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Age of Mythology: Retold – Obsidian Mirror Available Now and Update 19.10195 – Age of Empires – World’s Edge Studio

April 22, 2026
in Xbox
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AoE Official
April 21, 2026

Howdy Heroes!  A daring new chapter begins immediately in Age of Mythology: Retold! With this replace, we’re excited to unveil the ultimate providing of the Growth Go, Obsidian Mirror, our most bold growth but – bringing the lengthy‑awaited Aztec Pantheon to the mythic battlefield alongside a number of enhancements, fixes, and new content material.
Step right into a mythology not often seen in RTS. Obsidian Mirror introduces three all-new Main Gods, highly effective Minor Gods, ingenious mechanics constructed round worry, phantasm, and sacrifice, and a sweeping 12‑mission marketing campaign that tells an epic story of divine rivalry and survival. Each battle feeds the gods, each sacrifice fuels your empire, and each determination reshapes the circulation of energy.
Alongside the DLC launch, immediately’s replace additionally delivers some gameplay & steadiness updates, high quality‑of‑life enhancements, new maps, editor enhancements, and efficiency fixes – many based mostly straight on participant suggestions.
Highlights embody:

Obsidian Mirror DLC now out there!
The all-new Aztec Pantheon with 3 Main Gods and 9 Minor Gods
A cinematic 12‑mission marketing campaign that includes brand-new mechanics
New god powers, fable items, relics
13 new Achievements, plus new cheat codes, relics
5 new random maps impressed by Aztec legends
Updates to Gauntlet, Blood and Bones Pack, and Final Fan Pack content material
Bug fixes, minor steadiness updates, UI enhancements, and stability enhancements
Expanded Editor and modding instruments for creators

Whether or not you’re returning to Age of Mythology or experiencing it for the primary time, Obsidian Mirror opens the door to new methods, new tales, and a strong new imaginative and prescient of mythic warfare.
Dive into the total notes under for all the small print – then put together for battle.
“Titlateuitin!” — To Battle.

Thanks once more to our superb neighborhood members, all of whom have helped to make Age of Mythology: Retold successful to date!
—The Age of Mythology Crew

🢂 Obtain on the Microsoft Retailer

Keep in mind that you’ll have to replace your recreation within the Microsoft Retailer:

Open the Microsoft Retailer.
Click on the [∙ ∙ ∙ ] image subsequent to your profile image.
Choose Downloads and updates.
Press the Get updates button to robotically detect, obtain, and set up the most recent adjustments to your recreation!
Open the sport. The title display screen ought to present you on Construct 19.10195.

In case you are unable to launch the sport after downloading the replace, be sure you add (or re-add) the Age of Mythology: Retold consumer or folder as an exception to your firewall and antivirus program.
That’s it; you’re able to play!

🢂 Obtain on Steam

Keep in mind that you’ll have to replace your recreation in Steam:

Open Steam.
Click on on Library to see your video games record.
Click on Downloads on the backside of the Library window.
[If the new build does not download automatically,] click on the Obtain Now button to manually obtain the brand new replace.
Open the sport. The title display screen ought to present you on Construct 19.10195.

That’s it; you’re able to play!

🢂 Obtain on the Xbox App for Home windows 11

Keep in mind that you’ll have to replace your recreation within the Xbox App for Home windows.

Open the Xbox app.
Video games which can be put in present up on the left aspect of the app.
Hover over the sport or click on it, after which choose Replace.
[If the new build does not download automatically,] hover over the sport, choose Extra Choices (…), select Handle. Underneath the Recordsdata tab, select the choice to Examine for Updates.
Open the sport. The title display screen ought to present you on Construct 19.10195.

That’s it; you’re able to play!

🢂 Obtain on PlayStation 5

Underneath the video games tab from the PlayStation House Display Find the sport and hover over it. Be certain to not choose it!
Whereas hovering over the sport press the Pause button (☰) in your controller.
Within the new pop up menu choose the Examine for Replace choice.
If there’s a new replace out there, this can robotically begin the obtain. In case your recreation is on the newest model, deciding on this selection will affirm that data for you.

That’s it; you’re able to play!

Please notice that customized mods is probably not appropriate with the most recent recreation replace. In case you are experiencing points launching or taking part in the sport after downloading the brand new construct, strive disabling your put in mods earlier than making an attempt once more.

Nonetheless having hassle? Go to our help website!

                            Construct Highlight

From throughout the ocean comes a wonderful new world pantheon.

Obsidian Mirror introduces the Aztecs to Age of Mythology: Retold in a daring, long-requested growth that reshapes how gods, mortals, and mythic energy collide.

