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How Rollic scored a $100m hybridcasual hit by ideating 1,000 games a month

July 16, 2025
in Mobile
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Rollic vp of gaming Utku Erdinç talks shifting from hypercasual to hybridcasual.
Rollic requires fewer downloads to maintain recreation economies wholesome than it did two years in the past.
The studio has seen a “enormous enhance” in D90 retention and past.
Shade Block Jam has surpassed $100m in bookings, a report for Rollic’s catalogue.

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Istanbul-based cellular video games studio Rollic has achieved greater than two billion installs throughout tons of of video games in additional than 170 international locations since its formation in 2018.
From that publishing portfolio, no less than 10 titles have topped US App Retailer charts throughout a spread of classes like most-downloaded puzzle recreation, sports activities recreation, and cellular recreation total.
However the trade has advanced dramatically over these previous seven years and this Zynga subsidiary has wanted to adapt alongside the best way to maintain up with fashionable occasions.
Particularly, that’s meant a shift at Rollic from hypercasual to hybridcasual, which in flip led to the manufacturing of record-breaker Shade Block Jam – a recreation that is pushed in-app buy income to ranges beforehand unseen on the studio.
We converse with Rollic vp of gaming Utku Erdinç to debate this shifting technique, discover the position problem performs in Shade Block Jam’s success, and uncover how ideating “greater than a thousand video games a month” results in the very best recreation mechanics.
“For me, Shade Block Jam is a type of video games that expands the ceiling of what’s potential in cellular gaming,” Erdinç says.
“It proves that to have a considerable annual run charge, constructing advanced mechanics and experiences shouldn’t be obligatory. It proves the entry barrier for such video games may be completely different, so long as you ideate accurately in your viewers’s gameplay urge for food.”
Hybridcasual: Motivation, mechanics and monetisation
Erdinç’s position at Rollic sees him spearhead new recreation design, lead monetisation technique for publishing groups and work throughout reside service groups. He tells us that Rollic’s focus is on participant retention and all the time has been, whether or not in its earlier hypercasual days or immediately with hybridcasual.
“I might guess that within the historical past of cellular gaming, a really small variety of studios have skilled this a lot progress in just one and a half years.”Utku Erdinç
In line with Erdinç, he has aimed to maintain the corporate’s ideation construction unchanged after the style shift, believing that hybridcasual is “what you construct on high of an enticing core mechanic”. We ask how Erdinç defines the style.
“Frequent discussions round hybridcasual video games give attention to their advert and in-app purchases combination, so it is normally a dialogue of monetisation,” he solutions.
“For us, the hyper-to-hybridcasual transition was by no means a pure monetisation swap. If a core mechanic is accurately managed to drive consumer engagement and adoption, it’ll have higher long-term retention.
“Thus, a recreation can shift to a style with a powerful roadmap, and it is a illustration of what your core recreation mechanic is able to and what you construct on high of it.”

Erdinç means that Rollic’s motivations to make a hybridcasual transfer had been twofold: to give attention to lifetime worth versus price per set up and to faucet into the staff’s “eagerness” to construct greater video games.
“We all the time knew that promoting lifetime worth was very restricted due to its exponentially gradual progress after a sure level in a recreation’s life cycle. Thus, with ever-increasing CPIs, it was apparent that profitability would simply go decrease and decrease in every subsequent quarter, so we needed to goal greater lifetime values,” he expands.
That shift seems to be paying off. Erdinç highlights Rollic’s shrinking obtain dependency over the previous two years, as the corporate has come to require fewer new installs to maintain a recreation’s economic system in a wholesome situation. To Erdinç, that is “an important indicator”.
“The hybridcasual shift is paying off extraordinarily properly for Rollic.”Utku Erdinç
He additionally celebrates the corporate’s “enormous enhance” in D90 retention and past, as Rollic “works extraordinarily arduous on maintaining its current customers excited”.
“The hybridcasual shift is paying off extraordinarily properly for Rollic,” he says. “I might guess that within the historical past of cellular gaming, a really small variety of studios have skilled this a lot progress in solely one-and-a-half years.”
Captivation in color
As for the video games embodying this shift, the brand new king of Rollic’s catalogue is Shade Block Jam. This vibrant puzzler duties gamers with strategically sliding shapes round one another and in direction of matching doorways, clearing them from the display screen inside a time restrict.
It peaked at primary on the US App Retailer and has shortly damaged data as Rollic’s highest-earning recreation on an in-app buy foundation, with Erdinç confirming the title hit the $100 million bookings milestone in a brief time frame following its 2024 launch.
Complete earnings are even increased when together with advert income, although on this case, purchases do make up “a considerably greater share”.

