IKEELYA sees you guiding sniper pictures for cash after which turning your monetary good points into snappy designs to your condo.
Barry is an murderer, however he’s probably not in love together with his job. He’s actually a bit depressing together with his life. Now, his true ardour appears to be inside design. He’s simply moved to a brand new neighborhood and his barren condo is getting him down. You may cheer him up by shopping for furnishings and ornamental gadgets for his place, and the nicer issues look, the higher his temper will get. The factor is, Barry is barely actually good at being profitable by killing individuals, main again into his depressing job to maintain himself joyful.
The sport, subsequently, performs throughout two separate methods. Within the sniping sections, you may be given a snapshot of the individual you’re searching for. You’ll then must pore over a stay part of the town searching for the individual within the image so you’ll be able to shoot them. If you happen to do that properly (capturing quite a lot of additional individuals is a nasty concept), you’ll receives a commission higher. This cash can then be used within the apartment-decorating part. You should buy completely different items of furnishings and gadgets to your place to spruce it up. As I stated, the nicer you adorn the place, the higher Barry’s temper will get. If you happen to do rather well, you would possibly even begin desiging locations to your neighbors. Simply cross your fingers they don’t ask the place the cash comes from.
IKEELYA is an attention-grabbing mixture of genres I hardly ever see collectively whereas additionally forming a pointy criticism of the issues we’re keen to do for work as long as it offers us the cash to be “joyful” or to purchase issues. Doesn’t damage that each gameplay modes within the sport are quite a lot of enjoyable, too.
IKEELYA is accessible now (for no matter you want to pay for it) on itch.io.
About The Writer
Joel Couture
Joel has been masking indie video games for numerous websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is consistently looking out for digital experiences that push the boundaries of what video games may be, and seeks to delve into the artistic course of, meanings, and emotion labor that goes into the work of artists worldwide.