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The Adventures of Elliot: The Millennium Tales: The Kotaku Review – Kotaku

June 17, 2026
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After I look again on The Adventures of Elliot years from now, I don’t assume I’ll keep in mind any of its forged. I cannot recall most of its plot, its facet quests, or any of its large story moments. As a substitute I’ll keep in mind utilizing a fairy to suck up many snails from completely different corners of a big room into an enormous snail pile earlier than chucking and detonating a bomb proper in the midst of them. That, to me, is The Adventures of Elliot. The Adventures of Elliot is well described by its title. It’s a top-down action-RPG starring Elliot, an “adventurer” (see the title), which apparently is an precise job within the land of Philabieldia held by no less than half the citizenry by some means. This occupation principally appears to include leaving the continent’s one (1) city and adventuring into outdated ruins and issues, discovering treasure, preventing monsters, and operating minor errands for townspeople to assemble gadgets like herbs and varied. In typical adventuring trend, you in a short time transfer from minor chores (acquire these herbs, kill these monsters) to kingdom-saving escapades when the evil royal advisor (sure) betrays the king and makes use of a magic sword to open a door into the previous, whereas the native princess unrelatedly will get frozen in a mysterious block of ice. Extra on that shortly. ©Sq. Enix I like being Elliot. He runs precisely as quick as he ought to. His slashy slashes together with his sword transfer precisely the place I need them to, as quick as I need them to, so far as I need them to. I like his bow and arrows lots for long-range preventing, and his boomerang—I like to throw it at precisely the best distance so it spins and spins proper on a monster and does numerous injury. I like swinging his chain weapon round in circles above my head so enemies get whapped after they get too shut. I like utilizing the lance to maintain large guys again away from me, and the hammer to smash teams of little guys unexpectedly. The bombs scared me just a little, as a result of they damage me too, till I discovered upgrades that helped alleviate that. The upgrades, by which I’m referring to Magicite, actually make this sport’s weapon system. There are Magicite out there for every weapon with a variety of results, from baseline stat will increase to chill results like making bombs spit colourful sparklers or your chain sickle shoot fireballs while you spin it round. The common acquisition of latest Magicite results additionally helped encourage me to really use my complete arsenal, as in any other case it could have been far too simple to simply follow my two most popular weapons (sword and bow) the entire sport. My solely grievance with this technique is that I want there have been much more Magicite choices, because the enjoyable results on supply begin to really feel an increasing number of restricted as you get deeper into it.

©Sq. Enix Elliot is accompanied for a lot of the journey by a fairy named Faie, who you possibly can management with the best stick or with the assistance of a second participant in co-op. It’s a fairly boring job for a co-op companion (probably barely extra attention-grabbing you probably have a baby?) however in single-player, I appreciated having to separate my mind up a bit to maneuver Faie round in tandem with Elliot. I like her skills, too. She can provide Elliot an enormous velocity increase, set herself on fireplace to do injury or gentle torches, flip into a duplicate of Elliot that mimics his strikes, enable Elliot to warp to wherever she is, and switch herself right into a bizarre vacuum that may suck up enemies and objects (together with bombs, hehehe) into a giant pile. Her warp means might be my favourite of all of them, because it challenged me to consider dungeon areas otherwise so as to pull off some fairly foolish and enjoyable shortcuts. Loaded up with all his gear, his packing containers of rocks, and a talkative fairy, Elliot goes out into Philabieldia to do some adventuring. Whereas the primary few hours are comparatively on rails, The Adventures of Elliot does a superb job of opening up its world huge to you fairly shortly, particularly as soon as Elliot will get to time touring and may go to any of 4 completely different ages by means of a easy fast-travel choice. For essentially the most half, if you would like, you possibly can simply get lost at any level and begin plundering completely different dungeons for treasure. There are Zelda-shrine-like buildings dotted all throughout the 4 ages that embrace buffs for Elliot and Faie, and all kinds of dungeons and caves with weapon upgrades, Magicite, collectible cats, and different treasures to be discovered. 

