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Opinion: Metroid Prime 4 Does This One Thing Better Than Any Other Nintendo Game

January 11, 2026
in Featured News
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The Prime video games are completely different than customary action-focused FPSs and as an alternative give attention to exploring. Additionally they characteristic a lock-on much like the Zelda sequence. I’d have by no means even tried enjoying Prime 4 if not for that. The controls would nonetheless must be remapped in my Swap 2’s system settings so I may faucet the capturing and soar buttons whereas nonetheless holding the lock-on, although.
Picture: Zion Grassl / Nintendo Life
I started hatching my plan of assault whereas downloading my brother’s digital recreation card onto my system. What I got here up with was transferring the lock-on to ‘A’ so I may soar with ‘B’ and shoot the facility beam and missiles with ‘X’ and ‘Y’, respectively.
I didn’t have to do this, although. Did I magically regain motion I’ve been with out for over 15 years? No, one thing much more unlikely occurred: a Nintendo-developed recreation had in-game remapping.
It may not sound like a lot, however the distinction between altering remaps on the system degree and doing it in-game is large. This meant I didn’t should delete one among my saved layouts (you solely get 5 per controller) or take care of button prompts that contradicted my remaps. I can’t let you know what number of occasions I failed taming horses in BOTW and TOTK due to the button immediate tricking me into urgent ‘L’ once I remapped that enter to ‘ZL’.
Prime 4 additionally separates management schemes for the morph ball and Vi-O-La, in order that they may very well be remapped independently. That’s one other factor that doesn’t sound like a giant deal however really is. Think about how annoying it will be having to alter the controls each time Samus morph-balled or jumped on her bike. Even serious about that’s giving me a migraine.
Photos: Hilliard Hendrix
So after remapping the whole lot to my liking and a few trial and error with the digital camera and reticle controls (I settled on twin stick plus gyro), I set off for journey. I swallowed my satisfaction and performed on informal mode which did some heavy lifting whereas I constructed up my vitality tank assortment. My progress took off after the preliminary struggles and I cleared the sport proper beneath 16 hours. I most likely would have crushed it an hour faster if Myles had simply advised me the place Tokabi was within the desert. The one time I wished some route on the place to go and I bought nothing. What a dork.
A thought occurred to me whereas watching the credit: Do I feel Prime 4’s inclusion of in-game remapping will result in it being in different Nintendo-developed video games? It wasn’t in Prime Remastered, in order that they should be rethinking the matter. Proper?
The reply is clearly no. This was simply Retro Studios performing by itself. No different recreation developed by some other Nintendo-owned studio could have it throughout the Swap 2’s lifetime. You may assume that’s a reasonably daring assertion however high-ranking Nintendo officers have made it clear they aren’t going to do it. Learn this forwards and backwards from Jason Schreier’s interview with the grasp of the Zelda franchise, Eiji Aonuma, from 2019:

Aonuma: When now we have a button association, we very a lot put thought into how we do it, as a result of there’s a selected means we would like gamers to really feel. In some methods, if we freely let gamers do customizations on key assignments and such, I really feel like we’re letting go of our duty as a developer by simply sort of handing the whole lot over to the customers. We have now one thing in thoughts for everyone once we play the sport, in order that’s what we hope gamers expertise and revel in as properly. However we perceive additionally that gamers have a want at no cost customization.
Schreier: Additionally, bodily disabled gamers may not be capable of play the best way builders meant.
Aonuma: Positively, that’s an excellent level, and that’s one thing we’ll have in mind going ahead, serious about that.

So Aonuma-san thought of it after which determined to not embody a remapping choice within the two Zeldas launched after this interview, Tears of the Kingdom and Echoes of Knowledge. He didn’t even enable it in Age of Calamity or Age of Imprisonment! The dearth of it in Age of Imprisonment is extremely damning, as you possibly can remap the controls in Hearth Emblem Warriors: Three Hopes, which was inbuilt the very same engine (Koei Tecmo’s Katana Engine) three years prior.
Photos: Nintendo, Nintendo Life
Aonuma-san has since been promoted from Deputy Supervisor to Senior Officer at Nintendo EPD (dwelling of Nintendo’s software program growth teams), which implies his perception that builders shouldn’t enable gamers to remap their controls in-game is probably going echoed all through each staff there. Metroid Prime 4’s growth was solely “overseen” by Manufacturing Group 6, which maybe explains why Retro was in a position to get away with it.
Why Nintendo’s management is so bizarre about accessibility options when their friends do embody them is past me. Sony and Microsoft wouldn’t make video games extra accessible until the trouble to take action was worthwhile. You’d assume the corporate main the cost on larger recreation costs would know that.
This isn’t about cash for Nintendo, although; it apparently is one among its core design philosophies. Retro Studios’ efforts in Metroid Prime 4: Past show it’s a dumb superb. The staff’s inclusion of extremely fundamental accessibility options in Prime 4 didn’t negatively have an effect on the gameplay in any respect. It was no completely different than some other Prime recreation in that regard. The precise errors Retro made had been the momentum-killing open world, straight-as-an-arrow degree design, and unhealthy writing. None of these had been associated to creating the sport extra accessible, plus, in response to a latest Famitsu interview, the open-world concept may need been pressured on Retro.
Picture: Hilliard Hendrix
It makes me virtually unhappy that probably the most accessible Nintendo recreation I’ve performed ended up being disappointing. An actual monkeypaw state of affairs to your boy. On high of that, Retro’s subsequent authentic recreation could not launch this decade primarily based on how lengthy it took to ship Prime 4. We aren’t going to see one other Nintendo recreation with worthwhile accessibility options till then.
That’s not going to maintain me from shopping for almost the whole lot Nintendo places out, as a result of it’s had its hooks in me since I used to be a bit child, however its option to be this fashion will get extra irritating by the day.



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Tags: AccessibilityFeaturesgameMetroidNintendoOpinionPrime
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