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Crimson Desert’s latest update confirms those who played at launch had it the worst

April 6, 2026
in Featured News
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Crimson Desert patch 1.02 rolled out throughout all platforms this previous weekend, and it made some useful modifications to the sport, like rising the storage obtainable to gamers at base video games. Though all the numerous modifications made in Crimson Desert’s first two post-launch patches have mounted what have been thought of a number of the recreation’s extra irritating points, additionally they cement the truth that the individuals who performed the sport at launch received the worst model of it. At launch, Crimson Desert was praised for being a really bold recreation, however criticized for missing polish the place it mattered. Motion controls have been advanced and complicated, quick journey was cumbersome, and cupboard space felt restricted. Within the patches launched within the weeks since its March 19 launch, Pearl Abyss has achieved rather a lot to enhance the sport. This patch particularly ups the storage capability obtainable within the participant’s base camp as they improve it all through the sport, provides clear “Primary” and “Basic” motion management choices, and fixes a number of different smaller quality-of-life points with the sport. This provides on to the changes to mounts, stamina, quick journey, and AI artwork made in final week’s replace. It is protected to say that Crimson Desert is a considerably improved recreation now in comparison with at launch.

Picture: Pearl Abyss through Polygon

Though it is nice to see video games like Crimson Desert get better from rocky launches, it is a disgrace these bold video games could not meet a excessive bar of high quality at launch. I held off on shopping for Crimson Desert at launch due to its points, however I’m tempted to choose the sport up after seeing the enhancements made in these two patches. Nonetheless, I am unable to assist however really feel dangerous for many who eagerly checked out the sport early and needed to expertise a considerably worse model of the expertise. I suppose that is each a professional and a con of builders now being able to continually replace what they launch post-launch. Flawed video games like Crimson Desert have an opportunity to repair their largest points and really change into the expertise these engaged on the sport had envisioned throughout improvement. On the identical time, those that choose up video games for full value at launch will probably cope with a bevy of launch week points that should be ironed out earlier than the sport in query turns into all it is meant to be. Crimson Desert is obtainable now for PC, PS5, and Xbox Sequence X. Under, you possibly can see the complete listing of patch notes for model 1.02: Content material

Relying in your progress with the Greymane camp growth, the capability of your non-public storage can now be elevated from 240 slots as much as a most of 1000 slots.

By way of the growth of your camp, which consists of 5 phases in whole, you possibly can increase your non-public storage as follows:

Begin with 240 slots

First camp growth +100 slots

Second camp growth +100 slots

Third camp growth +100 slots

Fourth camp growth +100 slots

Last camp growth +360 slots

Added an Abyss Nexus in Pailune.

Improved the visibility of explosive barrels when utilizing the “Gentle Reflection” ability or when shining the lantern on them.

Mounted a problem with fight missions, the place comrades wouldn’t return till the mission timer expired if the mission was accomplished earlier than the time restrict.

Mounted a problem the place the Abyss puzzle state would reset when viewing detailed data of nodes through the map “Particulars” menu whereas within the Abyss.

Mounted a problem the place the character would change into invisible if an Abyss Artifact was obtained earlier than the Abyss completion cutscene performed.

Mounted a problem the place the abilities Therapeutic Pressure Palm and Aerial Pressure Palm have been additionally reset when resetting all expertise.

Modified the designs of sure gimmick monsters.

Added 1 new armor set and helmet for cats.

Improved Abyss Skybridge Gates in order that restored Gates may be teleported to. (This alteration was utilized in Patch 1.01.00)

Mounted a problem the place the financial institution funding refresh time would stay caught within the “Refreshing” state and never replace.

Controls & Fight

Added a “Motion Controls” possibility.

The choice may be chosen through Predominant Menu > Others > Settings > Enter > Motion Controls, and gives two choices: Primary and Basic.

Detailed descriptions may be discovered within the in-game choices menu.

Primary motion controls: Maintain the dash key to speed up.

Basic motion controls: Repeatedly press the dash key to speed up.

The stamina consumption for mounts has been adjusted.

With Primary motion controls, holding the dash key consumes stamina at set intervals.

With Basic motion controls, stamina is consumed every time the dash key’s pressed.

Improved the circumstances for utilizing the Abyss Nexus, permitting them for use even whereas shifting barely besides in sure conditions comparable to whereas mounted or whereas utilizing Flight.

We plan to enhance this additional within the close to future in order that the participant character can quick journey even whereas on sure mounts.

Improved in order that the Flight ability may be activated even when holding the leap key in mid-air.

Improved responsiveness when inputting a leap after an assault.

