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Fortnite’s global return, Xbox’s uncertain future and the rise of Melon Sandbox | Week in Views

May 24, 2026
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The video games trade strikes rapidly and whereas tales could come and go there are some that we simply cannot let go of…
So, to provide these notably thorny matters an extra going over we have created a weekly digest the place the members of the PocketGamer.biz crew share their ideas and go that little bit deeper on a few of the extra fascinating issues which have occurred in cell gaming prior to now week.

Craig Chapple

Head of Content material

What’s going on at Xbox?
You may need missed it, however final week, Xbox rebranded to XBOX. That got here after new CEO Asha Sharma began a ballot on X, which had 19,176 responses, with 64.8% voting sure. Or 12,426 customers. Which means 6,750 didn’t need the change.
For those who care, that brings Xbox again to its outdated branding. Nevertheless it additionally appears to have been performed on a whim and left advertising groups scrambling to vary branding throughout all platforms and advertising belongings. Due to a X ballot.
What’s the level of this, you would possibly ask? Sharma and Xbox look like on the lookout for straightforward wins to vary the narrative on the firm – that the console big is again and it’ll relive the great instances of outdated. Earlier than the darkish instances. Earlier than the Xbox One.
However bulletins like this simply seems like busy work. What’s mistaken with a quiet interval for the PR machine whereas Sharma will get to work on precisely the place she desires the corporate to be? Absolutely it is higher worth to work on greater, tentpole advertising beats that may add worth to the corporate and actually excite gamers, than drip feeding random bulletins like this.
Then now we have the brand new Xbox (sorry, XBOX) Participant Voice suggestions portal. That is open to the general public to counsel concepts of what they wish to see from the way forward for Xbox, and so they can upvote different feedback they like.
At the moment prime are ‘exclusives for Xbox’, ‘make on-line multiplayer free to entry’, and ‘backwards compatibility’.
I’m not saying partaking with the group is a nasty concept. However this explicit strategy may have unintentional penalties that leaves Xbox taking pictures itself within the foot.

For starters – what will we imply by exclusives, precisely? Xbox has had exclusives which have failed – like Halo Infinite. If the corporate made Name of Responsibility unique to Xbox, how would possibly followers really feel? And can that destroy the worth of the model given it would miss a bigger market share of gamers on PlayStation? Can Xbox management actually justify the enterprise motive for making on-line multiplayer free to entry?
The larger query for Participant Voice, nonetheless, is what occurs when Xbox doesn’t comply with by means of on essentially the most voted for feedback? What occurs when it lays off tons of or hundreds of workers, cancels a sport or closes a studio? I don’t assume Xbox will just like the outcomes!
Then there are the hires. This week, it was introduced that analyst Matthew Ball, writer of these insightful state of the video games trade studies, is becoming a member of Xbox as chief technique officer.
I’ve met Matthew Ball – he clearly is aware of his stuff. However what tangible expertise does he have at this stage to be one of many leaders shepherding Xbox’s future? 
It’s one factor writing deeply insightful studies on the trade, fairly one other deciding on a brand new technique and route for a serious video games platform holder and executing it efficiently to make sure Xbox doesn’t find yourself proper again the place it’s now, or worse. I’m curious what his imaginative and prescient can be, how a lot freedom and affect he’ll get, and the way it all shapes up. 
The following technology could possibly be make or break for Xbox.

Fortnite returns globally on the App Retailer, with one exception
This week noticed one other chapter within the battle between Epic and Apple, with Fortnite now on Apple’s App Retailer globally, aside from Australia. 
For Epic, this newest end result clearly seems like a major win in an extended journey. Fortnite already returned to the US App Retailer final 12 months after virtually 5 years away, and it rapidly climbed the obtain charts, so having its broader world attain restored is a giant second.
However I do additionally assume it’s necessary to keep in mind that battles like this include sacrifices too. 
Fortnite’s absence from main cell storefronts for years undoubtedly restricted the income and attain the cell model may have achieved throughout that point. Then there’s the broader prices of lengthy authorized battles, that are by no means low cost, and naturally, Epic itself went by means of main layoffs throughout this time.

So whereas Epic could also be on the successful aspect of this explicit second, it hasn’t come with out a value. 
On the similar time, although, there’s additionally the larger image right here outdoors of simply Epic and Fortnite. This complete battle has turn into a part of a wider trade push in opposition to closed storefronts and hard platform charges. 
With Fortnite now again on each the App Retailer and Google Play, it seems like that is one other second that may present the broader market that they will push on these boundaries, maybe not with the would possibly that Epic has been capable of, however change is feasible and it may have a huge effect over the approaching years.

Melon Sandbox: 150m installs and UGC evolution
Melon Sandbox is a sport I admittedly haven’t lengthy been aware of, however I really assume that’s a part of what makes it such an fascinating case within the cell scene.
When conversations are so usually dominated by the billion-dollar makers or new hits getting gamers emptying their wallets, it may be straightforward to miss the informal titles discovering main success with out such main participant spending.
I believe Melon Sandbox is a type of video games. It has over 150 million downloads, reached 19m month-to-month lively customers this March and has a mean session time of 40 minutes. Clearly, it’s successful with gamers.
AppMagic estimates counsel the sport’s made $16.9m in cell participant spending up to now – a superb sum, however not unprecedented on the planet of cell video games. Nonetheless, that doesn’t together with net store earnings or advert income – and the latter absolutely makes a major sum with so many month-to-month gamers.

Add to that Melon Sandbox’s UGC ingredient, and abruptly there’s much more information pointing to how gamers are resonating right here. The sport has round 90,000 UGC creations to date, made by roughly 35,000 creators, who earned greater than $1m by means of Melon Sandbox final 12 months.
So, I spoke with writer Playducky’s founder Ivan Fedyanin to search out out extra concerning the sport, why downloads matter and why they’re being neglected in favour of income milestones.
“For a creator-led product, a big viewers is not only a conceit metric. It covers distribution for creators, liquidity for the content material market and gasoline for natural progress,” he mentioned.
Within the full interview, we additionally mentioned the influence growing regulation is having on sport improvement and advertising – particularly when your audience is youthful customers.



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Tags: Epic GamesFortniteFortnitesFutureglobalMelonPlayduckyReturnRisesandboxuncertainViewsWeekweek in viewsXboxXbox Game StudiosXboxs
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