July 2025 was Conflict Royale’s most profitable month since 2017, at $77 million in participant spending.
The title outearned Brawl Stars and Conflict of Clans mixed final month.
Supercell overhauled varied sport options this spring.
Conflict Royale’s rebound took three consecutive development months to take off, versus 4 months for Brawl Stars.
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Conflict Royale is presently Supercell’s best-performing sport, attaining income heights unseen from the title since 2017.
In keeping with AppMagic information, July 2025 was the sport’s most profitable month in nearly eight years at $77 million from gross participant spending between the App Retailer and Google Play. This marked a 50% enhance month-over-month and a 251% enhance year-over-year.
The title was already making a comeback with a post-pandemic report this June, and has solely continued to develop with its new sport mode Merge Techniques in July.
Conflict Royale seems to be having its ‘Brawl Stars second’, reinforcing Supercell’s current standing as one thing of a comeback king.
On a roll
Participant spending this July was at its highest degree since December 2017, when the title made $80.5m. Since then, it has spent the higher a part of a decade unable to surpass $70m in month-to-month spend, till now.
Conflict Royale generated $77m this July, greater than doubling Brawl Stars’ $37m and Conflict of Clans’ $33.6m for the month – and outearning each video games mixed.
Conflict Royale achieved this in its fifth consecutive month of development, which started this March and began constructing steam in April with overhauls to in-game programs.
The event staff purposely made modifications that may encourage extra day by day battles, enable gamers to give attention to their most well-liked modes, and “remove each barrier” in reward assortment.
‘Month 1’ signifies begin of resurgence: Sep 2023 for Brawl Stars and Mar 2025 for Conflict Royale
On this present development part, initially participant spending wasn’t exterior the usual vary for Conflict Royale. The rise in March was by 12% M/M and April grew by one other 14%, however Y/Y their modifications had been negligible. Might was when development turned extra important, up 66% M/M to $39.6m.
Brawl Stars’ revival took a considerably completely different kind. Slightly than snowballing, it spiked extra instantly with a 28% rise in September 2023, then slowed to only 16% development in October. Evaluating third-month development, Brawl Stars’ spending rose by simply 14% versus Conflict Royale’s 66%.
For Brawl Stars, it was the fourth consecutive month of development the place the rise turned extra important, up 69% in December 2023. In the end, its upward trajectory continued for 9 consecutive months, hitting a lifetime spending peak in Might 2024 at $106.3m.
Conflict Royale’s rebound hasn’t but rocketed it to a lifetime excessive, however it’s a post-pandemic report. Moreover, the title continues to see main month-to-month development and was the top-grossing Supercell title this July, beating the corporate’s six different international video games.
It must be famous that the estimates right here don’t replicate income by means of Supercell’s personal retailer. Between the App Retailer and Google Play, Conflict Royale accounted for 45% of all participant spending in Supercell video games final month.