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The Borderlands 4 PC Performance Fiasco, Explained – Kotaku

September 15, 2025
in Featured News
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Borderlands 4 launched final week to large numbers and principally optimistic opinions on Steam. However there’s been loads of chatter and debate on-line concerning the looter shooter’s efficiency. Some gamers aren’t glad that Borderlands 4 seemingly requires DLSS and body technology to run decently, even on the highest-end {hardware}. In the meantime, Gearbox co-founder and CEO Randy Pitchford has defended the sport’s efficiency, calling it “fairly rattling optimum,” and urged individuals want to make use of the “instruments” offered by the studio and settle for some trade-offs. On PC, many video games can make the most of real-time upscaling tech, like Nvidia’s DLSS and AMD’s FSR. Nvidia and others have additionally created instruments that enable your GPU to fill within the gaps between actual frames rendered by the sport with frames generated utilizing deep studying tech. When this type of tech was first launched about six years in the past or so, gamers complained that DLSS and different instruments made video games look blurry, even when it led to some efficiency boosts. As DLSS and comparable tech have improved, the pictures produced appeared have higher and higher. Right now, DLSS 4.0 can produce some actually sharp-looking frames and supply some large efficiency good points, assuming you may have a strong sufficient video card. However some, myself included, have began to develop involved that studios are constructing video games round DLSS and different comparable tech, and aren’t optimizing them in the way in which devs did prior to now. When DLSS was launched, it felt like an ideal device for avid gamers who had a barely older card however nonetheless needed to play a more recent recreation. It will allow them to squeeze out a bit extra efficiency with out shelling out for an expensive improve. Now it looks as if newer video games working on extra superior engines require customers to activate DLSS and body gen to play. And so enters Borderlands 4, a recreation that has discovered itself on the heart of this heated debate.

Shortly after Borderlands 4 launched, gamers on PC started to complain that the sport didn’t run very nicely. Gearbox responded with some updates that, at the least in my expertise with the sport on PC, helped a bit. The corporate additionally launched a information from Nvidia for the way to optimize the sport primarily based in your GPU and settings. And whereas that helped some attain higher efficiency on PC, many others, myself included, had been struggling to get the sport to run nicely on highly effective {hardware}. I’m rocking a 5080, and even enjoying the sport at 1080p on medium settings led to tons of FPS drops, even whereas making an attempt to play at 60FPS. That every one modified after I did as Gearbox and Nvidia recommend and turned on DLSS and body gen. Now, I can run Borderlands 4 at a principally locked 120 with most settings set to excessive and medium. It seems good and performs superb, however many aren’t okay with a recreation in 2025 being unable to run on high-end {hardware} with out some upscaling help. Not serving to issues is the truth that Randy Pitchford posted, as a part of a latest and prolonged thread on Twitter, that folks ought to use DLSS as a result of it’s “nice” and added: “The sport was constructed to reap the benefits of it.” That, and a unique a part of the thread claiming it was acceptable for devs to deal with “default settings” reaching solely 30FPS, didn’t go over nicely with loads of PC avid gamers who particularly purchase new elements and improve their rigs to realize excessive framerates at excessive resolutions. For a lot of, Pitchford’s declare that Borderlands 4 was developed to “take benefit” of DLSS was him confirming that it was constructed with the idea that the majority customers would use DLSS. And that, to some, sounds quite a bit like the sport wasn’t correctly optimized to run with out assist from DLSS and body technology.

Whereas I do agree that newer DLSS and body gen instruments are highly effective and spectacular, it feels bizarre that Borderlands 4, together with different video games like Alan Wake 2, demand that even customers with the highest-end {hardware} lean on upscaling tech to play at first rate settings and traditionally fashionable framerates like 120. In a latest video, the tech specialists over at Digital Foundry weren’t impressed with Borderlands 4 on PC, with one even saying: “[Borderlands 4] does appear to be working worse than common for an Unreal Engine 5 recreation. It’s under the place it looks as if it needs to be given how different video games utilizing this engine carry out.” Pitchford has promised on Twitter that extra updates are coming, together with some extra enhancements to how the sport runs on PC. He’s additionally been spending loads of time on-line serving to individuals enhance how Borderlands 4 runs and claiming that efficiency points usually are not as widespread as some would possibly make you imagine. Personally, I simply miss when video games may run on a high-end laptop filled with highly effective {hardware} with no need 4 totally different upscaling instruments. And it appears I’m not alone.



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Tags: BorderlandsBorderlands 4DLSSExplainedFiascoKotakuPerformanceRandy Pitchford
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