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Eurogamer Weekly Digest, 26th October – highlights you might have missed this week in features, reviews, and news

October 26, 2025
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And right here we’re once more; seven days older, seven days wiser, and when you have been foolish sufficient to observe that VHS tape, seven days to die. Which means we’re again with one other Weekly Digest – wherein we recap a number of the highlights you might need missed over this busy week on Eurogamer. This time round, Tom was shocked how a lot he loved Ninja Gaiden 4 regardless of being formally garbage at video video games; Connor dipped his toes into Arc Raiders and made some new buddies (nothing to do together with his toes); I launched into a journey of relentless squirting for my PowerWash Simulator 2 evaluate, and Bertie had a chat with DayZ creator Dean Corridor about his successes and studio struggles. There’s a lot extra too, so for the complete recap learn on!

Returning to Pokémon Legends: Arceus’ rose-tinted tackle the previous, and the laborious questions it raises about Japanese historical past

Picture credit score: Nintendo / The Pokémon Firm

Pokémon Legends: Z-A is right here and doing very effectively for itself. However whereas Pokémon followers have been cavorting round Lumiose Metropolis this week, Eurogamer contributor Edward Hawkes turned his consideration again to 2022’s Pokémon Legends: Arceus and its rose-tinted reimagining of Japan’s previous. Arceus’ setting of Hisui attracts heavy inspiration from the northern Japanese island Hokkaido within the late-ish 1800s, however as Edward places it, “The issue with time journey is that, after we go digging up the previous, we typically unearth painful recollections.” And Arceus freely borrows components from a tumultuous interval in historical past characterised by colonial expansionism, sluggish bureaucratic cruelty, and, typically, casualties. It is difficult territory that GameFreak charts in Arceus, and Edward examined the studio’s decisions additional in his fascinating article.
“Pokémon has all the time had seams of refined darkness operating deep beneath its family-friendly mantle,” Edward wrote. “[Its] macabre morsels add texture and, deliberate or not, Pokémon Legends’ vibrant and vibrant exploration of a grisly time-period actually retains tempo with the sequence’ honored custom of jarring juxtaposition. Besides, selecting to recruit the participant character to the fictional counterpart of a real, actual colonisation fee, that displaced hundreds of individuals and uprooted hundreds of lives? I did marvel if that was a highway too far.”

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Ludvig Forssell reveals how Demise Stranding’s most emotionally devastating second got here to be

Picture credit score: Kojima Productions / Eurogamer

In anticipation of Demise Stranding’s upcoming Strands of Concord live performance world tour, which contains a dwell orchestra and singers performing music from Hideo Kojima’s idiosyncratic action-adventure sequence, Eurogamer’s Ed Nightingale just lately chatted with Demise Stranding composer Ludvig Forssell about his music and extra. In a continuation of that dialog, Ed this week dug somewhat deeper into the music that accompanies one of many sport’s most emotionally devastating moments, discussing its genesis with Forssell and vocalist Jenny Plant.
“Although Forssell had concepts for the piece early on,” Ed wrote, “he had been travelling and unable to search out time to sit down down and write it in full. Then, over time, Forssell laid the groundwork for the music, recorded strings, added guitar, and doubled the size of the ultimate refrain as requested by Kojima. ‘Within the background we have been additionally in search of the proper singer for it and acquired launched to Jenny’s stuff,’ stated Forssell. ‘That is the soothing voice that we’d like for a lullaby… That is the music that I’ve spent most time on, greater than something that I’ve written in my whole life.”

Arc Raiders is a loot gremlin’s dream, but it surely’s the social interplay which may make it particular

Picture credit score: Embark.

