Followers of Name of Responsibility: Black Ops 6 Zombies suppose they’ve discovered why the undead survival mode will get so difficult in excessive rounds, and we actually hope this isn’t the case.
Black Ops 6 has been out for a couple of weeks now, and followers have already exhausted all the things there may be to do within the sport’s Zombies mode.
So far as we all know, all aspect quest Easter Eggs have been found (although we wouldn’t be shocked to be taught that there are a couple of nonetheless ready to be discovered), and the brand new Directed Mode will even information gamers to finishing the Major Quests.
So all that’s left for hardcore Zombies followers now could be for them to give attention to high-round runs. And after an inflow of problem complaints, some customers have come to a conclusion about why Black Ops 6 Zombies is so arduous.
Followers Consider Treyarch Doesn’t Need You to Get Excessive Rounds
Black Ops 6 Zombies followers speculate that Treyarch doesn’t need them to achieve excessive rounds, in order that gamers will vacate server area for different customers.
Since this yr’s Name of Responsibility should stay on-line always, that means that even Solo video games of Zombies are using Activision servers, some customers consider that Treyarch doesn’t need gamers hogging the server area for too lengthy.
Their proof for that is that Black Ops 6 Zombies actually ramps up in problem when gamers attain Spherical 30, with fixed Elite/Particular Zombies spawning and all weapon harm falling off dramatically round this time.
What’s extra, though gamers can pause Black Ops 6 Zombies at any time, the sport can solely stay paused for quarter-hour all through your total run, earlier than you’re pressured to save lots of and stop. As soon as once more, this seems to be Treyarch’s means of making certain that gamers don’t hog a server for longer than needed.
Even Trendy Warfare Zombies servers, which accommodated way more gamers directly, had a strict time restrict earlier than the ultimate Exfil window.
May Activision due to this fact be making an attempt to make sure that it all the time has obtainable server area, by making certain that the typical participant gained’t have the ability to survive at increased rounds – or no less than that they gained’t have a great time doing so?
Directed Mode’s New Time Restrict
On high of the proof above, customers additionally consider that the November 19 patch for Black Ops 6 factors in direction of Treyarch making an attempt to liberate server area.
After an inflow in Directed Mode XP farming strategies in Black Ops 6 Zombies, the developer simply put out a patch that provides a time restrict to the brand new mode.
Now, if a participant makes an attempt to stay in Directed Mode for greater than 5 hours, the sport will robotically provoke an Exfil.
“Efficiency problem” being we’re clogging the servers and since they insist on having devoted servers, that is what they have to do https://t.co/g9nczd7Tr3— Actuality (@realityuk_) November 20, 2024
Treyarch claims {that a} ‘efficiency problem’ is chargeable for the brand new change, however customers on social media aren’t so certain.
Based on Activision FAQs, the explanation that Black Ops 6 requires a continuing web connection is because of using high-resolution texture streaming. Ought to subsequent yr’s Name of Responsibility be the primary to desert the PS4 and Xbox One, it’s potential that this function will not be wanted.
Perhaps then we’ll have the ability to take pleasure in an offline Zombies mode as soon as once more – if COD 2025 even has one for gamers to take pleasure in.