Entry #1 hit completely different. The engagement, the feedback, the vitality from the group… it confirmed what we already believed: Lunacians don’t simply wish to play the sport. You wish to construct it with us. That retains us going by each late night time and testing marathon.Rather a lot has occurred since final time. Some deliberate. Some not. Let’s get into it.Earlier than we dive in, a fast reminder:The updates under replicate our present inside improvement. Some options are being prepped for manufacturing, whereas others are nonetheless in a “prototype state” the place we’re evaluating feasibility. None of it is a dedication to a particular launch schedule (or a launch in any respect). Our precedence is making certain that solely probably the most steady and impactful concepts make it into the ultimate product.It’s prepared.Animations polished ✅Hitboxes tuned ✅Problem balanced ✅This boss connects the Codex Season 1 lore on to Atia’s Legacy, so we’re conserving its identify underneath wraps for now. What we are able to inform you: it’s huge, it’s ruthless, and it’s prepared to satisfy you.A second boss is in improvement. The mechanics are not like anything within the sport to this point, and the crew spent a whole lot of time crafting an enviornment atmosphere worthy of the battle. Right here’s a glimpse:we confirmed early footage in Entry #1. Since then? Bug-squashing mode. The Dagger that saved teleporting testers off the map nonetheless has its moments, however the chaos has been tamed considerably. Most weapon ability bugs are resolved, and the complete arsenal is approaching launch-readiness.Each weapon must have its personal playstyle. A distinct approach to battle. We’re shut.Final entry, we talked in regards to the shift from squad fight to single axie fight as one in all our hardest challenges. That shift is full. Your axie stands alone now.What adopted was a wholly new drawback: the Dungeon issue curve. Ten phases with escalating threats. Two modes (Informal and Hardcore).Getting this proper took dozens of iterations. Early inside runs had been both crushing gamers by stage 3 or too straightforward by stage 10. The goal: that feeling the place you recognize you are able to do it, the place each demise teaches you one thing, and the place wiping at stage 7 makes you wish to gear up and run it again.The numbers are practically closing. However as soon as the playtest goes reside, we’ll be watching the info and tuning in actual time.Right here’s one thing we took away from Playtest 1: focus issues. Testing too many issues directly muddies the suggestions and makes it more durable for each side to study.Playtest 2 is constructed round one factor: the PvE expertise with single axie fight. New bosses, new weapons, a brand new dungeon and at last, a brand new fight system. That alone is huge floor space to discover. So PvP is getting its personal devoted playtest!We’ve been working PvP internally, and there’s nonetheless work to do on the latency facet. In an motion fight system the place positioning and timing determine the end result, it has to really feel tight. We’d reasonably give PvP the highlight it deserves than squeeze it in as an afterthought.The excellent news: we’re concentrating on a shorter hole between playtests this time. If issues go in line with plan, the following one might land in weeks. No guarantees on actual timing, however we wish you again in as quickly as attainable.Whereas the Atia’s Legacy crew has been heads down, App.axie has been evolving. Most of that work traces again to at least one factor: bAXS.Implementing bAXS throughout each sport and ecosystem touchpoint is advanced. Every sport has its personal reward buildings, withdrawal flows, and edge instances. It takes precision. The rollout is transferring steadily.Newest milestone: Traditional is formally shifting its rewards to bAXS. In case you’ve been enjoying Traditional, the rewards you declare beginning subsequent week will probably be in bAXS. Subsequent season, you’ll earn bAXS as a substitute of AXS. Origins is subsequent in line, and that integration is actively underway.Season 0 was the take a look at run. Season 1 is the place it will get actual. Deeper development, higher rewards, and a totally new manner of sharing Lunacian lore that we’ve by no means tried earlier than.The largest change is the Mini Path system. Season 0 had a single linear monitor. Season 1 splits into three lore paths, every one telling a unique department of the story.While you open the Codex for the primary time, you gained’t leap straight into quests. You’ll select the order you wish to expertise the paths. Drag, drop, set your precedence. The order you select issues as a result of every path unlocks a novel set of perks and rewards as you progress.Every path is distinct. One path grants free rerolls in your day by day bounties (helpful if you happen to’re low on Fortune Slips). One other provides a brand new quest slot to your board so you’ll be able to full extra quests per day. Completely different paths unlock completely different methods for optimizing your Bounty Board grind.You may’ve seen a brand new foreign money within the screenshots: Spirit Clay. Fortunate Cash are gone. Every season now introduces its personal foreign money to maintain issues contemporary, and Spirit Clay feeds into the Black Kiln, the successor to the Ascendant Wellspring.Behind each clean launch sits a particularly messy testing spreadsheet. Ours is not any exception. The interior QA sheet for Codex Season 1 has surfaced some memorable points: mini paths that floated away as a substitute of reordering, perks that couldn’t calculate Grasp Quest possibilities, and reward claims that by no means stopped letting you declare. All caught. All fastened.Among the best elements of constructing this season has been working with the community-designed equipment. The concepts that got here out of the accent design contest had been robust, and several other had been so distinctive that the toughest half was sprucing them with out dropping what made them particular within the first place.Seeing creations from fellow Lunacians make it right into a reside product is a kind of moments that reminds us why we do that.Right here’s a sneak peek of the remainder of the equipment coming in Season 1:We’d like to share extra. Essentially the most we can provide you proper now’s this picture that Jihoz positively deliberate to share over the past Lunacian Lounge and is totally not a leek:…Stare at it. Take in it. Let it fill you with questions we can not but reply.The crew is constructing Terrariums in parallel with all the pieces else. However Codex Season 1 comes first, and we’re placing our full weight behind ensuring that launch lands properly. After Codex? Terrarium is the highest precedence.We’ll have extra to share when the time is correct.See you within the subsequent entry, Lunacians.🔗: Signal as much as play Atia’s Legacy🔗: Undertake an axie
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