The most recent beta patch for Slay the Spire 2 simply dropped, and I’m not exaggerating once I say that that is in all probability the silliest patch Mega Crit has ever dropped. Due to an odd mixture of nerfs, buffs, and relic reworks, the neighborhood has already managed to interrupt the sport in a number of distinctive methods. Slay the Spire 2’s v0.109.0 beta patch launched this morning, and there’s loads to undergo for this one. By way of enemy buffs/nerfs, two of the Act 3 bosses acquired some harm adjustments. Aeonglass acquired some small harm nerfs and not hits like a truck on flip one, however to stability issues out, the Torchhead Amalgam minion in The Queen boss struggle now does extra harm on its first flip. We additionally acquired a few new Neow relics, each of that are fascinating however fairly bizarre. Neow’s Sacrifice provides a Responsible curse to your deck, but in addition offers you one Ambergris potion. Ambergris is new on this patch, restoring 50 p.c of your max HP and likewise letting you instantly take one other flip free of charge after utilizing it. That ought to principally flip any boss struggle within the sport right into a free win, so it sounds fairly sturdy to me. Beta patch v0.109.0 is right here, that includes: 🐳 New Neow relics!🎨 Extra Epoch artwork⚖️ Stability adjustments🌐 Conventional Chinese language localization Patch notes: https://t.co/Rai0Eo0TTY pic.twitter.com/bMT8FF8nqV — Mega Crit ⚔️ Slay the Spire 2 Out Now! (@MegaCrit) July 17, 2026 The opposite new Neow relic is Dowsing Rod. That is one other odd one, because it provides an unplayable Dowsing card to your deck. After getting into 5 occasion rooms, Dowsing will rework into Abundance; a 1-cost ability card that allows you to select certainly one of three free energy playing cards so as to add to your hand. It may be a little bit tough to rework Dowsing into Abundance in Act 1, however I feel the payoff right here is price it.
And, lastly, and most controversially, there’s a bunch of card nerfs and buffs. On the nerfs entrance, Ironclad’s Dominate is not unusual, and has been bumped as much as uncommon standing. Deserved, in my view, because it’s a ridiculously sturdy card. Regent’s Pillar of Creation now grants you 5 block as soon as per flip once you create a card, as a substitute of supplying you with 3 block each time you create a card. That additionally feels truthful, contemplating how sturdy Regent feels today. Personally, I discover probably the most baffling change on this patch is to Silent’s Effectively-Laid Plans. Now, as a substitute of being a 0-cost unusual card that allows you to retain as much as two playing cards per flip, it’s a 0-cost uncommon card that allows you to retain your entire playing cards for the remainder of the struggle.
Runic Pyramid, which has the identical impact, is usually touted as probably the greatest relics in the complete sport, so Effectively-Laid Plans now appears completely busted. Plus, Runic Pyramid is particularly sturdy on Silent, as she has a number of playing cards that profit from having a bigger hand, and a number of other playing cards that cease your hand from getting clogged up. It even makes enabling Sly playing cards simpler. I might not be shocked if this transformation will get reverted or nerfed. Nevertheless, the funniest change needs to be to Necromancer’s Eidolon. The cardboard not exhausts your hand and grants you 1 Intangible, as a substitute now taking part in “ALL Ethereal playing cards in your Exhaust Pile.” Should you’re questioning why that is humorous, it’s as a result of the neighborhood has already discovered a number of methods to abuse this new mechanic. For example, with a reasonably particular setup, now you can use Eidolon to scale The Scythe, which good points 4 everlasting additional harm each time it’s performed, infinitely. Likewise, when you have Sentry Mode in your deck, Eidolon will now replay each single Sweeping Gaze you’ve already performed.
However that’s not the silliest interplay. That honor belongs to…Eidolon. You see, in case you use a card like Sculpting Strike to make Eidolon ethereal, after which play a second Eidolon, Eidolon will set off the Eidolon that’s already in your exhaust pile. Theoretically, in case you had been to get two ethereal Eidolons in your exhaust pile, the Eidolons would infinitely play one another. Hilariously silly, and I actually hope Mega Crit doesn’t change this one.
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