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A new Silk Road for video games and interactive entertainment

August 10, 2026
in Mobile
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Nick Poole is CEO of UKIE.
Whereas I hate to burst the romantic excellent, the ‘Silk Highway’ was by no means actually a highway. The expression describes a posh community of commerce routes connecting China and Europe by the use of the Center East and Constantinople beginning within the 2nd Century BCE.
Importantly, the Silk Highway labored on the precept of reciprocity – that Chinese language and European markets every supply issues of worth to the opposite, that are scarce or unavailable again dwelling.
I had quite a lot of time to replicate on all this on my strategy to Shanghai final week to assist the joint Ukie/Division for Enterprise, Innovation, Science and Know-how (DBIST) Commerce Mission to ChinaJoy with a side-quest to the implausible Pocket Gamer Connects Summit Shanghai.
Key elements
In my conferences with Chinese language officers and business leaders, one factor grew to become abundantly clear – there’s a big urge for food for reciprocal commerce between China’s world-leading video video games market and UK studios, publishers and repair suppliers. 
What’s equally clear is that this isn’t so simple as rocking up in one in every of China’s main cities and asking if anybody desires to purchase a sport. UK companies desirous to promote into the Chinese language market want three important elements – a method, time and good companions ‘on the bottom’ who perceive native distribution channels and may also help navigate China’s publishing and ISBN requirement.

Carried out proper, although, accessing China’s home market of 683m gamers with an estimated annual spend of $50bn can rework the fortunes of a Western video games firm. Within the phrases of 1 UK business chief “if we will entry even a distinct segment of a distinct segment within the Chinese language market, it would fund the remainder of the studio this yr”.
For his or her half, there’s very vital curiosity amongst Chinese language video video games firms in constructing commerce relationships with the West. Many see the institution of commerce hyperlinks with Western video games markets as a way to promote video games which can not have an viewers in China. 
Within the phrases of 1 UK business chief “if we will entry even a distinct segment of a distinct segment within the Chinese language market, it would fund the remainder of the studio this yr”.
For Chinese language firms, the UK provides deep experience in IP creation, growth and publishing, alongside artistic expertise and expertise in reaching international audiences – creating alternatives for partnership, co-development and cultural trade.
One speaker at Pocket Gamer Connects Summit Shanghai spoke about UK-Chinese language relationships primarily based extra on artistic imaginative and prescient than pure commerce – as they put it: “pursuing the creative imaginative and prescient in video games, not simply as a shopper product however a artistic expression that carries heat and humanity”.
Wandering across the wonderful Indie Showcase at PCG Summit Shanghai I felt precisely the identical ardour, creativity and ambition that I get from Devcom or Develop. 
Frictionless ‘Silk Highway’
Nevertheless, all this goodwill needs to be tempered by actuality. Many Western builders desirous to promote into or work with the Chinese language market discover themselves annoyed by commerce frictions – whether or not within the type of the mandatory barcode, content material controls, probably relinquishing their IP or solely with the ability to work via a neighborhood middleman. 
If we’re going to set up a very frictionless ‘Silk Highway for video games’, we now have to work with our political stakeholders to recognise the precise wants of our business in commerce negotiations between the UK and Chinese language Governments. 

Ukie was proud to deliver 24 nice UK video games companies to ChinaJoy in partnership with DBIST this yr – starting from indie darlings Oxalis Video games to powerhouses like Kepler Interactive, Playstack and Curve Video games.
We’re totting up the enterprise wins, but when my WeChat is something to go by, all of us got here again with a full roster of latest companions and relationships to develop within the coming months.
We’re contemplating methods to assist UK firms desirous to do enterprise in China and the way we will start to arrange long-term relationships with key gamers within the Chinese language market. If we will get it proper, I believe there is a chance to construct a mutually-beneficial connection between our ecosystems that can final for many years to come back.
Picture credit: Copyright @ Division for Enterprise, Science, Innovation and Know-how (DBIST) 2026.



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Tags: ChinaChinaJoyChinaJoy 2026EntertainmentGamesInteractiveNick Poole OBEPocket Gamer ConnectsPocket Gamer Connects Summit Shanghai 2026RoadsilkUKIEUnited Kingdomvideo
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