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Interview: World of Warcraft Lead Composer On Making Of Midnight’s Human-Made Music

February 27, 2026
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World of Warcraft: Midnight launches subsequent week, however early entry begins later this night. Forward of the MMORPG’s anticipated enlargement, we sat down with World of Warcraft’s lead composer, Leo Kaliski, to be taught concerning the making of Midnight’s music and the way the workforce is flexing its inventive muscle with new instrumentation. Lastly, Kaliski counts himself fortunate to make human music in a world obsessive about generative AI. In your journey from composer’s assistant to steer composer, I am curious the way you’ve come to know the musical identification of World of Warcraft. What does it sound wish to you?A few of my understanding comes from being a fan of the sport; I’ve performed World of Warcraft since vanilla. It is a fairly broad and numerous musical identification. I labored on Diablo for just a few years […], and it has a a lot narrower musical identification. It’s extremely darkish [with] the 12-string guitar, the synths, and the reverse [effects]. There is a very clear musical language for Diablo. Warcraft may be very broad. The listing of issues that are not WoW is sort of shorter than what’s WoW. We do not use sawtooth dance synths. Stuff like that isn’t actually WoW. However a few years in the past, the reply would most likely have been, “We do not actually use guitar.” However then we did a Goblin Jazz patch that had a bunch of guitar on it, and developing in Midnight, there is a bunch of distorted guitar in a number of the zones, which wasn’t a factor prior to now. World of Warcraft’s sound is essentially dictated by the sport’s artwork. What’s the recreation asking us to do? It is about being within the background. We’re there to assist the gameplay and the story […] with out overstepping the boundaries, with out making it about us — except it is like a giant cinematic second. It is about being within the background, however looking for cool methods to do it.

Gentle and darkish are main themes in Midnight. How did you channel that overarching theme, and what was its position as you composed music for the enlargement’s new zones? The Gentle-versus-Void [theme] was a prime precedence once we first began engaged on the enlargement. These had been a number of the very early themes we labored on. The Gentle has a really particular theme, whereas the Void got here extra about from [looking at] Xal’atath’s military, The Devouring Host. We wrote these themes individually after which mixed them right into a battle observe that has the 2 weaving into one another. One thing nice about World of Warcraft is even when there may be an overarching story of Xal’atath’s assault, […] you go right into a zone, and there’s nonetheless a neighborhood story occurring. [Characters] have their very own native issues they’re coping with, and also you’re serving to them as a result of everybody being on the identical footing helps you win this greater struggle versus the Void. Had been there any challenges in incorporating new instrumentation kinds, just like the aforementioned distorted guitars, into what’s historically a really orchestral sound identification?You are proper. World of Warcraft is historically orchestral. The explanation the distorted guitar felt proper right here is that we’re utilizing it for the brand new zone, Voidstorm. It is within the void, and it has all these very indignant, aggressive beasts. [The zone] has this theme of predation: the sturdy consuming the weak to get stronger. And I bear in mind being on a zone tour with Voidstorm’s lead, they usually mentioned they had been making an attempt to make the zone really feel as steel as doable. And I used to be like, “That positive feels like distorted guitars to me.”So it began as an experiment […] and the problem grew to become, “How do you get it to mix into the background? How do you make it much less distracting for gamers?” We’ve made positive it has a superb quantity of reverb and that we’re not utilizing it too typically. 

We’re going again to the house of the Blood Elves, first created 20 years in the past, in Midnight. Is that legacy mirrored in your new work?The primary precedence was preserving these authentic themes as a lot as doable. There’s numerous love for the unique Blood Elf music, and we did not need to erase that with utterly new music. So There are just a few items of music in Midnight that straight quote the unique materials with a brand new coat of paint. It’s increased constancy as a result of we will file higher-quality stuff now than we did again then. However then there’s music that is extra of an evolution, the place we use the identical instrumentation — Blood Elves are all concerning the solo cello and the harp — however we’re in a roundabout way quoting authentic themes. It nonetheless feels associated and in the identical pocket. There are items the place it is solo violin as an alternative of solo cello, so it nonetheless feels related, but it surely’s a bit brighter and fewer melancholy. And that’s as a result of the zone has modified. It isn’t the identical zone because it was again then, they usually’re not the identical tradition. They’ve progressed as folks. The scar down the center [of the zone] is gone. The Ghostlands are gone. [Quel’Thalas] is way greener and extra vibrant. It made sense to honor the unique themes whereas additionally making them brighter and greater.Which devices did you attain for when composing music for Harandar? The brand new zone appears untamed and steeped in thriller.That one had fairly a little bit of exploration to start out with. [The Haranir] are an all-new tradition, an all-new race. However they’re additionally not completely alien and international to WoW. They really feel much like [elves and trolls], in a approach. So it would not have made sense to do one thing that was a whole departure from that. Early on, there was numerous dialogue with Chris Metzen and different story folks [to learn] what the Haranir are about. […] They’re very defensive and will be aggressive and primal. They do not like outsiders. However when you earn their belief, they’re very form folks. We tried to discover a approach to incorporate these parts. Trying on the artwork, there are huge mushrooms and bioluminescent areas. I did a primary move at exploring the music, and it was coming alongside. A few of it felt proper: the bowed textures, the percussion, and pluck sounds. It nonetheless wasn’t fairly proper, so I handed it off to one in all our composers, Adam Burgess, who has at all times been good at non-orchestral music. He keyed in on this vocal [style], which is tremendous cool, and it’s not one we’ve actually used rather a lot in World of Warcraft. It options chants and pockets [of] vocal interjections. Much less of a singing a melody. It feels extra primal, […] virtually like utilizing a voice as an instrument reasonably than somebody performing. And it was precisely what the zone wanted to make it really feel alive and to make the [Haranir] tradition really feel properly represented. You possibly can virtually think about the voices [in the track] are them. […] That is one of many secret sauces of World of Warcraft: we’re not a one-person workforce. Because the lead, I am not dictating what one thing ought to sound like. It is about giving the correct task to the correct individual and letting them specific themselves. 9 composers contributed to this enlargement, every with their very own voice. That type of melting pot is what makes the soundtrack so particular.

Tech firms are hellbent on disrupting each trade with the rise of generative AI. How has this second in time affected your expertise as a seasoned composer working in video video games? I really feel fortunate that AI in music nonetheless feels fairly a approach off. Typically you take a look at AI pictures, and in case you do not look intently, you won’t know it is AI. Music isn’t there but. Normally, you hear it, and also you immediately know one thing isn’t proper about it, or the constancy isn’t there. So in some methods, it isn’t as prime of thoughts because it most likely is for different artists. I feel we right here at Blizzard really feel very fortunate and glad that we’re not utilizing generative AI. We’re simply writing what we predict is cool, and are glad to try this. That is my stance.



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Tags: ComposerHumanMadeInterviewleadmakingMidnightsMusicWarcraftWorld
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