Constructed for gamers desperate to broaden their expertise and discover a mythology not often seen in RTS video games, this growth delivers new gods, mechanics, monsters, and an epic marketing campaign pushed by divine rivalry. Aztec mythology introduces themes explored at mythic scale within the RTS, with an emphasis on sacrifice, phantasm, and the circulation of life and energy.

We’re thrilled to announce that the following DLC for Age of Mythology: Retold – Obsidian Mirror is on the market now!

We’re very excited to lastly deliver you the Aztec pantheon. The group put our hearts and souls into this one, and we actually hope you take pleasure in it! Thanks for persevering with to help the group and Age of Mythology: Retold!
“Titlateuitin (Tee-tla-teh-WE-teen)” – To Battle!

Aztecs Overview

Quetzalcoatl

Tezcatlipoca

Huitzilopochtli

Take command beneath three new Main Gods, every providing a definite playstyle.

Quetzalcoatl, the Feathered Serpent, guidelines as a clever priest-king, accelerating his folks with the ability of wind whereas strengthening tradition and studying.
Tezcatlipoca, the Smoking Mirror, embraces evening, chaos, and sorcery, summoning underworld minions and bending actuality by way of phantasm.
Huitzilopochtli, the god of solar and conflict, calls for sacrifice and devotion, granting devastating energy to these keen to provide the whole lot in his title.

Develop your divine affect with 9 new Minor Gods, every bringing distinctive god powers, fable items, and strategic depth impressed by Aztec legend. Command deities similar to Itzpapalotl, the obsidian butterfly of loss of life and magic. Name upon Tlaloc, grasp of rain and destruction. Unleash Xolotl, whose corrupt affect twists enemies into monstrous varieties.
Model New Marketing campaign: Obsidian Mirror

Obsidian Mirror introduces Worry and Phantasm gameplay, providing new methods to dominate the battlefield. Lay traps, manipulate enemy habits, harvest life pressure, and assemble towers from fallen foes. On the coronary heart of Aztec energy lies Tonalli, the essence of life launched in battle. Each fallen warrior will gas divine Favor and empower your gods, driving your civilization ahead. Even your villagers can provide their life pressure when larger energy is required.
The all-new 12-mission marketing campaign tells an epic story of divine battle and survival. When the everlasting rivalry between Quetzalcoatl and Tezcatlipoca destroys the utopian metropolis of Aztlan, Huitzilopochtli seizes the second to guide his folks south looking for a brand new empire. In the meantime, Tezcatlipoca escapes by way of his Obsidian Mirror, crossing continents to recruit legendary allies and reclaim his dominance. Gods will conflict, alliances will fracture, and the destiny of the Aztec folks can be determined by blood, perception, and energy.
Obsidian Mirror is a dramatic evolution of Age of Mythology: Retold. For followers who’ve waited years to see the Aztecs rise, and for technique gamers drawn to daring mythic themes and ingenious mechanics, this growth delivers a fierce new imaginative and prescient of divine warfare.
New Options
Included on this DLC

All new Aztec Pantheon that includes

3 new Main Gods
9 Minor Gods
12 new marketing campaign missions to battle your method by way of
New gameplay mechanics and a roster of latest items
New God Powers to grasp
New Relics to seek out
New Cheat Codes
New Achievements

New Achievements with Obsidian Mirror
House owners of the Obsidian Mirror DLC can full 13 new achievements.

Migration
Full the primary mission of the ‘Obsidian Mirror’ Aztec marketing campaign.

Return to Sender
Rescue all captives in ‘Supply Service’.

Hades’ Damage
Destroy Hades’ City Facilities in ‘Hells Divided’ on Laborious or greater problem.

Feast Denied
Stop Cipactli from reaching the third village in ‘Limitless Starvation’.

Smoke and Mirrors
Full the final mission of the Obsidian Mirror Aztec marketing campaign.

Divine Nourishment
Dedicate 260 items to the Gods.

It’s a Lure!
Spring 52 Aztec traps in your enemies.

Every day Ritual
Prepare 260 Warrior Monks.

Eaten Alive
Eat 104 enemies with the Earth Monster God Energy.

Shock!
Efficiently ambush 52 enemies from stealth.

Godspeed
Pace up 400 pleasant items with the Tailwind God Energy.

Dreamweaver
Trigger 104 enemy items to sleep with the Lullaby God Energy.

Primordial Starvation
Defeat 400 enemy items with the Cipactli Titan.