After a prolonged and eventful improvement, which included a reasonably dramatic shift in focus from a PvE shooter to PvPvE, developer Embark Studio’s Arc Raiders is nearly right here. However forward of its launch subsequent week, Embark just lately held one final weekend playtest to squeeze its servers and Eurogamer’s Connor Makar was there to place its noise-focused extraction motion via its paces. It is fairly good things, he concluded between unintended tumbleweed jump-scares, particularly when you’re an enormous outdated fan of loot acquisition. Nevertheless it seems its actual particular sauce may effectively be in its intelligent use of social interactions, as Connor helpfully defined.
“One other participant sprints in direction of my location with homicide of their coronary heart and a bullet within the chamber,” he recounted. “I flip round simply because the door opens and we commerce hearth, every closely injured and ducking behind cowl. At this level, one thing unusual occurs: We begin chatting. I recommend we stop hostilities and my enemy reveals himself to be a youthful British man. He says no, and throws a grenade at me: negotiations should not going effectively… It is an distinctive anecdote, certain. Most encounters with different gamers have been fast blasts of gunfire, ending with a pointy punch to the jaw, however you may be shocked at how a lot this social facet provides to the sport.”

Do not let anybody inform you you are not expert sufficient to take pleasure in Ninja Gaiden 4 – I am near-incompetent but having an absolute blast

Picture credit score: Eurogamer / Xbox / Koei Tecmo

It has been over a decade since Workforce Ninja’s divisive Ninja Gaiden 3 made its debut, and whereas we have had loads of do-overs and sequence re-releases since then, it was beginning to really feel just like the famed hack-and-slasher might need had its day. However then got here Microsoft, an enormous bag of cash, and the information that Ninja Gaiden was returning for a fourth outing, this time underneath the stewardship of Bayonetta studio Platinum Video games. And it is lastly right here, launching for Xbox Collection X/S and PC earlier this week, at which level Eurogamer editorial director Tom Orry determined to courageous its not-insignificant problem. Tom – in his personal phrases “near-incompetent” at this type of factor – was shocked to search out himself having a blast, so took to the positioning to recommend these of an analogous ability stage should not be intimidated both.
“Hear. I want I used to be you,” he wrote, “the individual studying this who has the accessible mind capability to not solely be taught all of the strikes so rigorously created for Ninja Gaiden 4, however perceive when they’re finest used. I might like to be the man who makes a dwelling out of importing full sport walkthroughs to YouTube, including nothing to the footage as a result of the video games are so impressively performed there isn’t any must soiled it with a voiceover. I get it. You’re the final human, as near an precise ninja as a sofa-dweller may be, and I’m, effectively… not.”

Pragmata’s distinctive motion and puzzle mix could seize the headlines – however as its creators clarify, its secret sauce is all about rhythm

Picture credit score: Eurogamer

It has been a very long time coming, however following years of delays, Capcom’s Pragmata – initially introduced in 2020 with an anticipated 2022 launch window – is lastly virtually right here. Since resurfacing again in April with a 2026 launch, Capcom has barely been capable of shut up about its mysterious sport, however solely in essentially the most tantalising of enigmatic reveals. Which means it has been somewhat difficult to determine exactly how the third-person action-adventure – which stars an astronaut and his little-girl-shaped android pal – will play. After extra hands-on time with it, nonetheless, Eurogamer’s Alex Donaldson thinks he is cracked it, and he just lately chatted to Pragmata director Cho Yonghee in regards to the rhythm aspect that seemingly pulls all of it collectively.
“Whereas it is clear there hasn’t been any intention to got down to make some type of Soulsian mega-difficult sport,” Alex defined, “Pragmata’s staff is clearly acutely conscious that they’ve made one thing fairly in contrast to a lot else available on the market. I count on it’s going to be a ‘Marmite sport’, and a cult hit – the type of factor that those that ‘get it’ will adore and people who do not will abhor. That whiplash-inducing back-and-forth between capturing, hacking, and exerting battlefield management via thruster dashes and enemy-slowing devices will both click on for you or it will not. However there’s been clear thought in making an attempt to extend that accessibility, which is the place Pragmata’s inexorable rhythm spreads to the remainder of the sport.”

2XKO champion designer on the sport’s bold promise to ship extra new characters a 12 months than Avenue Fighter 6

Picture credit score: Riot Video games.

