Epic simply introduced that 1,000 staff have been laid off, with CEO Tim Sweeney stating that it was attributable to a “downtime in Fortnite engagement.” In the meantime, Sweeney had spent over $1 billion attempting to get Fortnite again on iPhones and Android gadgets.Â
Again in 2024, Sweeney acknowledged: “If we spent a billion {dollars} up to now, that is a small worth to pay for the longer term freedom of our firm and of all of the others who need to take part out there.”Â
Avid gamers pissed off with Tim Sweeney after 1,000 staff laid off
The latest layoffs have shocked the gaming and esports communities. Apparently, person engagement and spending has been down within the well-known battle royale, inflicting Epic to panic.Â
“This layoff, along with over $500 million of recognized price financial savings in contracting, advertising and marketing, and shutting some open roles places us in a extra steady place,” Sweeney acknowledged earlier this morning.Â
Nonetheless, seeing so many individuals let go from Epic has led to loads of accusations throughout the web. Many have blamed Sweeney for the huge layoffs, questioning his numerous selections through the years. This contains fixed collaborations, a concentrate on an unpopular metaverse idea, and combating to get Fortnite again on cellular gadgets.Â
The costly authorized battles do really feel frivolous now that so many staff paid the value. And Sweeney’s declare that it is attributable to “future freedom” does make it appear much more ridiculous. I believe the true cause for the billion-dollar battle, nevertheless, is wanting extra in-game transactions.Â
With Fortnite struggling to generate profits because the economic system sinks and spending goes down, I believe Epic noticed cellular players as a probable supply of revenue. Most cellular video games are riddled with microtransactions. Fortnite was no totally different.Â
Earlier than being faraway from the app shops in 2020, Fortnite Cell remodeled $1 billion in simply two years. This was largely from the Apple App Retailer, with American gamers shopping for tons of cosmetics. At its peak, the sport was making 2 million a day on iPhones.Â
When Fortnite returned to Apple gadgets in December 2025, it made $2.79 million. It additionally not too long ago returned to Google Play Retailer. This clearly wasn’t sufficient.Â
Circana Analyst Mat Piscatella acknowledged: “The large live-service behemoths (together with Fortnite) take up important participant rely and time-share on the consoles. The highest 10 live-service video games on PlayStation and Xbox comprise almost half of all US gaming hours on the platforms each month.
“And naturally, this raises the query of if Fortnite cannot make it, what likelihood do different video games have? I don’t have an excellent reply to that query. Heck, I do not also have a dangerous reply.”

