New Cheat Models
House owners of the Obsidian Mirror DLC can use the next new cheat codes.
Cheat CodeDescriptionFOUR WAY MIRRORGain 4 random Aztec God Powers (one for Age 1, 2, 3, and 4). Replaces any present God Powers. Requires proudly owning the Obsidian Mirror DLC.ALL THE BROTHERSSpawns the three Teixiptla: Quetz, Huitz, and Tezca. Requires proudly owning the Obsidian Mirror DLC.AXOLOTL ARMYSpawns three Mutant Axolotl items. Requires proudly owning the Obsidian Mirror DLC.BIG FRIENDSSpawns three Quinametzin items.Requires proudly owning the Obsidian Mirror DLC.SLAP HAPPYSpawns three Ahuizotl items.Requires proudly owning the Obsidian Mirror DLC.BOWLING TIMESpawns three Ayotochtli items.Requires proudly owning the Obsidian Mirror DLC.FURRY FAMSpawns three Capybara items.Requires proudly owning the Obsidian Mirror DLC.FLUFFYSpawns three Alpaca items.Requires proudly owning the Obsidian Mirror DLC.OVERWATCHSpawns three Chaneque items.Requires proudly owning the Obsidian Mirror DLC.WINGS OF DEATHSpawns three Tunkuluchu items.Requires proudly owning the Obsidian Mirror DLC.CHOMPYSpawns a Cipactli Titan unit.Requires proudly owning the Obsidian Mirror DLC.LOVERSSpawns Iztaccihuatl and Popocatepetl items. Requires proudly owning the Obsidian Mirror DLC.HUMMINGBIRDSpawns a Huitzilopochtli unit.Requires proudly owning the Obsidian Mirror DLC.SNAKE EYESSpawns a Quetzalcoatl unit.Requires proudly owning the Obsidian Mirror DLC.JAGUARSpawns a Tezcatlipoca unit.Requires proudly owning the Obsidian Mirror DLC.MINIONSSpawns Itzcoatl and Tlacaelel items.Requires proudly owning the Obsidian Mirror DLC.HEARTLESSSpawns a Copil unit.Requires proudly owning the Obsidian Mirror DLC.ALL THE CREWSpawns Ajax, Amanra, Brokk, Eitri, and Kastor items.Requires proudly owning the Obsidian Mirror DLC.BLACK SAILSSpawns a Kamina unit.Requires proudly owning the Obsidian Mirror DLC.TO THE MOONTurn bushes into rockets that fireside into the sky for a short while earlier than they arrive falling again to earth. Requires proudly owning the Obsidian Mirror DLC.This cheat revives a bug that was occurring with bushes throughout early improvement, earlier than the preliminary launch of Age of Mythology: Retold. Physics handled something on land as if it had been underwater, which might ship physics objects flying as much as change into buoyant.
New Relics
The next new relics can be found with this patch:

Xocolatl: +4% HP for human items.
Ehecailacocozcatl: +2.5% motion pace for all items.
Mayahuel’s Maguey: Human items refund 10% of their value after dying.
Bone Shards of Mictlan: Delusion items refund 2 favor after dying.
Hummingbird’s Beak: Infantry troopers have a +0.1x multiplier vs infantry.
Atlatl of Ehecatl: Archer-type items and buildings shoot sooner.
Xiuhcoatl: Delusion items have +15% multiplier vs fable items.
Treasure of Tlacopan (Marketing campaign Solely): Wonders construct 35% sooner.
Treasure of Coyoacan (Marketing campaign Solely): Wonders construct 35% sooner.
Treasure of Mexicaltzingo (Marketing campaign Solely): Wonders construct 35% sooner.

Obsidian Mirror Obtainable Now!
Obsidian Mirror is on the market now on Steam, Microsoft Retailer, Xbox and PlayStation 5.

*House owners of Age of Mythology: Retold – Growth Go have entry to play Obsidian Mirror now.

Blood and Bones Pack DLC – New Additions
This patch brings some new enhancements to make your expertise with the Blood and Bones Pack even higher! The adjustments added on this patch embody:

6 new Purple Blood Pool variations to extend selection on the battlefield.
Darker Purple Blood! We noticed gamers’ need for darker blood, and have modified the shade of the default pink blood. You possibly can nonetheless swap to the brighter colour should you desire the brighter pink by altering the setting.
Skeletons now help a white variant and the choice to change from pink to white after a set interval.
Influence results displaying Blood VFX now seem nearer to the goal beneath assault for melee assaults. Decreased from 110% to 80% of every unit radius.
New modder features to assist spawn blood VFX.
Added new settings to broaden how one can customise your expertise with the Blood and Bones DLC.

New setting to point out Distinctive Unit Visuals (enabled by default).
New setting to point out Darker Blood (enabled by default).
New setting to regulate the dimensions of Blood Swimming pools. Defaults to 100% and will be modified between 5% and 200% scale.
New setting to decide on Skeleton Colour. Defaults to “Dynamic (Bloodied to White)” which begins as bloodied skeletons after which swaps to white after 20 seconds. The choice choices help you set skeletons to be “At all times Bloodied” or “At all times White”.

