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Why collectibles matter and how pins “explore details of the Candy Crush world”

November 27, 2025
in Mobile
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Crush & Inform’s third episode options Sweet Crush senior narrative designer Catt Mott, who talks about in-game collectible pins.
We take a deeper dive into crafting pins and why they matter in a title like Sweet Crush.

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King’s vodcast-style collection Crush & Inform continues to focus on design parts behind Sweet Crush Saga and the folks concerned within the match-3 large’s success.
At the moment’s episode focuses on Sweet Crush pins, an in-game collectible system the place followers earn real looking digital pins whereas taking part in.
For a deeper dive into the world of collectibles, the historical past of pins, and why they matter in a title like Sweet Crush, we communicate with the sport’s senior narrative designer Catt Mott.
“Sweet Crush pins are a collectible system inside the sport the place gamers can earn small digital enamel pins. They really feel like actual enamel pins, however throughout the Sweet Crush world,” they clarify.
“Gamers see their whole assortment in a devoted Pins tab. It reveals the pins they’ve and those they’re nonetheless lacking. Though the pins should not customisable but, the gathering itself turns into a second of pleasure for gamers who need to full an entire set.”

Mott’s favorite pins

Invention and worth
Within the context of Sweet Crush’s 13-year historical past, its pin system is a comparatively new invention.
The collectible was launched in 2023 following a protracted interval of ideation and testing, from animations and sound design to how pins ought to be built-in. The latter facet meant taking a look at how gamers ought to be awarded with pin packs, the place they might view their collections, and what number of pins ought to be in every set.
“Pins give the workforce and our gamers an opportunity to discover particulars of the Sweet Crush world and its characters.”Catt Mott
“The workforce knew gamers love celebrating their progress and wished one thing that felt distinctive to the sport moderately than going with playing cards or stickers. Many ideas had been explored, together with embroidered patches, collectible figurines and even snow globes, earlier than the workforce landed on enamel pins as essentially the most fascinating and enjoyable selection,” Mott shares.
“Pins had been a totally new sort of collectible for Sweet Crush Saga, so the workforce hung out validating each a part of the system.”
Mott notes that in their preliminary conception, the artwork workforce and narrative designers spent a whole bunch of hours exploring how the digital equivalents of actual pins ought to feel and look.
“As a result of enamel pin particulars have to be easy, clear and immediately recognisable, the workforce labored via many rounds of iteration from the earliest thought to launch.”

Contemplating this time funding, we ask how vital collectibles actually are for a sport like Sweet Crush, the place gamers have already got 1000’s of match-3 puzzles to finish and have completed so for a few years earlier than pins had been launched. Mott solutions that collectibles “enchantment to each sort of participant”.
They counsel Sweet Crush’s extra challenge-oriented gamers benefit from the race to finish a set inside its restricted interval of availability, whereas others discover gathering the rigorously crafted designs a extra “meditative” expertise. Every set has its personal theme and lasts for round 60 days, which Mott believes “provides focus with out including strain”.
“Individuals instantly started sharing screenshots of their collections on-line. Lengthy-time gamers handled pins as achievements that represented mastery, whereas newer gamers loved discovering one thing enjoyable and sudden.”

Moreover, every set gives varied rewards – with a grand prize for many who full the complete assortment and smaller rewards when incomes teams of pins alongside the best way.
If gamers get a reproduction pin, they are often transformed into ‘pin factors’ which may then be spent on treasure chests containing gadgets like boosters, feeding again into the primary gameplay loop.
Mott provides that the biggest treasure chest additionally ensures at the least one new pin the participant doesn’t but have.
Teamwork makes the pins work
From the start, creating pins has been a joint effort between many Sweet Crush departments, together with artwork, narrative design, reside ops, sport design, UX, UI, audio, and product. In the end, they purpose to supply one thing “enjoyable and thrilling” for all sorts of Sweet Crush participant with out “including an excessive amount of friction to the sport expertise”.
“Many ideas had been explored, together with embroidered patches, collectible figurines and even snow globes, earlier than the workforce landed on enamel pins.”Catt Mott
Two years on from their introduction, groups nonetheless work collectively intently to make sure every set of pins has a cohesive theme and is straightforward to grasp “whereas nonetheless feeling particular”.
Mott notes how narrative designers give you ideas, and the way artists undergo iterations of designs to create art work which balances realism and ease for cell display shows.
In the meantime, translators give you a whole bunch of names for the pins in additional than twenty languages, and the design and product groups implement every thing in-game while making certain the pins work appropriately with each different characteristic.

“Pins give the workforce and our gamers an opportunity to discover particulars of the Sweet Crush world and its characters, like taking a peek into the Sweet City Museum, for instance,” provides Mott.
Sure themes present Sweet Crush’s characters in distinctive eventualities, just like the Sizzling Fudge Springs set which depicts them on a spa break, or the Profession Swap set the place they’re seen making an attempt out new jobs. These are amongst Mott’s private favourites, in addition to the Superb Azulejos set impressed by Iberian tile work.
Then different themes observe the real-world seasons, such because the Journey Adventures pin assortment this summer season. This set showcased what the Sweet Crush characters would possibly do on vacation.
“The upcoming Winter Wonders reveals some occasions and actions that happen in Sweet City throughout the winter months,” Mott teases.
Total, gamers’ response to pins has been “extraordinarily optimistic”.
Seeing gamers showcase their accomplished units on-line has confirmed to the King workforce that this collectible characteristic is resonating, “connecting with many various kinds of Sweet Crush gamers”.
Alongside Crush & Inform’s second episode, we spoke with software program engineer Tobi Ibikunle about Saga Adventures.



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Tags: CandyCandy CrushCatt MottCollectiblesCrushCrush & TelldetailsengagementExploreInterviewKingMatterpinsWorld
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