In her first main interview as Microsoft’s new gaming chief, Asha Sharma mentioned that “nice video games” should ship emotional resonance and a definite artistic voice, whereas making clear that she has “no tolerance for unhealthy AI.” Stepping in after Phil Spencer’s retirement, she’s pledging consistency, group belief, and a human-first method to storytelling as Xbox enters a brand new period. Selection experiences: Sharma was fast in laying out her high priorities for Microsoft Gaming in an inside memo saying her promotion, noting “nice video games,” “the return of Xbox” and the “way forward for play” as her three principal commitments to the gaming group. So first, what makes a fantastic recreation for Sharma, whose roles previous to CoreAI embrace high positions at Instacart and Meta? The brand new Microsoft Gaming CEO tells Selection it is all about video games with “deep emotional resonance” and “a definite viewpoint.” She desires to develop tales that make gamers “really feel one thing,” just like the type of emotions Campo Santo’s 2016 first-person thriller “Firewatch” elicited in her.
Sharma takes on the mantle as head of the main competitor to Sony’s PlayStation and Nintendo understanding full effectively she’s coming into the function as an outsider to the bigger gaming group and has “loads to study” nonetheless. However Sharma says she’s acquired a dedication to “being grounded in what the group is telling us.” “I am coming into gaming as a platform builder,” Sharma mentioned, including that her purpose is to “earn the best to be trusted by gamers and builders” and present the fanbase that “consistency” over time. In her interview with Selection, Sharma acknowledged the tumultuous state of the gaming business, referencing Matthew Ball’s current State of Video Gaming in 2026 report as proof that the bigger “transformation” of the sector is “defending what we consider in whereas remaining open-minded in regards to the future.”
Attributable to her sturdy background in AI, preliminary reactions to Sharma’s appointment have raised issues about what her particular views are on using generative AI in recreation growth. Sharma says her stance is easy: she has “no tolerance for unhealthy AI.” “AI has lengthy been a part of gaming and can proceed to be,” Sharma mentioned, noting that gaming wants new “progress engines,” however that “nice tales are created by people.”


















