Utterly Stretchy provides you a blue, stretchy, sticky physique to make use of to assist oddball people and discover a ridiculous, playful world.
The Elektro manufacturing facility may most likely use some higher well being and security requirements, as, after a awful day there, you end up a bit longer and extra adhesive than typical. Additionally, the zappy little Elektros have kinda escaped containment as nicely. Fortunately, your office incident has given you some useful powers as an alternative of a everlasting harm, and you need to use these sticky limbs to choose individuals up who’ve fallen down, seize distant objects to assist people out, and swing your self round city at excessive speeds.
When you’ve ever messed round with a type of lengthy, stretchy rubber fingers, then think about the entire enjoyable you’ve had with a type of, however on a city-sized scale. ALSO, you don’t have to fret about getting all gummed up with lint and changing into ineffective after fifteen minutes. Along with your sticky hand, you may fling it towards the bottom in entrance of you to drag your self round quicker. You can even seize close by buildings and swing round like a sure arachnid tremendous hero.
Whereas I’ve at all times loved grappling-hook mechanics, embracing the silliness of a rubber sticky hand in a lighthearted world makes this mechanic much more pleasurable. Utterly Stretchy sees you assembly a ton of playful, googly-eyed creatures with their very own absurd phrases for sure issues. They, together with the cartoonish locales, give this sport a goofy sensation that makes each component that rather more pleasurable. Selecting up quests and serving to these creatures out simply feels good, and I discover myself wanting ahead to no matter they’ll say subsequent. So, combining that with nice sticky arm grappling and grabbing makes for an expertise that saved me smiling.
Utterly Stretchy is on the market now on Steam.
About The Creator
Joel Couture
Joel has been protecting indie video games for varied websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is continually looking out for digital experiences that push the boundaries of what video games may be, and seeks to delve into the artistic course of, meanings, and emotion labor that goes into the work of artists worldwide.