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Crash Bandicoot’s original lead programmer says N. Sane Trilogy was great but ‘botched’ how jumping works

July 27, 2025
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Crash Bandicoot‘s authentic lead programmer Andrew Gavin has taken to Linkedin to put in writing about his opinion of the largely wonderful Crash Bandicoot N. Sane Trilogy. He stated that Vicarious Visions remake nailed the unique trilogy’s atmosphere and matched that with luscious visuals. Nonetheless, Gavin says that the crew fully botched one factor and that was the leaping facet. He stated that Naughty Canine particularly used a particular system for Crash’s jumps which Vicarious Visions ignored, making the sport more durable than the PlayStation One authentic. You possibly can learn Andrew Gavins full submit down beneath.

“In my view (key phrase, opinion!), the Crash Bandicoot remake received virtually every thing proper. Besides crucial 30 milliseconds. Once they remade Crash, they nailed the visuals. Seemed nice, trustworthy to the unique, stored the spirit. Then they fully botched how leaping works. On the unique PlayStation, we solely had digital buttons – pressed or not pressed. No analog sticks. Gamers wanted totally different top jumps, however we solely had binary enter. Most video games used the novice answer: detect button press, set off fixed-height bounce. Horrible for platforming. So we constructed one thing borderline insane. The sport would detect whenever you pressed bounce, begin the animation, then repeatedly measure how lengthy you held the button. As Crash rose by means of the air, we’d subtly alter gravity, length, and pressure based mostly in your enter. Let go early = smaller hop. Maintain it down = most top. Nevertheless it wasn’t binary – I interpreted your intent throughout these 30-60 milliseconds and translated it into analog management utilizing digital inputs. The remake builders both didn’t discover this technique or thought it wasn’t essential. They reverted to easy fastened jumps. Then realized Crash couldn’t make half the jumps within the sport. Their answer was to make all jumps most top. Now each bounce on the remake is large and floaty. These exact little hops between platforms are awkward. The sport’s elementary leaping mechanic feels worse than the 1996 authentic regardless of operating on {hardware} that’s 1000x extra highly effective.”
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