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All MMO quest journals are a massive waste of potential, except for FF14’s, which was good for exactly one storyline

August 23, 2025
in PC
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Terminally OnlineThis is Terminally On-line: PC Gamer’s very personal MMORPG column. Each different week, I will be sharing my ideas on the style, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we have all taken without any consideration, and, often, bringing in visitor writers to speak about their MMO of alternative.My credentials? Nicely, I’ve had the fortune—or misfortune, if you’ll—to’ve been taking part in MMOs for many of my life, and I will probably be taking part in them till they now not exist or till I’m useless. In different phrases? I am Terminally On-line.Ah, the MMO quest journal. As soon as designed to assist gamers discover aims in an open world you needed to discover by yourself two ft, now… uh. Er. On second thought, why are they nonetheless right here?Do not misunderstand me, I am not sentimental sufficient to consider the previous days have been inherently higher. I like following quest markers and bonking unhealthy guys on the top as a lot as the subsequent grinder—however I’ve to marvel what operate the journal is filling now these days are gone, and whether or not it is really value all the trouble builders put into it.Quest textual content in any fashionable MMO is there to offer context, and it tends to do this job with relentless competence, however in relation to delivering on story? I am not so positive. There are some exceptions, positive. Questlines in WoW, like Korgran’s questline in The Struggle Inside, is perhaps well-executed sufficient to maintain me paying consideration.

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However the lion’s share of story occurs in-game now, be it by way of cutscenes or dialogue that occurs as you quest. This leaves most quest journal entries to be bland, rote explanations about why you are there to seize 10 bees or retrieve 10 crates of provides or no matter.Even when there are diamonds within the tough, it is an unreasonable ask to count on each MMO participant to learn by miles of quest supply simply to sometimes bump into some strong character work. Who’s bought time for that? Me, I suppose, however I am actually within the minority.At greatest, these journal entries are locations for newer writers to flex their muscle tissue, and that is about one of the best motive I believe to maintain them round. I would like MMO tales to be written by individuals, and everybody’s gotta begin someplace. From an trade standpoint, I might relatively this entry-level writing job did not merely vanish.However the reality stays that, from a participant perspective, it is a bunch of wasted potential and empty air. Folks do not learn this stuff as a result of, as a rule, barely something attention-grabbing occurs in them. Closing Fantasy 14 isn’t any exception—and its quest journal is uniquely ineffective. All quests are exposited in cutscenes, leaving the journal a mere holster in your checklist of duties, with little to nothing attention-grabbing therein.Preserve updated with a very powerful tales and one of the best offers, as picked by the PC Gamer group.Apart from one quest chain. Maybe one of the vital beloved in your complete sport, exterior of its foremost state of affairs questline: The Darkish Knight job quests. I will be stepping into some spoilers under, however given the hunt journal’s historical past, likelihood is you were not gonna be this stuff with out somebody recommending ’em to you.Simply missed; value readingNatsuko Ishikawa is perhaps top-of-the-line videogame writers in our era, and I’ll by no means forgive her for repeatedly splitting my coronary heart in two.(Picture credit score: Sq. Enix)In case you are unfamiliar, she’s chargeable for FF14’s absolute dwelling run of Shadowbringers main into Endwalker, performing because the lead story designer for each expansions. She can be chargeable for making me cry, I might wager, about 20 or so occasions.Ishikawa wrote the Darkish Knight questline and, being incapable of doing something uninteresting, she went forward and made each single one of many quest’s journal entries value studying. Not only a abstract of what you are there to do, however an energetic, considerate addition to the story.See, FF14’s Darkish Knight is a job all about introspection—tapping into your darker half. It is delightfully edgy, positive, nevertheless it’s additionally the closest the sport will get to holding a mirror up by itself themes. The grief and horrors of being a hero, the exhaustion that comes with everybody needing to be saved—it thoughtfully chews on the sport’s core story.As a part of this plotline, you come into contact with Fray—a useless Darkish Knight who (to maintain issues obscure, and spoiler free) is hitching a trip in your mind. And it is right here that Ishikawa does one thing extremely attention-grabbing: The journal textual content for each single Darkish Knight questline is totally different, relying on whether or not or not you are at the moment equipping your Job Stone.(Picture credit score: Sq. Enix)With the stone geared up—unlocking your job and supplying you with entry to the talents of a Darkish Knight—you are additionally tapping into the reminiscences of the edgelords who got here earlier than. And, crucially, giving voice to your darkest impulses. Turning your journal into a mix of your most unseemly ideas and, often, Fray’s ideas, too.Every of those journal entries is completely brimming with character. They act because the voice of pessimism and frustration of each MMORPG participant, managing to be each entertaining and heartwrenching. This is a few my favorite quotes:”The place do these individuals come from!? These helpless, hopeless weaklings who see match to beg the help of each passing adventurer. And now comes one other, beseeching the Warrior of Mild to recuperate some stolen chest or crate of solely the gods know what!””Insanity! Utter insanity! That spineless sack of shite really demanded compensation for his property! The nerve of those individuals, in spite of everything we do for them! However Fray was not about to let that cross, oh no! It was a factor of glory, Fray giving voice to our emotions. Our phrases tumbling from Fray’s mouth. However why did he have to depart? The place might he have gone?””His coronary heart is aware of naught however guilt. Seeks naught however forgiveness. Ware the penitent, for theirs is a compulsion all consuming.””Myste muses on the potential for a world the place time and dying maintain no energy of us. A world you would share. You want solely ask. However we all know higher.”I might hold rattling these off, however I might be robbing you of the pleasure of studying them your self. I might additionally do a sorry job of conveying simply how a lot of a pleasing shock they’re, how additive they turn into to the questline Ishikawa units out, and the way baffled I’m that MMOs do not make use of their very own journals in related methods.In spite of everything, they’re free actual property, open floor to play and add layers to your MMO’s story. In fact, not all may very well be metatextual, edgy monologues just like the Darkish Knight questline, however they may stand to be only a smidge extra attention-grabbing, absolutely? A possibility, ripe for the pickin’, an opportunity to reward invested gamers for paying consideration—virtually fully unused within the style as a complete.They’re free actual property, open floor to play and add layers to your MMO’s story.”It is a superb line to stroll, however D&D dungeon grasp does it on a regular basis: You possibly can immediate introspection, ideas, and emotions with out deciding how your participant ought to really feel, providing options as a substitute. MMO quest logs may very well be a fantastic place to point out reflections on what you’ve got seen, or add smaller particulars to flesh out character motivation.And hey, even when it goes a bit unsuitable, participating with them is optionally available anyway, so that they’re an ideal area to experiment. I might relatively MMOs—and video games on the whole—take large swings and be discovered wanting, relatively than hold trotting out the identical conventional expository slop. Being bored mindless is the larger crime, by far.As a substitute, I am left hounding for a similar repair that stumbling into the Darkish Knight quest journals gave me: Panning for gold, often discovering a nugget, however having to scrounge endlessly for a pittance.Finest gaming keyboard 2025All our present suggestions



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