Helldivers 2 has acquired its first ever crossover DLC, including Killzone 2 cosmetics.
The crossover is a part of a brand new tier of particular Premium content material, a submit from developer Arrowhead reads, suggesting extra collaborations might be on the way in which.
“We determined a very long time in the past to do crossovers provided that and once they make excellent sense for the sport,” the Steam submit reads. “So in that spirit, we’re hyped to announce our very first crossover: Killzone 2.”
Helldivers 2 – Omens of Tyranny | PS5 & PC GamesWatch on YouTube
Out there now within the Superstore are a brand new armour set, main weapon, participant banner, cape, and participant title.
A second batch will then be out there from twenty third December.
The submit additionally hints at different content material: “Excessive Command informs us that past the Superstore content material, there’s additionally an extra Killzone 2 reward for all Helldivers relying in your success within the Galactic Conflict…”
The Killzone 2 cosmetics | Picture credit score: Arrowhead
The collaboration moreover marks the beginning of an extended rotation of things within the retailer, as Arrowhead quickly assessments a 5 day rotation.
“Proper now, lots of you are feeling the objects are in rotation for too brief a time, and that you simply typically miss out on that killer look you had your eyes on,” it mentioned. “On the similar time, the extra issues we add to the shop the longer it takes to return again into rotation.”
Following the collaboration, web page rotation on the shop will return to regular because the developer gathers suggestions.
Final week, a Helldivers 2 restricted version controller was revealed.
Killzone 2 was launched for the PS3 again in 2009 by Guerrilla Video games, printed by Sony. It was adopted up by Killzone 3 in 2011, Killzone: Mercenary on the PS Vita in 2013, after which Killzone: Shadow Fall for the launch of PS4 that very same yr.
Since then, there’s been no phrase of a brand new recreation within the sequence.
Certainly, in October Guerrilla artwork director Roy Postma advised the studio was finished with the sequence and created Horizon Zero Daybreak to “refresh the palette”.