Connor’s again within the ring once more after his EVO France adventures final week, this time chatting to Riot Video games about its 2v2 preventing sport 2XKO. Riot’s taking the early entry method with this one, and its October launch launched 11 champions and a handful of phases for early adopters to mess around with. Up to now so good, however there’s extra to return. Riot has pledged to deliver 5 new characters a 12 months to 2XKO beginning in 2026, which is rather a lot – greater than Avenue Fighter 6 and Tekken 8 provide of their annual season passes. Are the studio’s bold plans sustainable? Connor posed that very query to 2XKO’s champion designer Peter Rosas this week.
“Why can Riot do what Capcom cannot,” Connor contemplated, “and is that this a tempo that is sustainable for a comparatively fresh-faced staff? Given the period of time it took to get to 10 characters, can we count on the identical stage of high quality from future fighters as we have seen with the unique forged? To maintain this character treadmill going, what number of new characters are within the oven proper now?”

PowerWash Simulator 2 evaluate – largely extra of the identical filth however that is okay

Picture credit score: Eurogamer

There are two sorts of individuals on this world: those that’ve already submitted to PowerWash Simulator’s Pavlovian ding, and people who proceed to withstand, absolutely understanding the futility of that aim. When the unique PowerWash Simulator launched again in 2021, I too scoffed on the preposterousness of all of it – who might probably take pleasure in a sport about endlessly pointing a nozzle at one thing filthy till it was clear? Then, after all, I performed it and instantly misplaced 100 hours of my life to its unexpectedly seductive squirting. And so onto the newly launched PowerWash Simulator 2. The place might the sequence probably go subsequent? What occurs when a road cleaner meets a huckleberry competition? To reply these questions, I hoisted a hose and turned a essential eye to developer FuturLab’s winningly daft sequel.
“Like its predecessor, PowerWash Simulator 2 positively is not for everybody,” I opined, “and it provides little that is going to persuade naysayers that ceaselessly wiggling their nozzle backwards and forwards is a worthy use of their time. This is not a sequel that paints its ambition in huge strokes, however somewhat in smaller, canny refinements – that, collectively I feel, justifies its existence as a brand-new sport. PowerWash Simulator 2 is perhaps largely extra of the identical, however when that very same is so charmingly ludicrous, so blissfully participating – whether or not you are in search of a social hangout or an excuse to relax and empty your thoughts – that is hardly a criticism.”

The Outer Worlds 2 evaluate – a powerful sequel with a canny sense of when to iterate and when to reinvent

Picture credit score: Xbox

Barely unbelievably, it has been six years since developer Obsidian Leisure unleashed The Outer Worlds onto a public that may instantly begin complicated it with Outer Wilds. Since then, I’ve continued, helplessly, to muddle these names up in every thing I write – and now, as The Outer Worlds returns for a sequel, I am in all probability going to begin doing it over again (I really simply did, so that is already going effectively). The Outer Worlds 2 is Obsidian’s try and go larger, higher, and tougher following an authentic outing that obtained solely modest acclaim. And the excellent news is it appears to have succeeded, delivering an action-RPG in a foolish sci-fi pores and skin that improves on its predecessor in some ways, even when it is not fairly as memorable because it might – and doubtless ought to – be. You’ll find out extra in Alex Donaldson’s evaluate.
“At its worst, this can be a sequel that slips into the identical consolation meals zone as the unique,” Alex wrote. “inoffensive, breezy, but additionally not essentially all that memorable. When the worst on provide is ‘fairly good and unobjectionable’, that looks like a win of types all the identical. [But] the place this sequel excels is in getting out of this zone extra typically and extra effortlessly. That is because of a extra refined expertise at each flip – companions, capturing, motion, role-playing, the department of the narrative. It is all higher. These strengths mix with the gameplay variance provided by sturdy RPG techniques to have me significantly contemplating a second and third playthrough, which simply wasn’t one thing I used to be ever compelled to contemplate with the unique.”

