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Atia’s Legacy Playtest Feedback

October 26, 2025
in Crypto Gaming
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Key PointsCheck out the abstract of suggestions from the primary Atia’s Legacy playtest! Thanks to everybody who jumped in, shared observations, and made strategies.Suggestions Highlights: Over 40% of playtesters engaged with Atia’s Legacy for over 20 hours. The sport additionally achieved a Internet Promoter Rating (NPS) of over 69. The subsequent Axie is Axie.What’s subsequent for Atia’s Legacy? We’re working in direction of a second playtest now! Keep tuned for extra particulars.Thanks, Lunacia! The primary Atia’s Legacy playtest was successful. We’re grateful on your suggestions, observations, and strategies. We’ve compiled a abstract of playtester suggestions under. Let’s soar in:Complete Codes Distributed: 1490Total Kind Responses: 342 (22.95%)(NPS) Breakdown“On a scale of 1 to 10, how excited are you to play Atia’s Legacy once more after this primary playtest?”Promoters (9-10): 77.35percentPassives (7-8): 15percentDetractors (0-6): 7.65percentTotal NPS Rating: +69.7Note: The NPS framework was tailored right here to measure participant pleasure moderately than probability to advocate, providing a fast snapshot of enthusiasm and replay intent.Scores of 9–10 point out sturdy enthusiasm (“Promoters”), whereas 0–6 recommend decrease pleasure (“Detractors”). The ensuing NPS of +69.7 displays very constructive sentiment from the primary playtest.Android: 76.6% iOS: 30.7percentShort Session (upto 5 hours) — 15percentCasual Playtesters (upto 20 hours) — 45% Hardcore Playtesters (20+ hours) — 40percentQ: On a scale of 1 to 10, how would you charge the playtest expertise, considering the meant scope of this early improvement part?1 Very Dissastified — 10 Extraordinarily SatisfiedMulti-select questionEquipping the Squad with Finest Gears (246 chosen — 71.9%) Constructing a meta axie squad (216 chosen — 63%)Having a squad of axies (209 chosen — 61.1%)Fight system (208 chosen — 60.8%)Exploring the world (202 chosen — 59.1%)Operating around the globe with axie (167 chosen — 48.8%)Assembly different gamers (136 chosen — 39.8%)NPCs and their Lore (85 chosen — 24.9%)Why folks appreciated the graphic Gamers praised the graphics and clean visuals, noting that they may play for lengthy durations with out experiencing eye fatigue.The sport’s vibrant, colourful world was well-received. Many talked about that the colour palette felt good and made the axies + world seem cute and vigorous.Why folks disliked it Axies and enemies generally appeared as black shadows (a identified situation) — this has essentially the most point out as a part of the destructive suggestions.Some gamers felt the animations lacked impression.A number of described the graphics as too easy or primary.The squad system made the visuals really feel crowded and chaotic for some playersWhile axies regarded nice when shifting round, many suppose they seem a bit bizarre and unattractive on the squad web page. Enjoyable notice: a number of participant talked about that they appreciated the graphics and bored with pixel video games on web3Most gamers highlighted that they benefit from the total fight system, particularly with its idle farming mechanics and easy, easy-to-learn gameplay.Nevertheless, even amongst those that rated the fight system extremely, a number of recurring dislikes and ache factors have been famous:Restricted micromanagement and talent optionsPlayers additionally needed extra management over particular person axies, together with the power to manually lock targets.Skill to manually assault.There’s no seen indicator for passive talent cooldowns, making it more durable to strategize.There’s additionally requests for choice to automate talent utilization.Clunky and unresponsive squad controlAxies steadily get caught on account of formation points.Motion turns into awkward or buggy when the squad chief strikes off-camera.Dodging assaults (each in common and boss battles) feels almost unimaginable, resulting in repeated requests for a dodge/sprint/dash characteristic.As talked about within the Graphics & Visuals suggestions, the squad system makes battles really feel overcrowded, particularly when a number of mobs are current.Auto-farming frustrationsAxies are likely to wander too removed from their authentic positions, inflicting inconvenience.Gamers requested a “maintain floor” choice to hold formations steady.Ranged axies (e.g., bow customers) can safely assault from a distance, creating an imbalance in gear effectiveness for farming.Gamers felt the assault pace and cooldowns have been too gradual, particularly for Tripp.The Squad Chief (Tripp) feels weak and underwhelmingThe chief can’t equip gear, which makes them really feel weak.Gamers additionally disliked that the chief axie can’t be modified.Attacking requires stopping motion, interrupting fight movement.Tools can’t be modified in fight space, decreasing flexibility and inflicting extra ache factors.Lengthy-range assaults on elevated platforms typically fail to register hits.No strategy to zoom in/out and rotate the digicam.No merchandise drops when defeating mobs. Why folks appreciated the squad constructing The most typical cause gamers loved the squad system was the depth and suppleness in group constructing. They appreciated experimenting with totally different builds and methods.Permitting axies to freely equip totally different objects (not being locked to particular gear) was seen as an enormous constructive.The gear rarity system was additionally praised, because it added an thrilling layer of RNG and development.Issues folks disliked concerning the Squad System Some gamers disliked the squad system for a number of causes:It made the sport really feel an excessive amount of like a single participant expertise — many needed to play and work together with others.Some most popular smaller groups or solo axie gameplay as an alternative of operating round and battling with a squad of axies.Squad management felt complicated and unintuitive.Unable to alter the squad chief, which restricted flexibility.Squad positioning didn’t appear to have a lot significant impression on fight.Gamers needed clearer class identities, with every class having a extra distinct function and gameplay fashion.There was sturdy suggestions that axie elements ought to have a better impression, corresponding to appearing as energetic expertise — proper now, gear appears to overshadow them.Altering squads may be very cumbersome, particularly for gamers with many axies and gears. A squad loadout system was extremely requested to make switching between setups simpler.