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The truth behind mobile gaming’s $17bn D2C market

July 9, 2026
in Mobile
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Appcharge CMO Gil Tov-ly says persons are “sleeping on how big this trade has change into” and believes $17bn is conservative for D2C income.
D2C results in a internet income enhance, not simply margin development, he claims.
Apple and Google deserve greater than 0% – however the present numbers from the Epic and Google settlement do not work.

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Appcharge and GDC estimated in a latest report that the worldwide direct-to-consumer marketplace for video games is value $17 billion – or round 15% of the worldwide in-app buy sector.
The headline determine is derived from a 15% median common of the share income that comes from D2C, as per an trade survey, towards Newzoo’s 2025 estimates that cellular market IAP gross sales hit $113.3bn in 2025.
Different stats within the report embrace:

92% of publishers count on their D2C revenues to develop this yr.
41% forecast double-digit development.
18% anticipate features of 30% or extra.
Throughout all respondents, D2C generated a median income uplift of 15%, rising to 35% amongst main adopters. 
62% of publishers mentioned they think about themselves behind their friends relating to D2C.
Simply 25% mentioned their D2C efforts are scaling or mature.
52% of respondents nonetheless mentioned they haven’t but made important strategic adjustments to their enterprise.
Solely 25% reported rising funding in D2C channels. 

To get additional insights into the report and the D2C house, we spoke with Appcharge chief advertising officer Gil Tov-Ly on the PocketGamer.biz Podcast – a part of our new expanded video collection with trade leaders.

“We really feel that persons are sleeping on how big this trade has change into,” says Tov-Ly, who claims that the $17 billion determine is conservative.
“As a result of I believe the pattern aspect is skewed in the direction of small studios,” he continues. “And everyone knows that almost all of income within the cellular video games trade, 80% to 90%, might be attributed to the highest 2 hundred studios-ish. And if you happen to take a look at overrepresentation or underrepresentation in greenback quantity, I believe that you’d discover that this pattern measurement might be skewed down. 
“I believe this was adequate to attempt to get to the ballpark and I believe the ballpark is vital sufficient as a result of we’re not within the hundreds of thousands, we’re not within the a whole lot of hundreds of thousands. We’re not within the billions. We’re at 11 figures. And will we land on $20bn? Will we land on $16bn? Will we land on $23bn? We did our greatest with the information we might get our fingers on.”
D2C income share
The report sees some studios open up on their particular D2C income share. Playstudios mentioned it had hit 60%, whereas Gamesture reached 70%. We just lately additionally reported on D2C income share from the world’s high publishers, with MTG claiming a 39% share, Stillfront hitting 44% and Playtika making up 39.2% of gross sales from D2C.
In the meantime, AppMagic head of market insights Alina Zlotnik claimed, in line with the market intelligence agency’s estimates, that Monopoly Go sees greater than 30% of income coming from D2C. Scopely has formally shared income generated from its D2C platform.
Total, within the US alone, AppMagic estimates D2C income has elevated 26% year-over-year.
However does a rise in D2C income conceal an absence of actual development at these publishers? And is all of it simply getting sucked up by UA? In MTG’s case, it seems to be taking these returns and pumping them into UA.

We ask if it’s incorrect for anybody to count on the market to develop larger due to D2C.
“I do not know if I can get behind that,” says Tov-ly. “We frequently see a internet income enhance.”
He provides: “On the net retailer entrance, we normally discover that there is a internet acquire. You do not simply shift transactional quantity from place A to put B. You are truly getting like a one plus one equals three sort of state of affairs. … It is not nearly shifting from one pocket to a different. It there truly is incremental development oftentimes we see.”
“It’s not zero”
In March, Google and Epic reached a worldwide settlement (pending approval by a Decide for the US) to cut back charges, successfully making a platform payment at 20%, with an additional 5% to be used of Google Pay. The deal additionally sees the removing of anti-steering insurance policies, with different additional incentives to cut back Google’s income share primarily based on the kind of consumer, subscriptions and use of Google Play options.
We beforehand requested Epic Video games Retailer GM Steve Allison if the years of courtroom battles had been value it to get to those figures.
“Is it value it? It is not for me to reply. It is for a developer [to answer],” he acknowledged. “I believe that those who wish to lean in and get that 20% and perhaps in some circumstances, 15%, I’d say that is value it.”
He added: “Would we prefer it to be 12% or 10%? In fact. However the place we land is the place we land.”

Throughout Pocket Gamer Connects Barcelona final month, we posed the query to a D2C panel, who had been unimpressed by the settlement – even when it does finally scale back charges. Tov-ly says he’s joyful in regards to the route of motion, however the numbers “don’t make sense”.
“It was ostensibly a superb deal that strikes the 30% to a 20%, however not likely, as a result of it was not for previous customers, it was only for new customers, and also you had like a whole lot of hoops to leap by means of to get to that 5% off,” he explains.
“And it wasn’t a significant sufficient change. Which is why the decide mentioned ‘you guys are confused, return, test the numbers’. And the decide didn’t settle for this settlement, as a result of it isn’t for the good thing about the trade. I believe that this might be a superb factor if the numbers are tweaked a bit.”
We push Tov-ly on what he thinks is an effective payment. “I don’t know, it’s not zero, I’ll inform you that.”
He provides: “Apple and Google on the finish of the day have created these platforms they usually personal the consumer base, they develop the {hardware}. There ought to be some type of settlement that they see among the worth, even when it is linked out of the platform.”
Try the video for the complete interview. You can too obtain Appcharge’s D2C report right here.
You possibly can be taught extra about D2C methods, regulatory adjustments and trade tendencies at our Pocket Gamer Connects conferences, reminiscent of PGC Summit Shanghai on July twenty ninth and PGC Nordics on October twentieth and twenty first.



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Tags: 17bnAppchargeD2CDirect-to-consumerGamingsGil Tov-LyMarketMobilePodcastTruth
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