Brighter Blood (Darker Blood Disabled) with Bloodied Skeletons

Darker Blood Enabled with White Skeletons

Distinctive Unit Variations
Gamers who personal each the Obsidian Mirror DLC and the Blood and Bones Pack DLC can play with bloodied variations of two buildings. You possibly can toggle these within the DLC tab utilizing the “Present Distinctive Unit Visuals” setting.
Aztec Nice Temple

Aztec Tzompantli Tower

New Cheat Unit
A brand new unique cheat is on the market to those that personal the Blood and Bones Pack DLC!
Cheat CodeDescriptionKILLER RABBITSummon a stronger type of the Centzon Totochtin impressed by the Rabbit of Caerbannog.These vicious rabbits come from a lineage of man killers. Be careful for his or her quick pace and multiplication. Weak to Holy Hand Grenades.Requires proudly owning the Blood and Bones Pack DLC.

Final Fan Pack DLC – New Additions
New additions for gamers who personal the Final Fan Pack DLC embody:

New Golden Statues! Gamers who additionally personal the Aztec Pantheon can now use Golden Statues with this new Pantheon.
New Participant Icons! Now you can use the next further icons:

Gauntlet – New Additions
The next minor updates have been added to Gauntlet:

The Aztec Pantheon Main Gods have joined these out there to play with and towards within the Gauntlet recreation mode. Newly generated Labyrinths after the patch has launched have an equal random likelihood in comparison with different Pantheons to come across Aztec Pantheons.
Blessings have been up to date to help the Aztec Pantheon. Examples embody “Demeter’s Berry Cultivation,” now together with Calpulli. And “Odin’s Swarm Techniques” and “Prometheus’ Standardization” now apply to the Struggle Hut.
Chaos Occasions and Favor Stash gadgets have been up to date to incorporate the brand new Aztec items.

                                 Recreation

Developer Observe: Reminder that Replays should not appropriate between patch updates. Replays should not appropriate as a result of the simulation logic adjustments in ways in which trigger replays to now not run synchronously with their unique behaviors.

Stability & Efficiency

Minor basic enhancements to stability.
Mounted a crash that might happen when spawning blood VFX for the Centaur Volley assault or when items die on water on account of a particularly uncommon division by 0 if the sport randomized a particular random quantity.
Mounted a uncommon crash that might happen if the spawning of blood swimming pools failed on account of lacking information.
Mounted a crash that might happen whereas loading situations if there may be an unknown Proto Energy ID.
Up to date multithreading on the PS5 to make sure threads had been appropriately prioritized for performant gameplay.
Minor enhancements to PS5 reminiscence administration.
Mounted a minor bug that brought about looping sounds linked to powers to repeatedly add new occasions with out eradicating older occasions.
Mounted a file switch bug that might have led to instability if some varieties of file paths had been used.
Speech-To-Textual content now runs solely as a background course of if the related setting is enabled. Beforehand, this course of might trigger throttling and efficiency impacts in some circumstances.

Localization

Updates to some translations to enhance translation high quality.
Mounted some circumstances for Turkish the place the letter “İ” can be robotically capitalized to “I” in conditions the place it ought to stay unchanged.

Graphics

Mounted a bug that brought about Nidhogg to teleport to the bottom throughout its Blazing Strafe assault. Nidhogg will now stay flying above foes at its meant peak.
Mounted some circumstances the place decals utilizing an emissive might flicker.
Mounted some circumstances the place placement previews for God Powers might present up for unrelated beforehand solid God Powers.
Decreased the feel decision for Blood and Bones Pack Skeletons (2k to 1k textures) as a part of bettering GPU reminiscence utilization.

Audio

Mounted a bug that brought about some icons to be learn with the Narrator setting enabled whereas whispering to different gamers.
Minor updates to varied sounds to enhance consistency and high quality.
Improved the Narration of Good friend Requests within the Social Sidebar.
Mounted a bug that brought about duplication of Narration in some conditions when taking part in on Xbox.
Mounted a bug that brought about positional sounds for some God Powers to not work on account of a non-functional “positional” attribute.

Hotkeys

New Hotkeys added:

Choose All Stealth Models
Choose All Stealth Models on Display
Choose All Ambush Models
Choose All Amubush Models on Display
Group for Constructing Building Aztec bindings.
Group for Aztec City Heart Hotkeys
Group for Aztec Temple Hotkeys
Group for Aztec Dock Hotkeys
Hotkeys for the brand new Applied sciences.
Group for Aztec Unit Hotkeys.
Group for Editor Free Cam controls.

