If you happen to’re not up in your South Korean popular culture, there is a first rate probability you might need been a bit of shocked to see a musclebound bipedal rooster take centre stage when writer Krafton unveiled Challenge Windless earlier this yr. However should you’re already conversant in writer Lee Youngdo’s wildly standard (in South Korea, no less than) excessive fantasy collection The Hen That Drinks Tears, it in all probability made much more sense. That lack of worldwide familiarity with Challenge Windless’ supply materials is one thing Krafton is all too conscious of, and one thing it is desperate to treatment. Which is why – regardless of Windless seemingly nonetheless being a way off – I just lately discovered myself having a chat with undertaking lead and veteran Far Cry collection director Patrik Méthé to search out out extra.
Windless just isn’t – regardless of having its origins in a massively standard excessive fantasy collection that is but to interrupt the west – the “Korean Witcher”. But that is how the undertaking first caught Méthé’s eye after he left Ubisoft. “It is a lengthy story, he explains. “It was purely a basic case of somebody poking me on LinkedIn… and there was a hyperlink within the contact… and it introduced me to an article [which said] one thing like, ‘The creator of PUBG is seeking to do the Korean Witcher’, and for me, it was like, ‘Whoa, okay. I am very eager about that.'”
Watch on YouTubeProject Windless reveal trailer.
Because it occurred, these press comparisons had been a bit of untimely. Méthé finally realized that whereas Krafton had secured the rights to The Hen That Drinks Tears collection (the writer’s CEO is reportedly an enormous fan) the particular path of the undertaking had but to be decided. “Principally,” Méthé explains, “Krafton launched [the Montreal studio where he now works] as a result of they needed our experience… They had been like, look, we’ve this IP – what are you able to do to carry it into the Western world, realizing that in Korea, it is already very well-known? What are you able to do to carry it to as many individuals as potential, so that everybody discovers this unbelievable universe?” And from there, Methe and his workforce got “lots of freedom” to form the sport.
This might be Methe’s first encounter with The Hen That Drinks Tears; a collection that, having now learn a “very tough” in-house English model, he calls, “so removed from the tropes that we all know from extra Western tradition” and “contemporary.” And as to how that may translate to a online game, the workforce “thought of totally different approaches,” he explains, however the resolution to deal with the collection’ bird-like race, often known as the Rekon, took place surprisingly organically. “On the time [we were brainstorming],” Méthé continues, “the studio was very, very younger. So each week we had been interviewing candidates to affix the journey. And we had totally different books, idea artwork concerning the novel… and each time a candidate would come, they might take a look at the e book, and take a look at a number of the characters of the story, and they might say, ‘It doesn’t matter what, I hope I can play this character’. And it was a Rekon, everybody was actually intrigued by this enormous, half-bird humanoid, so it helped us refine [our angle]. There was one very mythic [Rekon] within the universe… in order that’s the place we slowly however absolutely began to lean towards this concept.”
Picture credit score: Krafton
Formally, Challenge Windless is an open-world journey with “one-versus-many fight fantasy”, and its debut trailer instantly drew comparability with the likes of God of Battle and Dynasty Warriors. However Méthé says that whereas he can “perceive” how folks might need reached that conclusion, he nonetheless feels “that we’re very totally different from these video games”. And one main differentiator is that reality Challenge Windless is “a recreation about battle” and “not simply [as] set-dressing”.
“For us,” Méthé explains, “it is a part of the economic system of the sport. Each motion that you will do, each motion that you simply will not do, will have an effect on the result of what is going on on on-screen. And you’re very, very highly effective as a Rekon [but] you will nonetheless want the assistance of different folks. So it is the common want of serving to one another and creating these alliances that may aid you prevail.”
And greater than that, gamers “are creating [their] personal fantasy.” Challenge Windless’ protagonist, the Hero King, is not simply robust, he is the “mightiest of all of them” and so the workforce is taking part in into the “notion of being a fantasy”. 1000 years after his time, the Hero King stays the stuff of legend, however “all the things that he did, and the order through which he did it’s unknown”. This permits Challenge Windless to present gamers “as a lot freedom and liberty as in open world video games, however all of that whereas having enormous impression and having to face enormous armies such as you see in different varieties of video games.”
Picture credit score: Krafton
After which there’s the Hero King’s inherent power. If you’re taking part in somebody who’s the “mightiest”, says Méthé, “it is a actually totally different mindset. So the primary time you are taking the controller and also you begin to flip the nook and also you see 100 models dashing at you, your reflex is to again up a bit, and then you definitely realise, ‘Oh no, okay, I am a legend.’ Which is not to say you’ll be able to’t turn out to be extra of a legend. “You will nonetheless have your development,” explains Méthé. “You will nonetheless unlock new skills, new gear. However the primary distinction is that, proper from the get go, you’ll be able to tackle 30 enemies without delay, and it isn’t such an enormous problem.” All of this collectively, says Méthé, creates “a mixture we have by no means seen – no less than I’ve by no means performed that type of recreation the place the mixture of these elements creates that feeling.”
As for the type of rhythm gamers can anticipate from Challenge Windless’ motion, Méthé is barely prepared to share a bit of proper now. “I do not wish to spoil an excessive amount of at this level,” he says, “however as soon as once more, for us, respecting the notion of a real world at battle is essential. So there’s the [reptilian] Nhaga military that is invaded the place… and at first you are fairly alone, as a result of the military [has] succeeded at overwhelming the people and… a couple of of the Rekon. And it is as much as you to determine, okay, what do I do? If I’m going to the east, I do know there was once a tower in that path. Perhaps I can discover an ally over there. There was once an enormous human settlement… Perhaps I’ll go there, as a result of [their] catapult may assist me in a while, and every participant will then work out and create and carve their very own journey, to search out one of the simplest ways to repel – or no less than to attempt to repel – the enemy military.”
As a veteran director on Ubisoft’s Far Cry collection, Méthé does, in fact, know his means round an open-world recreation, and I ask him how his expertise helps form Challenge Windless. For him, it isn’t nearly realizing what to do in an open-world recreation, however what to not do too. “So one factor we’re discussing each week,” he elaborates, “[is] we wish to ensure that nothing is imposed on the participant. We do not need a guidelines. We create the world, we create the context – the battle is occurring – and we wish to let the participant be as free as potential whereas doing that.” However past that, Méthé says it is also essential to make gamers care. “And to care,” he continues, “implies that the protagonist, their motivation, must resonate with you as a participant. But additionally it means the antagonist must be somebody that you simply like to hate. And people are the 2 parts I’d say we’re all the time protecting in thoughts and dealing on.”
Picture credit score: Krafton
How all it will come collectively in the long run? It might be some time earlier than we discover out. Challenge Windless (formally only a codename at current) has been in growth for “a couple of years” and is presently “someplace between conception and alpha”, or “pre-alpha” as Méthé places it. Even so the workforce is “tremendous proud” of the general public reception to Windless’ debut trailer. “We’re a mixture of veterans and other people engaged on their first recreation,” he explains. “So for me it was virtually emotional to see the response of a few of our members, and realise, wow, it is the primary time that they are seeing [this], as a result of on the finish of the day, we do that job [to create emotions among players]. And we acquired lots of [positive] feelings following the discharge, so we could not be extra glad.”
After we’ll see extra of Challenge Windless is unclear, however for these eager about its origins, The Hen That Drinks Tears’ English translation releases this June.


