(2) As famous within the Graphics & Visuals suggestions, the squad system made visuals really feel crowded and chaotic, each throughout battles and within the city space.The axie administration (gear) web page wants important enhancements to enhance consumer expertise and readability.Lacking tooltips for stats, buffs, and debuffs brought on confusion, leaving gamers uncertain concerning the results of sure attributes. Tutorials are extremely requested as properly with this confusion. Though many gamers rated the boss battle expertise extremely (⭐⭐⭐⭐⭐), most of them didn’t specify what they appreciated.As an alternative, many added feedback centered on what they’d prefer to see improved or added to make boss fights extra participating.The most typical suggestions was the dearth of boss mechanics and visible readability in boss expertise.Many gamers discovered it tough to inform when the boss was utilizing a talent or performing an assault, making it laborious to grasp or react to the mechanics.The second most talked about situation was the poor squad management throughout boss battles. Gamers needed to dodge assaults, however the present management system made it too tough.Many requested to take away the time restrict on boss fights, because it made the expertise really feel extra like a time assault moderately than a strategic battle.The boss map feels too small, and gamers hoped for a extra dynamic or properly designed setting to boost the general expertise.A number of gamers steered that boss fights ought to really feel extra like dungeons, the place gamers progress by way of the dungeon with mini encounters earlier than going through the ultimate boss.A identified bug the place harm didn’t register appropriately after defeating the boss (e.g., displaying 49,999 or 149,999 harm) was additionally highlighted as a serious ache level and supply of frustration amongst gamers. Fewer playtests with polished, steady builds (58.8%) Extra frequent playtests with less complicated, much less polished builds (41.2%)Enhance present auto-combat system with extra participant technique choices (26.9%) Single axie fight system the place you solely see/management one axie, whereas different axies act as your passive help (21.1%)Completely different squad management system the place you management one axie, whereas others transfer robotically (13.2%)Extra ARPG-style (12.6%)Add gentle Danger to Earn mechanics (12%)Expanded lore and narrative content material (11.4%)Add extra Squad Busters mechanics (2.9%)Be aware: About half of the respondents stated that they had nothing they strongly disliked. The factors under replicate suggestions from the opposite half who shared their ideas.TOP 5 Mentions:Lack of Content material & ProgressionThis was essentially the most steadily talked about situation. Many felt the accessible content material was too restricted for prolonged play classes — most exhausted it inside a number of hours. They understood it’s an early construct however discovered the remaining content material repetitive with little sense of development.Fight & Squad SystemSecond most talked about space, with overlapping issues:Repetitive and boring autoplay farm.Total squad controlFrustration with motion particularly when Tripp dies.Lack of micromanagement.Desire for controlling one axie at a time.As famous in Graphics & Visuals suggestions, the squad system additionally made the display really feel overcrowded and chaotic throughout each battles and city exploration.TRIPP.Lack of Axie Identification (Position Range) & Imbalance BuildsPlayers disliked the dearth of distinct roles corresponding to tank, healer, or dps among the many axie courses. Since builds weren’t class restricted and stability didn’t encourage various function utilization, most gamers ended up utilizing the identical or related axies for the meta group, making group compositions really feel repetitive and fewer strategic.No PC/Desktop Help OthersAFK Farming ConcernsWorry that the AFK system could possibly be exploited by bots or multi-account setups on account of how simply it permits passive farming.Mystic Axie AppearanceThey didn’t look visually distinct or particular sufficient in comparison with common axies.QoL IssuesLimited social options.Lack of blockchain options.No tutorialsHard to visualise the course of expertise throughout fight.No loadout or preset system for fast setup adjustments.Lacking bulk promote choices and merchandise filters.Unable to check gear stats simply.No choice to lock objects to stop unintentional gross sales.Promoting cap of fifty objects felt too restrictive.UI felt unintuitive and inconsistent.No “Exit” button.Sport prevents units from getting into sleep mode whereas AFK farming.Unable to enter buildings or discover indoor areas.Mobs lack clear stage and identify.No controller help.Lack of ability to verify or change expertise and equipment throughout fight.Optimization ProblemsPhone overheating and excessive battery drain.Axies showing as black shadow (which can also be identified on the graphic situation)Characters getting caught or glitched.Sport crashes making it inaccessible on some units.