UI

Restoring Default settings throughout gameplay will now not reset your chosen Language choice. The Language setting can solely be modified within the Primary Menu, so resetting settings to defaults might have left some gamers unable to repair their language till after they left their present recreation.
Mounted a bug that brought about hovering over the Foyer Character subject within the Skirmish Foyer to point out random strings. The Foyer Character and Foyer Problem settings now present these titles as an alternative of random strings or restating the chosen worth as a tooltip within the case of Foyer Problem.
The Temple of Demeter now reveals the “Set Villager to Collect At” button, in line with the traditional Temple.
Moved Lykaon Villager within the Village Heart and Citadel Heart grid UI to be in line with the City Heart unit prepare location.
Cheiroballista’s “Promote to Hero” capacity icon now reveals the hero model for consistency with how different “Promote to Hero” icons seem.
Analysis Charge information results for applied sciences now present values on tooltips. This is applicable to applied sciences similar to “Forge of Olympus” and the brand new “Burnt Water” applied sciences.
Mounted a bug that brought about the Harpy to share the identical Grid UI cell because the Siren within the Temple of Demeter.
When the Final Fan Pack DLC isn’t put in, you’ll now see a message indicating why the associated settings are disabled within the DLC settings tab.
The “Demeter’s Berry Cultivation” Blessing now appropriately reveals in its tooltip that it applies to the Watermill.
Mounted the exhausting edges seen for some marketing campaign map backgrounds in the principle menu.
Additional free God Energy fees granted in some conditions, similar to throughout Situations, will now present a visible pip icon for every free cost.

Instance of two free fees

New Recreation Tab settings:

Drag-Choose Contains Ambush Mode: Toggle this to permit items in Ambush Mode to be chosen with different army items when drag-selecting.
Choose All Contains Ambush Mode: Toggle this to permit items in Ambush Mode to be chosen with different army items when deciding on all items with a hotkey.

New Sound Tab settings:

Editor Sound On: Toggle on/off unit and background sounds whereas in editor.
Positional Speech: Toggle to allow spatial positioning of unit speech. This impacts unit choice and acknowledgment sounds.

New Controller Tab setting:

Fast Discover Contains Ambush Mode: Select whether or not D-pad Fast Discover instructions choose items which can be in Ambush Mode.

Controller

Mounted a bug that prevented modifying Replay Playback pace whereas taking part in with a controller. It’s now doable to make use of the D-Pad throughout replays to regulate playback pace, all the way down to “Gradual 4” and as much as “Quick 4”. The management is now in line with what is feasible for Mouse and Keyboard gamers.
Minor updates to enhance how the Radial Menu shows its out there choices in some conditions.
Mounted a bug that brought about Keyboard and Mouse Hotkeys to point out on Passive Skills within the Controller Radial Menu.

                         Gameplay

Fixes

Mounted a bug that brought about some self-cast talents to fail when solid with Shift + Q for group casting. Examples the place this mounted the flexibility to group solid included: Shinobi, Oni, Qiongqi, Sphinx, Roc, Avenger, and Einheri. This repair additionally ensured that the brand new Chaneque unit will be transformed to their Idol type as a gaggle.
Timber now replace their dynamic choice extra incessantly after chopping. Beforehand, tree choice would solely replace after the tree had disabled physics and compelled an replace. Typically, this replace after the bushes fell wouldn’t occur, leading to a persistent hitbox that made it seem the tree had not been felled. The hitbox will now replace incessantly because the tree trunk falls, making certain a extra correct choice expertise.
Mounted a bug that brought about some issues to be thrown round by Meteor which can be meant to be immovable (e.g., Carnivora might be cut up up with its arms flying in every single place). All items marked Immovable will now not be thrown by the Meteor God Energy.
Blood will now not render on items which can be beneath Fog of Struggle.

Developer Observe: The change to now not render blood on items beneath Fog of Struggle is primarily to make it rather less apparent when scouted huntable items have been killed by different gamers. Huntable items will proceed to be observable in the identical method they’ve in earlier patches. The blood impact made it slightly too instantly apparent that one thing had occurred whereas scrolling across the Fog of Struggle.

Mounted a bug that brought about Demeter’s Deathmatch AI Construct Order to assume it might age as much as Mythic with Hephaestus.
Hit Impact injury over time now tracks the damaging unit and participant to make sure bounty-type results are appropriately awarded.
Medusa can now not use Petrification on items kidnapped by Harpy items. The power will now not go on cooldown when failing to solid Petrification on kidnapped items.

All Pantheon Modifications

                     All Pantheon Modifications

Normal

Villagers now all have homing ballistics for his or her ranged assaults.

                      Greek Pantheon

Delusion Models
Hamadryad (Pan): has had the next adjustments utilized:

The Hamadryad is now not a legitimate goal for Shifting Sands or Vortex whereas in tree type. You possibly can nonetheless teleport Hamadryads if they’re of their non-tree type.

