An nameless reader quotes a report from Ars Technica: Many players have been lamenting Sony’s not too long ago introduced determination to halt gross sales of bodily recreation discs in 2028. Nonetheless, new information revealed by Circana analyst Mat Piscatella highlights how years of stark financial tendencies helped lead Sony to that call. In a social media thread Thursday morning, Piscatella shared insights into Circana’s monitoring information on bodily recreation gross sales within the U.S. relationship again to 2003. A graph of these tendencies exhibits bodily gross sales peaking within the 12 months ending June 2009, when 297 million models had been bought throughout the US. These bodily unit gross sales have been on a gentle downward trajectory since then, main to only 37 million bodily models promoting within the U.S. within the final 12 months.
The newly revealed information follows on an earlier publish from Piscatella highlighting that solely seven PlayStation video games had bought over 100,000 bodily models up to now in 2026. At this time, Piscatella adopted up on that stat with a graph exhibiting how this baseline was widespread; 100 PlayStation video games bought not less than 100,000 bodily models in 2008. The ceiling for bodily PlayStation recreation gross sales is not all that spectacular as of late both; Piscatella shared that the top-selling bodily PlayStation recreation has solely bought a paltry 275,000 models within the U.S. up to now this 12 months.
There are some small indicators of hope for the bodily recreation market, for those who squint. Piscatella famous that combination spending on bodily video video games within the U.S. was really up 4 % year-to-date, in comparison with the 12 months earlier than. However that small enhance is a mere blip following 16 straight years of sizable declines in bodily recreation spending within the US, decreasing a peak of $11.5 billion in bodily spending in 2009 to a mere $1.6 billion for the 12 months ending in Could. And Piscatella attributed the latest progress in bodily spending to “the Swap 2 and bodily gross sales progress on Nintendo platforms,” whereas different platforms (comparable to PlayStation) had been nonetheless seeing “share drops from the teenagers to the mid 30s” in that spending.

















