The annual Leisure Software program Affiliation Important Info survey is out at this time, revealing the outcomes of the trade physique’s questioning of 13,545 individuals within the U.S. relating to their relationship with video video games. The figures present the numbers of People enjoying video games has barely grown since 2025. 67 % of the nation, or 212.3 million individuals, are enjoying video games. However extra notably, that determine contains 32 % of these aged 81 to 90. The present knowledge represents a 3 % progress within the variety of individuals enjoying video games on 2025, however whereas it’s onerous to understand how a lot of this is because of sampling variation, it’s nearly definitely not consultant of a pattern. The earliest ESA knowledge I may discover confirmed 60 % in 2001, nevertheless it’s price noting that the present 67 % determine was reported in 2010. It was right down to 63 % once more by 2016, so this appears to swing round a good bit. In accordance with 2020’s report the entire variety of gamers was barely increased at 214.4 million. But in 2024 it appeared to have wildly plummeted to simply 190.6 million, or 61 %! However what stands out on this newest report is the age breakdown, which is much extra detailed in 2026 than we’ve seen earlier than. Normally video games gamers are grouped into underneath 18s, 18-50s, and 50+. However this 12 months the info is extra helpfully damaged down, revealing the beautiful variety of octogenarians who’re enjoying video games on a weekly foundation. Mobility Scooters It’s tempting to imagine that is all defined away by cellular gaming. As is at all times the case with the ESA Important Info report, it’s necessary to do not forget that the group exists to advertise the video gaming trade (and never at all times within the pursuits of those that play them, not least in its present revolting stance taken in opposition to the Cease Killing Video games motion), and as such it tends to obfuscate its knowledge in ways in which considerably obscure the truth of who’s enjoying what. The best way the ESA intentionally muddies cellular gaming and console/PC is definitely unhelpful for understanding the trade, however helpful to its pursuits. (However hey, it’s higher than the best way it used to incorporate utterly dishonest and made up figures on cash “misplaced” to “piracy” again within the 00s!)
But, wanting by the extra detailed breakdown of the figures, whereas the so-called Silent era hasn’t precisely embraced trendy consoles (though 7 % report they’re!), PC nonetheless will get a reasonably hefty look-in. Unhelpfully the ESA combines Boomer (62-80) and Silent collectively right here, and in keeping with each different age group 84 % of older video games gamers are usually on their cellular, however 39 % report gaming on PC too. Sure, nearly all of this might properly be Snood, however given many within the age bracket are those that embraced gaming within the ’70s and ’80s, it’s going to incorporate a good quantity of the likes of Civ 7 or Skyrim. However sure, the survey is at all times very cautious to not usefully break down simply how a lot of its numbers are literally made up of free-to-play cellular puzzle video games, its time seemingly as a substitute taken up with filling pages saying simply crucial and adored are its ESRB scores. The one giveaway is the style part that exhibits Puzzle massively forward of every thing else, performed by 59 % of those that say they sport for greater than an hour every week, and reaches 74 % for Boomers/Silent gamers. The subsequent highest within the age bracket is no matter “Ability & Likelihood” video games are at 53 %, after which plummets to 21 % for “Arcade & Different.” Position Enjoying and Shooter are in single digits.
Do no evil The remainder of the report is the standard emphasizing of the considerably giant numbers of adults who play video games with kids, and people who self-report gaming as a really constructive side of their lives. And sure, it’s all true, at all times has been true, and at all times shall be ignored by the broader media that reacts in astonishment each time a gaming story breaks by to the morning information consciousness. (“Video games have come a great distance since Pong!” they’ll exclaim for all of eternity.) Now if solely the ESA may drop its deeply tedious obsession with DRM and get behind video games preservation, we may maybe rejoice these figures with barely much less cynicism.
