Here is every thing introduced within the jam-packed autumn Galaxies Showcase

Picture credit score: Eurogamer

You’ll be able to barely transfer for online game showcases nowadays, which comes with apparent execs and cons. On the one hand, they seem to be a improbable solution to hold abreast of the trade’s immense multitude of upcoming releases – notably those that do not have the assets to launch multi-million greenback advertising campaigns – however you are additionally risking data overload. This week, for example, marked 2025’s second Galaxies Showcase, which managed to pack in near 50 video games in simply 60 minutes. That is rather a lot to maintain monitor of as they whizzed on by! One blink and also you may miss a corker, so hopefully Eurogamer’s prolonged round-up of what turned out to be some fairly cool video games will enable you to keep up to the mark.
“Simply if you thought the video games information is perhaps slowing because the 12 months trundles towards its finish, alongside comes the Galaxy Showcase with one other sizeable serving to of bulletins, trailers, premieres, shadow drops, and extra,” I wrote. “This autumn celebration, which follows on from its spring showcase in April, featured every thing from indignant cats to post-apocalyptic postman, with the likes of Nacon, Saber Interactive, and Team17 all placing in an look.” And if that piques your curiosity, click on the hyperlink beneath to be taught extra.

DayZ creator Dean Corridor is a modified man – after years of dwelling the excessive life, he is targeted on saving a studio that flew too near the solar

Picture credit score: Dean Corridor/RocketWerkz

Again when zombie survival sport DayZ blew up, its creator Dean Corridor was an enormous title. Large enough that he was capable of depart the undertaking to arrange his personal studio, RocketWerkz, in 2014. Sadly, that departure – coming not lengthy after DayZ’s early entry launch – rankled followers, incomes Corridor a status that has lingered all through RocketWerkz’s first few initiatives: station builder Stationeers and digital actuality technique sport Out of Ammo. And that may in all probability have been advantageous if Corridor’s huge gambit – survival sport Icarus – hadn’t acquired off to such a disastrous begin in 2021, casting him because the dangerous man as soon as once more in lots of gamers’ minds. 4 years later, a nook has been turned and Icarus is heading to consoles; however as Bertie found whereas chatting with Corridor this week, it took a number of laborious work to deliver RocketWerkz again from the brink.
“Efficiency points, design points, bugs – the sport suffered a cocktail of issues.”, Bertie defined of Icarus’ launch. “There was one specific bug that prevented you from taking part in in a language apart from English, which understandably provoked a fierce response from individuals who did not need to play in English. ‘We have been getting destroyed,’ Corridor says. And there was no different possibility than for RocketWerkz to repair it; with Icarus, every thing was on the road. Corridor’s funds, which had as soon as felt inexhaustible, have been quickly depleting; Corridor had initially sought a writer for Icarus to no avail – some firms got here shut however have been the incorrect match. And he’d bought as many shares within the firm – with a piece going to Tencent – as he was snug parting with. RocketWerkz was on the precipice.”

We’d like extra trashy arcade racers like this Cruis’n Blast religious successor, Quick and Livid – pure online game junk meals

Picture credit score: Eurogamer/GameMill Leisure

And at last this week, Tom “garbage at video video games” Orry raised a glass to trash – or to place it extra kindly, the gaming equal of junk meals. Particularly, we’re speaking Cruis’n Blast religious successor Quick and Livid: Arcade Version; a completely unremarkable racer that manages to be endearingly enjoyable nonsense all the identical. Certain, you may not need to gorge on it, Tom argues, however – notably as life will get busier and the mind cells get slower – there’s completely a time and place for some pleasantly senseless play, even when it does provide the squits. To trash!
“I am presently planning a heap of Sport of the Yr protection,” Tom wrote, “and make no mistake, Quick and Livid: Arcade Version is not going to look anyplace close to it. Likewise, I would not put the Burger King plant-based Whopper or a Greggs vegan sausage roll on my listing of finest meals, however that does not cease me eager to eat them at each alternative.”



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