The Seven Lethal Sins: Origin has made $9.3m on cell in its first month.
Japan has contributed 59% of that spending.
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Netmarble’s The Seven Lethal Sins: Origin is approaching $10 million in cell income after one month on the most important app shops.
The manga-inspired RPG has generated $9.3m between Google Play and the App Retailer since its launch on March twenty third, 2026.
In line with AppMagic estimates, 59% of that sum has come from Japan. At $5.5m, the nation has a robust lead in cell participant spending to date, exceeding second-place US’s 11% contribution, or $989,000.
South Korea ranks third at 9% or $868,000 in spending between the shops.
The Seven Lethal Sins: Origin’s complete income thus far is probably going larger when together with its PC and PS5 variations.
Early fluctuations
Leveraging a preferred manga IP that’s bought over 55 million copies worldwide, The Seven Lethal Sins: Origin options returning characters, an anime aesthetic and the unique voice actors from the Japanese present.
Up to now, participant spending on cell peaked throughout the brand new recreation’s first week. It picked up $3.5m in that point, with its best-performing day but on March twenty fifth, at $600,000.
Spending declined by 38% in week two to $2.2m, however rose in week three to $2.3m with the discharge of model 1.1. This replace launched new occasions, exploration missions, a brand new Abyss issue possibility for sure boss battle and dungeon content material, in addition to a premium season go.
A gacha banner that includes the character Daisy was additionally launched on April eighth, probably a key reason for bolstered gross sales in week three.
The event staff at Netmarble has confirmed that updates will sometimes run on a three-week cycle going ahead, although model 1.2 has had a faster turnaround, going stay at the moment. Simply two weeks on from model 1.1, this replace introduces one other gacha character, Escanor, in addition to a brand new boss problem.
“Our improvement staff is at present making ready updates on a three-week cycle as a normal normal. Whereas the schedule could also be adjusted relying on improvement circumstances, we’re aiming to keep up a constant and secure replace cadence,” the dev staff posted on-line.
“Shifting ahead, primarily based on our three-week replace cycle, we’re making ready to repeatedly introduce new areas and foremost story content material alongside well timed occasions.”
Elsewhere, Gryphline’s Arknights: Endfield has simply reached its three-month milestone, having picked up nearly $100m in that point.


