©Sq. Enix The draw back right here is that other than in the primary metropolis itself (which modifications dramatically from age to age), there isn’t a lot selection on the planet between eras. The snowfield is the snowfield within the current, and tons of of years previously. The volcano is the volcano. There aren’t any different cities, hardly any new constructions constructed or destroyed. Treasure chest areas are completely different, and a few paths could be blocked off or have barely completely different puzzles, however in any other case for those who’ve seen the large rainbow swamp in a single period, you’ve seen it in all of them. Even monsters are noticeably repetitive, typically showing in the identical locations persistently in each period—and it’s not like The Adventures of Elliot has a whole lot of monster selection to start with, both. I actually want there had been extra carried out to indicate the progress of time exterior just a few key areas. You’re telling me completely nobody settled anyplace else on this continent at any time in tons of of years?! One neat factor I found about this, although, is that virtually each dungeon is current in nearly all ages, simply in a restricted format. So whereas the volcano dungeon, as an illustration, solely has a number of ranges and a troublesome boss and a giant treasure in a single period, I can nonetheless revisit it within the different eras in a truncated format to gather some minor treasure. Considerate facets like this actually helped maintain the “adventuring” facet of Elliot’s persona alive all through, even when the precise essential quest was centered on different enterprise.  ©Sq. Enix It’s enjoyable to play The Adventures of Elliot. Even with the repetition, I actually appreciated the nice distractions of getting misplaced on the planet. It was simple and enjoyable to meander off into another cave than the one I used to be looking for and, after a couple of minutes, discover myself midway throughout the map from my goal. I inadvertently bought near 100-percenting every little thing with out even attempting due to this. I’m extraordinarily grateful for this good gameplay, as a result of I used to be deeply irritated nearly any time any character opened their mouths. The Adventures of Elliot: The Millennium Tales Again-of-the-box quote: “You must strive utilizing your defend!” Developer Sq. Enix: Crew Asano, Claytechworks. Sort of sport: Prime-down, HD-2D action-RPG. Favored: Enjoyable fight, open-ended exploration, precisely the correct quantity of collectibles, enjoyable improve system. Disliked: Protected story, one-note characters, predictable conclusion, annoying fairy. Platforms: Nintendo Change 2 (principally performed docked, runs just a little worse in handheld for some purpose), Xbox Collection X|S, PS5, PC. Launch date: June 18, 2026 Performed: 18 hours for an “ending,” 23 whole hours for the true ending. Nearly everyone seems to be insufferably one-note. Elliot is the worst offender, a superbly good and flawless hero character who by no means does the unsuitable factor, by no means questions himself or the rest. He instantly turns into one of the best buddy of anybody he speaks to for longer than three traces of dialogue, fixing advanced relationship issues or deep melancholy by repeating the agonizingly corny ethical (I assume) of the entire sport: “Hope is all the time there.” Shut up, man! You’re in an period of maximum poverty and famine in a village ravaged by beasts, talking to a blind man you met two minutes in the past whose solely want is to make image books for kids for some purpose! You assume simply since you inform him there’s hope, that can clear up all his issues?! Oops, nicely it did, by some means. Positive, no matter.

Crew Asano seemingly did this to “be certain that his character by no means strays too removed from what gamers would possibly assume or really feel,” which I believe is giving the gamers both an excessive amount of credit score or too little as folks, however positive. I might have the ability to tolerate Elliot if he have been, as an illustration, surrounded by a celebration of flawed weirdos, however as a substitute he’s accompanied by the high-pitched voice of Faie, an obnoxiously talkative, harmless and equally flawless companion who has additionally by no means carried out something unsuitable in her life besides by no means shut the hell up, even after I flip the shut the hell up setting on. These two are working to avoid wasting the right and noble princess Heuria on the request of the right and noble King Hichard with the assistance of the right and noble scholar Euygene (pronounced yoo-ee-jeen for some purpose)…nearly everybody on this world is like this. ©Sq. Enix You meet a handful of marginally extra advanced characters afterward, however they by no means get a lot farther than “Woe is me, I’ve suffered, due to this fact I’ll briefly let my struggling govern my actions and make a poor alternative that I’ll instantly remorse and atone for.” The “dangerous” guys, akin to they’re, have an analogous problem, the place they’re mustache-twirling villains by means of and thru in all of Elliot’s encounters with them. Most of them have a single sidequest that reveals a tiny shred of their humanity and suggests “perhaps they have been a giant softy in spite of everything.” You recognize, as if being good to somebody you met one time justifies literal human rights abuses. That kind of factor. The plot is like that too. When you repeatedly play RPGs, you’ve in all probability performed some variant on the story of this one. You recognize when RPGs introduce two or extra completely different races, one among which is both oppressed or considered evil, after which by the top of the story the “good guys” uncover that really the opposite race is extra like them than they thought? Yeah. It’s simply that. I can’t be extra particular than that underneath the embargo, however you possibly can see nearly each swing this story has coming from a mile off. It’s a tacky, shallow tackle how humanity treats variations that doesn’t even handle to go primary ludonarrative scrutiny. Even in spite of everything the primary characters handle to work out that racism is dangerous, you’re nonetheless wantonly slaughtering these folks as “enemies” in common gameplay.

©Sq. Enix To be clear, there are narrative components of The Adventures of Elliot that I believe are kinda neat, too. I like among the world constructing, particularly the way in which it performs out in just a few particular sidequests the place you’re left to deduce what occurred by yourself. I believe it’s cool how typically the primary quest encourages you to simply freely discover the world till you discover one thing related to persevering with on. Very broadly talking, I like how intimate the story turns into on the trail to the true ending, although the selection to make the story smaller and extra private is considerably nullified by the ultimate hours of the sport. However taken altogether, the majority of this journey feels uncharacteristically, aggressively secure in comparison with Crew Asano’s previous work. I’m a giant fan of Tomoya Asano and, by extension, Crew Asano, whose final a number of HD-2D RPGs have actually hit dwelling runs within the narrative division. Video games like Octopath Traveler 2, all of the Bravely video games, and even the Reside A Reside remake (which has a unique ending from the unique!) all pull some unbelievable narrative twists, particularly close to the top. Perhaps The Adventures of Elliot feels so cautious as a result of the chance the staff took right here was in swapping up its standard style and framework from turn-based, party-based RPGs to a extra solo (nicely, duo) affair. If that’s the case, then I’ve to commend them for doing rather well on the mechanical execution of that. I simply want that, in doing so, Crew Asano hadn’t sanded off all of the storytelling edges that I all the time sit up for scraping in opposition to.



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