decreased from 1 to 0.8FLAM-66 TorcherMagazine capability elevated by 25percentR-36 EruptorSpread decreased from 10 to 5Ergonomics elevated from -14 to 25Sway decreased from 1 to 0.8Fire fee elevated from 25 to 32Fixed a bug that allowed gamers to cancel the Eruptor’s spherical biking animation, successfully rising its fireplace rateThe intent with these modifications:The enhancements made to the Eruptor are designed to compensate for the elimination of the reload exploit, guaranteeing that its general energy stays regular and even improvedPLAS-39 Accelerator RifleDrag decreased from 1.5 → 0.1Is now categorized as an vitality weapon within the loadout menuThe modifications to tug means it wont lose pace and harm because it travels via the air and does the harm you’d count on it to doSidearm WeaponsGP-31 UltimatumIs now affected by the Hellpod Optimization BoosterExplosion harm elevated from 1000 to 2000Explosion inside radius decreased from 4 to 2 mProjectile harm decreased from 3500 to 1000Demolition energy decreased from 50 to 40Sway elevated from 1 to 1.3The intent with these modifications:We wish to preserve the Ultimatum’s general energy degree whereas rebalancing how that energy is delivered—shifting extra of the harm from the projectile itself to the explosion. Beforehand, the Ultimatum behaved extra like an enormous kinetic projectile (just like the 380mm shell) due to its excessive projectile harm and comparatively weaker explosion. This replace reinforces its meant identification as a strong explosive weapon, emphasizing excessive explosive harm over impression forceMost heavy enemies will now die from a detailed hit as an alternative of a direct hit, aside from the Manufacturing unit StriderAdditionally, as a consequence of its decreased demolition energy, the Ultimatum will now not destroy Stratagem Jammer Targets or landed Illuminate Warp Ships via their shields. Nevertheless, the dropships now have well being, permitting the Ultimatum to destroy them as soon as the defend is downP-2 PeacemakerDecreased Unfold from 30 to 10Sway elevated from 1 to 1.2P-19 RedeemerDecreased Unfold from 35 to 10Sway elevated from 1 to 1.2P-113 VerdictDecreased Unfold from 30 to 8Sway elevated from 1 to 1.2PLAS-15 LoyalistDecreased Unfold from 25 to 10Sway elevated from 1 to 1.2LAS-58 TalonSway elevated from 1 to 1.2P-72 CrisperSway elevated from 1 to 1.2GP-31 Grenade PistolSway elevated from 1 to 1.2LAS-7 DaggerSway elevated from 1 to 1.2P-11 Stim PistolSway elevated from 1 to 1.2SG-22 BushwhackerSway elevated from 1 to 1.3P-4 SenatorDecreased Unfold from 30 to 8Sway elevated from 1 to 1.3StratagemsRS-422 RailgunDecreased Unfold from 10 to 0.1FLAM-40 FlamethrowerMagazine capability elevated by 30percentBackpacksLIFT-850 Soar packIncreased break drive on touchdown to make Helldivers much less prone to ragdoll when landingEaglesEagle 110mm rocketsStagger energy elevated from 35 to 40Increased armor penetration in sure anglesEnemiesAutomatonsBunker TurretSpread elevated from 20 to 50Conflagration DevastatorReduced harm per pelletMore pellets at the moment are required to hit you to place you on fireAutomaton GunshipBody armor worth decreased from 4 to 3Main physique well being elevated to 950 from 700Now shoots extra and the intention is barely extra accurateBulk FabricatorHealth elevated from 1500 to 5000ConscriptsThere was a bug the place the Conscripts reloaded after each shot, it’s now been fastened in order that they solely reload after they’re really out of ammoTerminidsSpore SpewersDemolition degree decreased from 60 to 50, making it simpler to kill with heavy ordnance weaponsIlluminatesLanded Warp ShipsWill now be simpler to kill with Anti-Tank weaponry as soon as the shields are downFixesCrash Fixes, Hangs and Delicate-locks:Mounted a crash which may happen when returning to your Tremendous Destroyer from a bunch parked at a planet with the Democracy House Station in orbit, if the Democracy House Station had simply moved to a brand new planetFixed a crash when writing a selected sequence of textual content within the chatFixed a crash that might happen after partially destroying an Automaton convoyFixed crash when trying to drop right into a mission on Tien KwanWeapons and StratagemsThe SMG-37 Defender doesn’t set off the anti tank mines anymoreImproved the effectiveness of flashlight attachmentsFixed a bug that was inflicting the digicam to be caught in Purpose Down Sights (ADS) mode when discarding the MLS-4X Commando when using that digicam modeCancelling laser weapon reloads now not provides them infinite ammoMiscellaneous FixesFixed a difficulty with intermittent flickering of distant visible effectsFixed a difficulty the place the FRV and Helldivers embarked in it will get lined in blood after a Helldiver would assault the FRV from any passenger seatSpore Scavengers can now correctly attackVehicles now appropriately present the suitable enemy blood colorsLowered the goal node for the Illuminate tesla tower in order that the StA-X3 W.A.S.P. Launcher can correctly hit itNo longer reveals the reconnect popup if the host leaves whereas on the DestroyerFixed a difficulty that resulted in some instances the place the momentum may get reset on the finish of transferring emotesSample containers can now be correctly pinged againCorrected misaligned emblem of the Borderline Justice WarbondFixed a difficulty with the illuminate Cognitive Disruptor not turning off appropriately for warm becoming a member of playersDecreased a giant hitch that might happen throughout the dropdown sequenceThe sport is now exhibiting the correct quantity of complete samples on missionsFixed a bug that triggered held stratagems to be caught in Helldivers fingers after taking fall damagePerformance enchancment within the particle subsystem[Source – Helldivers 2 Patch Notes]
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