Shade Block Jam additionally reached three million each day gamers after 4 months on app shops and Erdinç confirms that it has a wholesome, regular obtain stream with “stable 10% D90 long-term retention”.
Notably, lots of the recreation’s high-engaging gamers have already been enjoying different long-lived informal puzzlers for years, so Erdinç suggests they’ve come to Shade Block Jam on the lookout for one thing new.
“Shade Block Jam fulfilled that expectation,” he declares.
“We’re seeing the identical occasions in several video games rolling again and again, and we need to keep away from this.”Utku Erdinç
The sport options greater than 1,000 ranges and the event staff retains gamers engaged by new options and occasions each fortnight. This permits Rollic “to plan years of growth for Shade Block Jam”.
“We talk with our endgame gamers, and thus far, they love our new obstacles and the way the issue curve is shaping within the late recreation and plan to maintain this movement,” Erdinç shares.
“Now that the sport has a sure variety of ranges and obstacles to discover, we plan to reward degree completion much more by seasonal occasions, maintaining our gamers engaged with contemporary mechanics and boosting eagerness to finish a really arduous degree.”

However, it’s essential to Erdinç that new content material continues to be artistic – that it would not merely recycle previous concepts seen in different titles. To attain this, Rollic is planning to take the identical ideation strategy it makes use of for creating new recreation mechanics and apply that to in-game occasions too.
“We’re seeing the identical occasions in several video games rolling again and again, and we need to keep away from this,” he says.
“As Shade Block Jam’s launch is a milestone, I genuinely consider its reside ops administration may be one other milestone of how steady artistic characteristic releases can maintain driving downloads and a steady, worthwhile long-term income for this style.”
Erdinç additionally believes that it’s Shade Block Jam’s “distinctive and interesting core gameplay” that’s permitting it to monetise itself. He suggests the hybridcasual recreation advantages from its problem curve, and entertains the concept that it could be “the toughest puzzle recreation to ever scale this massive”.

“That is the fantastic thing about ideating greater than a thousand video games a month; we construct our means in direction of the very best core recreation mechanics.”
Shade Block Jam’s problem additionally feeds instantly into its monetisation, with each degree being potential to finish with out boosters – however the possibility is there for individuals who need to utilise them.
Evolving on
Lastly, Erdinç provides us a peek backstage at Rollic’s manufacturing technique, revealing that the corporate has key ideation strategies that it refines with its companions. These principally evolve from a core mechanic with potential for prime retention.
Rollic additionally appears for brand spanking new mechanics with higher long-term engagement, and exams tons of of prototypes month-to-month, making the staff “very assured” in whichever video games are finally developed additional.
“I consider its reside ops administration may be one other milestone of how steady artistic characteristic releases can maintain driving steady, worthwhile long-term income for this style.”Utku Erdinç
The studio is at present scaling two new hybridcasual logic video games referred to as Gap Individuals and Knit Out, and Erdinç teases some “very promising soft-launch video games” within the works. He additionally alludes to the event of a number of new ideas with authentic and licensed IP.
Although Erdinç doesn’t reveal what these IP could be – Rollic’s additionally labored on Barbie Merge Thriller – he hopes that the resultant video games will “broaden our viewers and attain”.
Within the meantime, Shade Block Jam is constant to thrive – a product of fixed ideation, a easy idea, and “much more freedom” than puzzle gamers are accustomed to.
Erdinç calls this yr’s success “a foregone conclusion” and feels the identical concerning the yr to come back, no matter these upcoming tasks could change into.



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Tags: 100mDevelopment StrategyGameshitHybrid CasualhybridcasualHypercasualideatingInterviewLive OpsMonetisationMonthPuzzleRollicscored
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