An nameless reader quotes a report from Ars Technica: When you watched the 2007 documentary King of Kong or adopted the controversy surrounding score-chaser Billy Mitchell, all about Donkey Kong’s well-known kill display screen. For over 4 many years, nobody was capable of move the sport’s 117th display screen (aka stage 22-1) because of a glitch within the recreation’s bonus timer that kills Mario properly earlier than he can attain the highest of the stage’s girders. That was true till final weekend, when Mario speedrunner Kosmic shared the information that he had handed the kill display screen utilizing a mix of frame-perfect emulator inputs, a well known ladder motion glitch, and a little bit of luck. And though Kosmic’s trick is functionally inconceivable to tug off with human reflexes on actual {hardware}, the tactic exhibits how the sport’s seemingly insurmountable kill display screen truly will be overcome with out modifying the code on an official Donkey Kong arcade board.