Added an Escape key information when affected by elemental standing results.

Mounted a problem the place the Focus state wouldn’t be canceled when utilizing Aerial Roll throughout flight.

Mounted a problem the place weapons couldn’t be drawn inside Demeniss Fortress below sure circumstances.

Mounted a problem the place some bosses would teleport too distant throughout fight.

Mounted a problem the place the ‘Double Increase’ horse potential wouldn’t activate correctly.

Mounted a problem the place parry wouldn’t activate correctly throughout ‘Focus’ when a two-handed sword was geared up.

Mounted a problem the place the digital camera would flip towards close by enemies when aiming with a software.

Mounted a problem the place sure interactions have been unavailable whereas particular instruments have been geared up.

Mounted a problem the place repeatedly urgent the dash key would permit a horse to run at most pace no matter its stats.

Quests

Mounted a problem in Chapter 6 the place quest development grew to become unavailable after defeating a boss following a save/load below sure circumstances.

Mounted a problem the place quest development grew to become unavailable if a associated merchandise was bought earlier than beginning the ‘A Rumor Fueled by Greed’ quest.

Mounted a problem in Chapter 11 the place the Inserted Key might disappear from the bag, stopping associated quest development.

NPC & NPC Dialogue

Mounted a problem the place sure quest-related NPCs wouldn’t seem.

UI Fixes & Enhancements

Improved the merchandise use notification within the bottom-right nook in order that utilizing it is going to choose the merchandise immediately.

Improved the store UI in order that sellable objects are prioritized on show.

Reorganized sure positions and content material of the important thing information displayed within the bottom-right nook to enhance visibility.

Improved the UI in order that the Save Sport and Load Sport menus are separated, and added save slot quantity labels.

Mounted a problem the place the minimap scale would reset whereas driving a mount at most pace.

[Keyboard/Mouse] Mounted a problem the place the mouse cursor would disappear within the storage menu.

Mounted a problem the place merchandise motion wouldn’t work correctly when coming into the horse stock menu in sure circumstances.

Mounted a problem the place sure menus would often not reply to interplay or seem visually awkward.

Mounted a problem the place crashes occured when coming into or utilizing some UI/menus in sure circumstances.

Improved the sport in order that the “Stow Weapon” key information is displayed whereas in fight when mounted.

Graphics & Settings

Added a “Headgear Visibility” possibility in Settings > Language & Gameplay.

The next choices can be found to select from: At all times Present / Present in Fight / Disguise in Cutscenes / At all times Disguise.

Moreover, a function to cover weapons proven on the character’s again, which many gamers have requested, can also be deliberate to be added within the close to future.

[PC/PlayStation 5/Xbox] Improved FSR upscaling high quality.

[PC] Utilized FSR SDK 2.2.

[PC] Improved FSR Body Technology high quality.

[PC] Mounted a problem the place GPU reminiscence utilization would enhance when the DLSS RR possibility was configured.

[PC] Improved GPU load and shimmering in sure circumstances when FSR-RR / DLSS-RR was enabled.

[PC] Mounted a problem the place foliage and sure different components weren’t rendered correctly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.

[PC] Mounted a problem the place the highest of the display screen would flicker when DLAA and HDR choices have been enabled.

[PC] Mounted a rendering problem affecting the character’s face indoors when the graphics preset was set to Low.

[PlayStation 5] Utilized the Upgraded PSSR Sharpen function on PlayStation 5 Professional, bettering picture sharpness.

[PlayStation 5] Utilized Upgraded PSSR Native AA to High quality Mode on PlayStation 5 Professional.

[Xbox] Mounted a problem the place V-Sync habits would change when urgent the Residence button.

[Xbox] Added a 4K upscaling choice to Efficiency Mode on Xbox Sequence X.

Efficiency, Stability, Gameplay

Mounted a number of stability, efficiency optimization, and crash points throughout PC, console, and Mac.

Localization

Mounted varied localization errors and improved localization high quality (recreation recommendation, and so on.) throughout all languages.

Others

Mounted a problem the place sure partitions in Corridors of the Void have been lacking.

Improved the sound in order that the sound place modifications along with the digital camera perspective.

Mounted varied different in-game points.

Different Fixes

Mounted a problem the place the weapon wouldn’t be seen when utilizing the ‘Stab’ potential whereas ‘Unarmed’ was geared up as a secondary weapon.

Improved the UI in order that license data can now be seen within the Credit.

Mounted a problem the audio quantity would change into low when an NPC gained in minigames comparable to Duo.

Mounted a problem the place the background audio would change into distorted in sure places and conditions.



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