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Netmarble makes $505.1m in Q2 2026 with The Seven Deadly Sins success

August 7, 2026
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Netmarble made $505.1 million in income throughout Q2 2026.
Web revenue reached $137.4 million, up 27% Y/Y.

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South Korean video games maker Netmarble recorded income development each year-over-year and quarter-over-quarter in Q2 2026, producing roughly $505.1 million.
This marked an increase of 4% Y/Y and 15% Q/Q, attributed to development in present titles and new recreation launches like The Seven Lethal Sins: Origin and SOL: Enchant. These titles launched this March and June respectively.
North America led income at 39% of the worldwide whole, whereas Korea represented 22% and Europe 13%. When it comes to style, Netmarble made 42% of its income from RPGs in Q2, adopted by informal video games at 35%, MMORPGs at 17% and different genres contributing the remaining 6%.
Portfolio elements
Netmarble described its prime video games as “evenly distributed” by way of income technology, with Marvel Contest of Champions main the portfolio at 9% of whole earnings. The Seven Lethal Sins: Origin, Lotsa Slots, Jackpot World and Money Frenzy every contributed 7%.
Mongil: Star Dive, which launched this April, contributed simply 3% of portfolio income.
In the meantime, Netmarble CEO Kim Byung-gyu mentioned The Seven Lethal Sins: Grand Cross in better depth throughout an earnings name, a title which launched in South Korea in 2019. Seven years later, it’s making income of over ₩100 billion ($70.2m) yearly with income persevering with to extend Y/Y. The title accounted for five% of portfolio income this Q2.

Alongside rising income, Netmarble reported web revenue of $137.4m this Q2, up 27% Y/Y. Working revenue fell by 21% to $54m.
EBITDA totalled $75.5m, down 15% Y/Y and 34% Q/Q. The EBITDA margin was almost 15%.
“This yr, we stay centered on accelerating our multi-platform enlargement whereas bolstering our enterprise capabilities,” mentioned Byung-gyu.
“Within the second half, we goal to deal with enhancing our dwell operations to enhance earnings stability, whereas sustaining development momentum by way of creating differentiated new titles.”
Buyers had been additionally assured of three new cross-platform titles deliberate for H2 2026. Solo Leveling: Karma and Challenge Aegis will launch globally on cell and PC, whereas Shangri-La Frontier: The Seven Colossi will roll out on the identical platforms in Japan.
“For Netmarble, the general market evaluation of the corporate was that our power was with the ability to truly launch a number of titles, however on the similar time the market mentioned that our weak spot was having a in need of PLC,” Byung-gyu added within the convention name.
“We’ll nonetheless proceed on the right track with the deliberate area enlargement for Q3 and This fall.”



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Tags: 505.1mDeadlyFinancialsNetmarblePortfolioRevenueRPGSinssuccessThe Seven Deadly Sins
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