Developer Observe: Gamers in group video games had been turning the Hamadryad right into a weapon of mass destruction that might be teleported into the center of armies. The Hamadryad is meant to excel at shock assaults with its Ambush, however the capacity to teleport that Ambush assault exceeded the meant targets for the unit.

When not in tree type, the Shifting Sands will now reset Hamadryad’s capacity cooldowns.

Developer Observe: Resetting the flexibility timer makes it tougher to make use of a timed assault with Shifting Sands.

Hamadryads will now not remodel when an kidnapped unit is flown over them.
Hamadryads will now not injury kidnapped items till they begin to fall if their Ambush assault triggers from different items getting into their vary.

Developer Observe: Harpy items might fly Kidnapped items over Hamadryads to set off an on the spot kill. The Space of Impact assault for Ambush isn’t meant to hit flying items.

                    Japanese Pantheon

Main Gods
Tsukuyomi

New Moon (God Energy): When utilizing New Moon on a constructing that’s actively researching applied sciences, the lively analysis will resume robotically on the identical progress, offered it was not chosen at no cost on the spot analysis by the God Energy.

                              Random Maps

This patch brings some new updates for map units, together with a set of latest random maps for gamers to take pleasure in!

Customary Map Set Up to date

Eliminated Anatolia, Blue Lagoon, Megalopolis, and Snake Dance.
Added Cloud Forest, Mirage, Obsidian Ridge, and Watering Gap.

Fast Match Map Set Up to date

Eliminated Blue Lagoon, Megalopolis, and Snake Dance.
Added Cloud Forest, Obsidian Ridge, and Watering Gap.

Bug Fixes

Mounted a bug in Mirkwood that might have brought about incorrect constraint placement of some objects whereas taking part in King of the Hill.

New Maps Added for Obsidian Mirror DLC
5 new maps added as a part of Obsidian Mirror and can be found to gamers who personal the DLC!

Blood River CrossingA sacred river splits the map, with its central crossing forming a contested chokepoint excellent for ambushes and shock assaults. Huntable animals are plentiful, however gold and wooden are scattered throughout the land.

Cloud Forest

A mist-shrouded mountain rainforest lies alongside the Aztecs’ migration route, consisting of steep paths and dense cover. Hidden caves and slim passes create pure chokepoints, with elevated vistas and hidden caves providing ambush factors.

Obsidian Ridge

A rugged highland plateau teeming with Gold and Wooden, the place slim passages funnel motion towards the middle, inviting battle to assert its riches. Dense forests, rocky outcrops, and sheer cliffs create sturdy defensive positions however make navigation perilous, whereas scarce Meals calls for cautious planning and strategic management of the terrain.

Temple of the Jaguar Moon

Hidden deep throughout the jungle, a forgotten temple rises amid thick cover and winding, slim paths, protected by pure chokepoints, traps, and prowling wildlife. Controlling the temple grants a trickle of favor and expansive imaginative and prescient over the encircling terrain, however restricted open area prevents gamers from setting up help buildings across the prize.

Valley of the Solar Serpent

Hidden between mountain peaks, this fertile valley is believed to be touched by Quetzalcoatl’s divine favor. Gold is plentiful, and energy is inside attain, but Wooden is uncommon, demanding cautious planning from those that search to assert it.

                            Marketing campaign

Silent Sanctuary Legendary Battle: Mounted a bug with Temple of Demeter that prevented the choice to coach each Harpies and Sirens on account of them sharing a Grid UI cell.

                          Modding/Editor

Normal

Up to date Doxygen documentation and the VS Code Extension.
Many new items, fashions, and results to play with within the Editor.
Mounted some circumstances the place icons appeared incorrectly for terrain instruments on Japanese belongings.
World House Prompts which can be hooked up to items now use the interpolated unit render place for placement as an alternative of the uncooked unit place. This modification helps transfer World House Prompts extra persistently and easily with items as they transfer.
Mounted a bug that brought about God Energy timers to point out within the UI as -1 for the participant quantity with an invalid colour when triggered by utilizing a CreatePower information impact within the Tech Tree.
There are actually new object whole summaries within the Editor debug view that may be opened with Objects > Mannequin Visuals Debug. These present totals within the present state of affairs, each general and per participant. These can be utilized as a efficiency metric in situations with many unit objects.

Within the Objects > Mannequin Visuals Debug for any Unit kind object now you can use further context actions when utilizing Proper Click on.

Attempt Choose: Will try to pick out the unit on this planet.
Attempt Choose All Of Proto (Per Participant in Render Solely): Will not less than attempt to choose the present unit after which additionally choose all different proto items that match the identical ProtoUnit ID and Participant ID. This may be helpful for locating small objects whereas modifying situations.

