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“The launcher sucks, let’s call it what it is,” Epic Game Store boss says, promising a year of big improvements to speed, new “forum-type” social features, more

February 3, 2026
in ESports
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Epic has launched its normal stream of annual stats for the Epic Video games Retailer, together with an enormous enhance in third-party spending and a affirmation of a notable drop in Fortnite playtime. However alongside that the publisher-developer, engine-maker and storefront proprietor can also be promising some main enhancements to the oft-maligned retailer itself.
The headline enhancements come within the type of a lot better velocity, extra options – noticeably social ones from participant to participant – and a cross-platform library between your PC and your cell phone.
“Now we have loads of issues we have to repair,” admitted Epic Video games Retailer vp and basic supervisor Steven Allison mentioned, throughout an interview with Eurogamer. “Now we have wanted to repair them for years. We have been actually targeted on developer tooling and all of the issues we do there. However final 12 months, we lastly began to level extra of our sources in the direction of participant expertise stuff, all of the issues that our gamers have wanted, wished, and all critics rightfully take us to activity on.
“We received loads of stuff out the door final 12 months, and this 12 months goes to be most likely the very best 12 months for that stuff on the ‘large rocks’. And the large rocks are: the launcher sucks. Let’s name it what it’s. It is actually sluggish,” he continued.
“It makes calls to our back-end providers to refresh each time you click on round, and relying in your connection, you may have to attend a pair seconds. And that simply does not really feel good, particularly when individuals are evaluating and contrasting and twin utilizing one that does not try this.”
Work on the structure began in November 2025, he says, and is making “nice progress. We’re principally pulling the center out, placing new guts in.” These velocity enhancements ought to seem for gamers round Could or June, based on Allison, and Epic’s official press launch states “this summer season”.
“It ought to begin to really feel good, be quicker and other people be like, ‘Holy shit. It does not suck a lot.’ And that will likely be a win for us.”
It was a reasonably candid acknowledgement from Allison, who appears nicely conscious of the criticisms Epic has confronted for its consumer expertise. One other of these, within the Epic Video games Retailer’s lack of performance in comparison with its fundamental rivals corresponding to Steam, can also be now lastly being addressed. He went on, “Now we have no social framework within the retailer, like different shops – even console platforms – [which] have the power to speak with your mates, and we simply form of stripped that out throughout Covid and by no means introduced it again.”
Consequently, Epic is ready to deliver ‘neighborhood areas’ to the Epic Video games Retailer, including avatars, participant profiles and personal messaging to cross-platform textual content chat, and including voice chat and recreation unbiased events from Q2 this 12 months (Allison famous that is coming in Could, to be exact). A cross-platform library will come within the autumn, together with new ‘library administration’ performance, region-specific storefronts, and a launch of the shop on iOS in Japan in March and Brazil in June.
All this marks the primary correct step in the direction of addressing a few of the many player-facing points which have been raised by customers through the years, from these missing social capabilities to wider neighborhood options corresponding to consumer critiques. Yet another that is set to reach per Allison, that ought to go down particularly nicely amongst web customers of a particular age lacking the bygone period of static, non-instant-messaging communication: “a form of forum-type expertise,” as he put it, which is ready to reach in take a look at type later this 12 months.
The prevailing query at this level is: what’s taken the corporate, under no circumstances brief on sources, so lengthy to tug these seemingly foundational options collectively?
Allison’s reply was that it was “a two-sided market,” and “tremendous sophisticated and arduous” at first, as the shop’s sheer variety of customers on launch – roughly 30m customers within the first 14 months – meant primarily specializing in the developer facet. “We have to get builders within the door, they don’t seem to be going to cope with a again finish the place now we have to do the whole lot manually with them,” and so “we actually targeted on that as a result of free video games was so highly effective at first,” as an incentive to get the gamers to match the builders.
The shop itself, Allison is eager to say throughout our dialog, was in the end launched because the “tip of the spear” for getting builders to a a lot greater income share of 88 % to 12 %, vs. Steam’s notorious 30 % lower (one thing at the moment the topic of a £656m shopper lawsuit right here within the UK).
“It is not that we ignored it,” Allison mentioned, “however we needed to get out of the tremendous guide onboarding of vital titles. We needed to construct the instruments for self-publishing, and that took us, like, nearly three years. It was a serious focus of our engineering.”
On the similar time, Allison appeared very a lot cognizant of the problems gamers have had with the storefront. Now, the corporate is spending “the vast majority of our engineering time, focus and capability on participant going through options that we all know now we have to get to,” he mentioned.
“The criticism is all truthful…” he continued. Citing a very blunt subreddit. “r/fuckepic – there are folks that really feel that method, and we respect that. However we all know the gamers are going to be glad when these options present up, and we simply gotta knock them out.
“And so I hope, like, two years from now, we’re not likely having this dialog anymore. The multi platform stuff is cool, the social stuff possibly is healthier than anybody’s doing.” The aim, inside that interval, is that Epic is not “in a deficiency [compared] to anticipated options.”
“We’re making an attempt to assault all the large buckets of issues which are truthful criticisms, and now we have to do the work. We simply should do the work.”



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