“149,999 / 49,999” harm bug.A number of gamers want to see tradeable NFT objects/equipments, and famous that these ought to be craftable from supplies as an alternative of instantly bought.Some gamers additionally need an in-game market/buying and selling system, together with the choice to mint them for itemizing on NFT marketplaces.A number of gamers would really like to have the ability to make transactions in-game as properly, corresponding to buying axies.Some gamers are additionally asking for upgradable equipments by consuming duplicates, with potential for failing.A number of gamers would additionally prefer to see cosmetics-only objects.A number of gamers are asking for AXS/SLP integration as properly, whether or not it’s incomes these tokens or spending these tokens within the sport.Some concepts embrace utilizing AXS/SLP for upgrades, for getting short-term buffs/boosts, and making AXS the foreign money for in-game buying and selling/purchases.Some gamers are asking for burning mechanics for AXS/SLP to assist with sustainability.Some gamers would really like play-to-earn mechanics, with rewards of both AXS/SLP or a brand new token.A number of gamers famous that the reward system ought to be balanced between informal gamers and extra devoted gamers. Some additionally consider that rewards ought to be relying on effort made by the participant [like rewarding top ranking players in leaderboard].Whereas some gamers would really like risk-to-earn/gacha mechanics, there are a number of who’re against it as properly.Some gamers suppose that spending ought to be required to enhance their axies/squad.A number of the gamers needs the financial system to be player-driven, for the gamers to freely worth their objects nonetheless they need and that gamers ought to be chargeable for producing all objects/equipments made in-game.Some gamers would really like integration with different present Axie video games, corresponding to utilizing equipments from Homeland and runes/charms from Origins.A number of gamers are asking for integration of present Axie NFTs/currencies/mechanics, together with:Axie NFTs, together with Axie Core.Utility for Land Plots.Utilizing Mementos for crafting, upgrades, rerolls, and so forth.Equipment offering minor buffs.Fortune SlipsAxie Rating for figuring out drop-ratesSome gamers desire a Stamina/Vitality based mostly system that limits the usage of an axie, to assist with stopping bots from simply farming the sport.A number of gamers don’t need a reroll/morphing characteristic within the sport, as they consider it will discourage breeding and stagnate the axie market.A number of gamers would really like an Axie and gear renting system in-game.Multiplayer (most requested characteristic) Guild SystemChatbox and voice chatAbility to make use of consumables/potionsAdd quests system (e.g defeat certain quantity of enemies to get rewards)Checkpoint/savepoint for teleportation or revivalAbility to alter Chief (Tripp)Skill to regulate one single axie onlyAdd Dodge/Sprint/Slide/JumpAbility to Micro handle different help axies to have programmable preset factor to doAlso add a button to name/collect all axies to chief when the axies are unfold out.Skill to decide on handbook (no auto in any respect) / semi auto (auto assault solely) / full auto (auto assault and talent).Skill to carry positions.Add farming, fishing, treasure looking, crafting, and have all of them related to the development system.World bossDungeon SystemMore problem with totally different mapsGear drops from mobsStory Pushed NarrativeDay/night time cycleNew and distinctive BGM (not recycled)QOLLoadout/preset system (most point out for QOL) Skill to alter gear throughout battle/fight space.Present stats distinction in gear when changing them.Add tooltips for each buffs/debuffs/expertise description.Batch promote objects with out limitationsAllow in-game identify change by payingAdd axies’ HP bar on the sideController supportEmote animations for every axieIn-game fight information/synergy tipsMetamorph for collectible (much like Origins) — Whereas some talked about they dont need this on the financial system part above, some requested for it.Aura for max stage axies (possibly much like Ragnarok lv.99?)Spotlight chosen axies when lengthy urgent the skillMap/mini-mapAdd worth to prolonged development system like:Unlocking Lv 70,80,90,100 and so forth for Axie Core — the place it will additionally unlock unique contents (corresponding to new maps, new merchandise drops and so forth) relying on stage reached.“Rebirth System” the place upon reaching most stage, it is possible for you to to reset again to stage 1 after maxing out to achieve a uncommon development merchandise (which may additionally add extra loop in direction of the axie core AXP and evolution).Content material lock behind the quantity of elements developed.Extra motion pace, gear slots, talent slots and so forth relying on axie core development.Have upgradable:StatsTalent treeAnd even skillsTower System the place you may problem bosses from stage/flooring 1-100Different boss with totally different mechanics that may require you to at all times swap up your group of axies, gears and methods.DPS Meter on each dungeon/boss battle to determine which axie is doing higher/worseAdd in-game titles or make the most of axie core badges to provide you buff or results as you acquire them.Partnership with different tasks the place they can be utilized as avatars (possibly much like Pixels?)MOBA mini-game the place it is possible for you to to make use of 5 of your axies to battle with different 5 of enemies’ axie in a extra MOBA management.🌟 Be a part of Axie Discord🐦 Comply with Axie on Twitter🌊 Help🗞️ Axie Media Equipment



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