Added new controls to reorder Digicam Waypoints within the Editor by transferring them up and down.
Added a device to specify exact Digicam Waypoint positions.
Added an improved Free Digicam to the Editor. Could be enabled by navigating to View > Free Digicam.
New hotkey controls can be found for the Editor Free Cam.
Triggers associated to Digicam Tracks can now be seen in a brand new UI and clicked to leap to the associated set off.
There’s now an choice to save lots of and cargo Digicam Tracks with triggers.
Added a brand new Editor device for viewing a graph of triggers within the present state of affairs. You possibly can open this UI by navigating to Triggers > Set off Graphs. Clicking any set off takes you to the related set off. Hovering over triggers reveals further particulars about that set off.

Copy-Paste performance within the Editor now helps Water with a checkbox to selectively embody it.
New finer Terrain Elevation management out there within the Editor when utilizing Copy-Paste performance.
Mounted the Flip to Face Unit Set off not activating the required set off on completion if one was set.
Saving triggers now additionally saves the linked unit sorts. Importing triggers will immediate affirmation on whether or not to put the linked items robotically. These can be positioned on the world origin (0, 0, 0) should you select to proceed; in any other case, the hyperlinks can be eliminated.
Mounted a bug that brought about imported triggers that reference one another to lose their connections.
Improved the habits of sorting of Triggers when importing Triggers.
Utilizing Undo will now try to restore Triggers and reconnect them to the Regenerated items as they had been earlier than adjustments.
Pasting items within the editor will now place all unblocked items as an alternative of canceling your entire placement if a single unit is blocked.
There are actually settings to mute and unmute in-game sounds whereas utilizing the editor. This setting defaults to off.
Mounted a bug with the Superior Rework Device the place nature items repositioned with the device would stroll again to their preliminary place earlier than the motion drag.
Mounted a crash that might happen when manipulating duplicated digicam tracks.
Triggers will now robotically retain hyperlinks to Digicam Tracks when they’re renamed.
Mounted a bug the place video games might finish whereas within the Editor.
Gadget-type UI buttons (utilized by the Editor) can now broaden when their content material is just too lengthy to suit.
Added new Editor Triggers:

Participant: Unit Use Motion On Different Unit
Participant: Tribute Acquired
Blood: Hit VFX at Models
Blood: Hit VFX at Place

Added new Set off features:

void trUnitSetVisualProperty(int propertyTypeID, vector targetVector, int terrainVFXAppearanceTypeID, int terrainVFXTintColor, float terrainVFXWaterBillboardBias, int vfxIconType): Units unstable visible properties that have an effect on VFX on chosen items.
void trUnitSetVisualPropertyParticleTarget(vector targetVector): Units unstable visible properties that have an effect on VFX on chosen items. Goal vector is used for some beam kind VFX which have a from origin to level impact.
void trUnitSetVisualPropertyTerrainProperties(int terrainVFXAppearanceTypeID, int terrainVFXTintColor, float terrainVFXWaterBillboardBias): Units unstable visible properties that have an effect on VFX on chosen items. terrainVFXAppearanceTypeID ought to be 0+ for DefaultTerrain variations or -1 or decrease for DefaultWater variations. terrainVFXTintColor is casted from a signed int to a DWORD Terrain Default is 0xFF7F7F7F and Water default is 0xFF6B50C4.
void trUnitSetVisualPropertyScaleWithModelTransform(): Units unstable visible properties that have an effect on VFX on chosen items. It will trigger VFX to scale based mostly on the adjustment remodel and some other scale utilized to the items. This will look incorrect for any results that haven’t been authored to scale appropriately.
void trUnitSetVisualPropertyParticleIcon(int vfxIconType): Units unstable visible properties that have an effect on VFX on chosen items. vfxIconType values: 0 = StealthHidden, 1 = StealthVisible, 2 = ExclamationMark
void trSpawnBloodHitVFXAtUnit(int unitID, int impactEffectID): Tries to spawn VFX on the unit utilizing the required impactEffectID.
void trSpawnBloodHitVFXAtSelectedUnits(int impactEffectID): Tries to spawn VFX in any respect chosen items utilizing the required impactEffectID.
void trSpawnBloodHitVFXAtPosition(vector place, int impactEffectID, int impactEffectTypeID, int bloodPoolGroupID): Spawns blood impression VFX at place utilizing the opposite properties to find out which impact is used.
int trGetImpactEffectID(string impactEffectPath): Will get the impression impact ID for a legitimate relative path.
float trTributeReceived(int playerID, int resourceID): Returns the quantity of tribute of the given useful resource that the given participant has obtained.
bool trPlayerUnitPerformsActionOnUnit(int32 playerID, string unitTypeName, string actionName, string targetUnitTypeName): Returns true if unitTypeName makes use of actionName on targetUnitTypeName.

