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Capcom Says Onimusha: Way Of The Sword Being The ‘Pinnacle Of Swordplay Action Games’ Is What Success Looks Like After A 20-Year Gap

July 30, 2026
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The final time a brand new Onimusha recreation launched, it was 2006. However now, 20 years later, Capcom is simply months away from the discharge of Onimusha: Means of the Sword, and as a fan of these earlier video games, I’m stoked – doubly so after taking part in the sport for a number of hours and interviewing the builders for the newest Sport Informer cowl, which subscribers can learn proper now. Given the 20-year hole between Means of the Sword and the final launch earlier than it, 2006’s Onimusha: Daybreak of Goals, I used to be interested in what success for this new recreation even appears wish to Capcom.

An enemy from the primary recreation alongside the same enemy from Means of the Sword

“We’ve constructed this recreation with the intention of basically creating a brand new swordplay expertise – the top of swordplay motion video games,” producer Akihito Kadowaki tells me. “Simply releasing [the game] and it being cool for [familiar] gamers will not be fairly sufficient. We wish this to be accessible to as many individuals as doable. So, for people who find themselves not conversant in motion video games, we wish them to really feel they will soar in, discover, and revel in this type of recreation. We created the modular problem settings for that – we have now story, we have now motion problem settings, and even between these, you possibly can change the settings [on a more granular scale].“Hopefully, we get as many individuals to benefit from the motion and see the sport by means of to the top as a result of there are lots of people that do decide up these sorts of video games after which they will’t see them by means of to the top as a result of they’re too tough.”Kadowaki says that if the sport can attain as many individuals as doable globally, introduce many new gamers to the motion style, and assist them attain the top, the staff would take into account {that a} “huge success for the collection.” I used to be considerably completely satisfied to listen to this reply, particularly in the way it’s void of any discuss of gross sales numbers. I’m certain there are these at Capcom with gross sales targets in thoughts, however I hope the publisher-developer isn’t anticipating Onimusha to compete with its different franchises simply because Onimusha can also be technically a franchise. With a 20-year hole between releases, Means of the Sword feels extra like a brand new collection than a continuation of 1, although it’s undoubtedly nonetheless an Onimusha recreation. 

To place a few of what I imply in perspective, Resident Evil has surpassed 200 million models bought throughout its many video games; Monster Hunter sits at 127 million copies bought; and Road Fighter at 59 million. Onimusha has simply barely eclipsed 9 million, so if Capcom plans to check it to the aforementioned heavy-hitters franchises, there’s no world the place Means of the Sword lives as much as expectations. I’ll be diving deeper into Capcom’s return to Onimusha as a part of Sport Informer’s month of Means of the Sword protection. We’ll be publishing unique gameplay and behind-the-scenes movies (together with a Fast-Hearth Interview) on the Sport Informer YouTube channel as nicely. Control the Onimusha: Means of the Sword protection hub so that you don’t miss any of it.  Within the meantime, right here’s some further Onimusha: Means of the Sword studying for you:The place do you need to see the Onimusha collection go? Tell us within the feedback beneath!



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Tags: 20YearActionCapcomGamesGapOnimushaPinnaclesuccessSwordSwordplay
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