Break Like a Child sees you and a pal turning into a pair of damaging tots making an attempt to wreck the home earlier than the babysitter catches you.
8pm bedtime? Not going. Can’t implement bedtime if the home isn’t standing by 8pm, proper? As a pair of energetic twins, neither of you is within the temper to fall asleep any time quickly. No, you thirst for destruction (like most kids). I actually do love my youngsters however their sole function in life appears to be sowing chaos and trashing the place. After enjoying just a few rounds of this sport, I’ve to say that I don’t blame them for loving it, although. What’s to not like about teaming up with a buddy to tear a home to items with none penalties?
So, you and your co-op buddy are given an inventory of issues that you just simply should wreck earlier than your mother and father get house. To do that, it is advisable crawl over to them and simply pummel them to bits. The gadgets it is advisable break every time change, so don’t simply go round trashing issues willy-nilly otherwise you’ll by no means break every little thing in time. You additionally should be careful on your babysitter, too, as they’re at all times on patrol and can come operating in the event that they hear you shaking the fridge aside. You want to strike laborious and shortly (or take turns drawing the babysitter to completely different components of the home) if you wish to keep away from seize. Fortunately, the free twin can break the captured one out of their crib in the event that they’re cautious. You solely lose for those who’re each caught and despatched to mattress.
Break Like a Child is foolish, damaging enjoyable for 2 individuals (and offers some good bounce scares when the babysitter comes tearing your approach). And once more, at the very least I get to be the particular person destroying issues in the home for a change.
Break Like a Child is accessible now (for no matter you want to pay for it) on itch.io.
About The Writer
Joel Couture
Joel has been overlaying indie video games for varied websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is consistently looking out for digital experiences that push the boundaries of what video games might be, and seeks to delve into the inventive course of, meanings, and emotion labor that goes into the work of artists worldwide.