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Assassin’s Creed Isn’t Done With RPG Sequels, Says Black Flag Remake Devs

May 21, 2026
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Earlier this month, I received to play the upcoming Murderer’s Creed IV: Black Flag remake. It’s actually good, and I’m excited to play extra of it. However I additionally received to speak with the leads behind this huge mission, and I needed to ask them about how the franchise now contains huge RPG entries in addition to extra centered action-adventure romps. Is the plan to maintain making RPG sequels? Motion-adventure solely sequels? Or can each sorts of Murderer’s Creed video games exist shifting ahead?

I discussed to sport director Richard Knight and artistic director Paul Fu that I’d famous how they’d publicly declared that Black Flag Resynced isn’t an RPG. It made me marvel if Ubisoft is making an attempt to downplay the franchise’s more moderen installments, like Odyssey and Shadows, that are huge, skill-tree-filled role-playing video games with loot and particular talents. These entries have began to divide the fanbase. Is Ubisoft going to maintain making these varieties of larger RPGs, or is Resynced a tease at a return to action-adventure titles?  “Personally, I feel there’s room for each,” stated Fu. “I really like RPGs, however I additionally love motion and journey video games for his or her focus. And old style Murderer’s Creed [games] are lots about their focus again then. Linear gameplay sequences, tightly scripted occasions, and a really story-driven protagonist. So it’s very totally different, and I feel there’s area for each.”

After I requested Knight if there’s room for each sorts of AC sport, he stated, “Completely.” “That’s form of the factor that I really like about Murderer’s Creed. We all the time have a number of groups engaged on totally different video games. A few of them haven’t been introduced, proper? But it surely provides you all these totally different, cool historic moments.”

Black Flag Resynced, like the unique sport, isn’t an RPG, okay? Each Knight and Fu appear very joyful in regards to the RPG entries and appear assured that the franchise can assist these sorts of video games. So why, then, are they so publicly declaring that Black Flag Resynced, which the devs referred to as the following main sport within the franchise, isn’t an RPG? “It was essential for us to reassure gamers that we would like the spirit of the unique sport,” stated Knight. “Once we look again on the authentic Black Flag, Edward is a personality that’s continually shifting ahead, and also you see this within the gameplay and the storyline. He’s continually making errors, however he’s continually driving ahead to the following factor, whether or not it’s to earn cash for his household or to beat the Templars or to turn out to be a greater pirate or no matter. So it’s that sport type of continually shoving ahead; it makes it extra of an motion sport, proper? I need to reassure gamers. There are different nice Murderer’s Creed video games. However we’re sticking true to Black Flag.” 

I requested if Ubisoft ever considered making Murderer’s Creed Black Flag Resynced an RPG early on in growth, however in accordance with Fu, that was by no means the plan.  “No. Once we noticed the leak saying that we had been an RPG, we mainly had been laughing,” stated Fu. At that time, everybody within the room began laughing. I pushed another time, simply to make sure, and requested if this had all the time been a linear, single-player action-adventure sport. “Completely, sure,” stated Fu as he laughed a bit extra.



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Tags: Assassin's Creed Black Flag: ResyncedAssassin's CreedAssassinsBlackCreeddevsflagInterviewisntRemakeRPGSequelsUbisoft
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