Up to date Set off features:

trPlayerChangeProtoUnit modified with a repair for a bug that might trigger the record of items to be incorrectly or incompletely processed in some conditions. This could have beforehand resulted in some items not being modified.

Added new KB features:

bool kbUnitGetNumberUsedByPlans(int unitID): Returns what number of plans are utilizing the offered unitID.
bool kbUnitGetUsedByPlanID(int unitID, int index): Returns the planID the offered unitID is utilized by on the offered index.

Up to date KB features:

kbGodPowerGetIDInSlot will now return cloned energy IDs when one is ready for a specified slot.
kbGodPowerGetNumCharges will now return 1 if the ability isn’t a cloned energy and the CopyCostOfTargetPower flag has been enabled.

New ProtoUnit Flags:

StealthOnBirth
MoveableWhenTransformed
ReturnResourcesOnConstruction
DisableStealthInCutscenes
GrowOnBirthAnim
ShrinkOnDeathAnim

Added a brand new Proto Energy attribute for placement when the sort is Unit or InRange that allows you to set powers to “allyorenemynotself”. That is utilized by the Obsidian Mirror energy to make it castable on anybody that’s not your self.
New ProtoAction flags:

AmbushOnly
AmbushPreferred
DevotionNeverSacrifice
StealthInShallows
StealthAnywhere
OnlyAttackIfPathClear
TriggerAfterIdle
RollingSmash
MinWorkRateAsResourceDrain
ForceTrainedUnitsToGatherPoint
DamageOnPickup
KillOnInvalidLand
FireChallengePacket
NoModifyHeight (solely utilized by LinearAreaAttack)
NeverControlAction
WorkOnAbductedUnits

New OnHitEffect sorts:

Sleep
InstantKillablePercentChance

MinRate in Tactic recordsdata can now take a useful resource kind as an attribute.
New Tactic tags embody:

DevotionPower
SoundSetEnter
SoundSetUpdate
SoundSetExit
DevotionTime
DevotionFavorReward
DevotionCombatXPReward
DevotionFavorTrickle
MinResource
MinScale
ScaleIncrement
DecayRate
AmbushRange
ReductionStart
ReductionEnd
AmbushDuration
RevealAreaRadius
RevealAreaChain
DevotionHealthDrainEachSecond
DevotionHealthDrainLimit
RollingDamageFactor
ShieldPoints
ShieldDecayRate
MaximumDuration
AffectedRadius
ActiveVFXProto
ResourceAgeValue
TreeBenderData

Added a brand new Skill flag “InactiveWhenFullHP” that disables the associated capacity and reveals it as unavailable when Hitpoints for a unit are full.
Mounted a bug within the Random Map Script translateLoc XS operate that may have brought about it to return an incorrect end result.
Composite fashions can now have particular person mannequin entities locked to make use of a specified materials variation. This may be completed by specifying the “materialvariantlocked” property. This may be discovered used within the great_temple_z_age3_blood.composite file, for instance.
Metallic Swatches for materials definitions now help Wooden and Bone. These are indices 5 and 6.
AnimXML recordsdata now help a padVisualBoundsMinXYZ and padVisualBoundsMaxXYZ setting for Anim tags. Instance used within the recreation is iztaccihuatl_dismounted.xml.
There are various extra additions, together with new energy sorts and different changes to what’s doable with attributes and tags, that couldn’t be exhaustively lined right here. It is suggested to view examples from the implementation of all the brand new powers and talents.

                             Ongoing…

Investigation
As at all times, we’re persevering with to trace points reported by the neighborhood for future updates.
For different recognized points, please go to this web page to see what’s being tracked!

                    What’s on the Horizon?

Coming Up…
This launch represents our most bold growth but and the group has been totally centered on delivering an excellent expertise with this launch! With the introduction of the Aztec mythology and new gods, we hope you’ll be able to discover new strategic choices, choose distinct divine identities, and discover contemporary methods to strategy each battle.
As gamers dive in, we’ll be carefully listening to your suggestions and can proceed engaged on further enhancements and steadiness updates knowledgeable by what you’re experiencing in actual gameplay.
Thanks to all of our gamers on your continued ardour and help. We’re excited to listen to your suggestions as you discover the all-new Aztec Pantheon and uncover what’s new in Age of Mythology: Retold.

DISCLAIMER
Please notice that this record is topic to alter and shouldn’t be thought-about a complete record of all of the recognized points we’re monitoring. The above is to tell you of the group’s present priorities, which is able to change as different points come up or take priority.
For the most recent updates and bulletins, please go to our social channels.



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Tags: AgeEdgeEmpiresMirrorMythologyObsidianRetoldstudioUpdateWorlds
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