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Oblivion PS5 Finally Getting a Proper Update But There’s a Catch – PlayStation LifeStyle

July 10, 2025
in Playstation
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The Elder Scrolls IV: Oblivion is about to obtain its second main replace, which brings much-needed enhancements to PS5. Sadly, nonetheless, as was the case with the earlier replace, we’ll have to attend some time earlier than the patch releases on PS5. However the excellent news is, we’re getting new problem choices together with fixes.

Patch notes for subsequent huge Oblivion PS5 replace previewed

Bethesda has provided a preview of replace 1.2 on Steam, the place it’s out in beta. Whereas the patch “received’t roll out to all different platforms simply but” and we don’t have a launch date, take a look at an summary under:

SETTINGS CHANGES

We’ve added extra problem settings to permit gamers to additional tune their “Participant Fight Injury” & “Enemy Fight Injury”. Gamers can now choose from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Skilled”, and “Grasp” choices within the Gameplay menu. We hope the “Journeyman” setting, particularly, will act as a greater bridge between “Adept” and “Skilled” for gamers.

UI

Mounted map markers disappearing

Mounted lacking punctuation in Simplified Chinese language textual content

Mounted “Toggle All” button on Map display screen to work as a ‘Maintain’

Varied fixes to localized textual content

Mounted controller points in Spell making menu

Mounted menus being cropped incorrectly in 1280×1024

Mounted the inaccurate participant stance within the stock menu after quick journey

Mounted rebinding keys for Lock Choosing

Mounted keybinds not updating in AZERTY

Mounted gentle lock with controller in Enchanting menu

Mounted stats not updating when equipping enchanted objects

Mounted a personality pores and skin glitch when closing the stock menu

CRASHES

Mounted crashes that would happen whereas preventing Jyggalag

Mounted crashing when killing a paralyzed NPC with an arrow

Mounted crashing when paralyzing an already-paralyzed NPC

Mounted crashing in Spellmaking menu when quickly eradicating & implementing results

Mounted numerous GPU crashes

Mounted crashes that would happen throughout auto saves

AUDIO

Mounted underwater SFX persisting after leaving exiting water

Mounted lacking ambient SFX in Shivering Isles

QUESTS

Mounted NPCs floating after being knocked down throughout Priory of the 9 quest

Mounted crashing when getting into Flooded Mine throughout Closing Justice quest

Mounted pathing for Shaleez in Flooded Mine throughout Closing Justice quest

Mounted crashing when opening Gate to The Fringe throughout Retaking the Fringe quest

Mounted mages loading with out garments in Fort Ontus throughout The Necromancer’s Amulet quest

Mounted NPC pathing points in Gardens of Flesh and Bone throughout ‘By means of the Fringe of Insanity’ quest

Mounted lacking VFX in the course of the closing of the Nice Gate

Mounted Ilav Dralgoner’s lacking facial animation throughout ‘Saving Time Itself’ quest

Mounted Sir Thredet’s speech throughout ‘Umaril the Unfeathered’ quest

Mounted NPC pathing points throughout ‘Baiting the Lure’ quest

Mounted Obelisk Crystals spawning disconnected throughout ‘Baiting the Lure’ quest

Mounted crash at finish of ‘By means of a Nightmare, Darkly’ quest

Mounted wall crumbling in Malada throughout ‘Nothing You Can Possess’ quest

Mounted misaligned meals on the Fort Leyawiin County Corridor banquet throughout ‘Sanguine’ quest

Mounted a problem with visibility of ghosts throughout ‘Ghosts of Vitharn’

Mounted cutscene not enjoying throughout ‘Mild the Dragonfires’

Mounted lacking textures in Cropsford Campsite after ending ‘Goblin Bother’

PERFORMANCE

Mounted body charge drop in Deepscorn Hole

Mounted body charge drops in Black Rock Caverns

Mounted body charge drop between Skingrad and Skingrad Fort

Mounted body charge drop south of Bravil Fort courtyard

Decreased the frequency of hitches within the open world.

Common enhancements to border time in lots of places.

Optimize updating of character attachments.

Optimize rendering of water volumes within the open world.

Optimize gentle/shadow updates in a number of lairs.

Optimize waterfall particle FX and rendering.

Optimize the climate system.

Optimize character animation system.

GAMEPLAY

Mounted participant character peak scaling

Mounted armor objects hiding Argonian and Khajiit tails

Mounted gradual digital camera motion when initiating NPC dialogue

Mounted gentle lock when a participant with a excessive bounty goes to jail

Mounted Orrery animations

Mounted physics bug with floating necklaces

Mounted vampire sleeping animations

Mounted NPC beards not following facial animation.

Mounted ghost NPCs being utterly invisible

Mounted lacking animation when speaking to Shamada in Leyawiin

Mounted occasional very lengthy load instances when quick touring

Mounted lacking facial animation for Snak gra-Bura

Mounted falling unconscious in water stopping participant from getting up

Mounted NPCs dropping collision when swimming

Mounted NPCs stopping fight when participant is obstructing

Mounted feminine Dremora enamel clipping

Mounted gentle lock after selecting participant class

Mounted Amber weapons clipping in first individual view

Mounted vines clipping into columns

Mounted helmets clipping into participant character’s head

Mounted lacking textures on Daedric statues

Mounted duplicated pages between Oghma Infinium and Mysterium Xarxes

SYSTEM

Mounted flickering shadows when utilizing XeSS Upscaling

Mounted title correctly restarting after buying the Deluxe Improve on PC

Mounted settings correctly migrating between PC and XBOX

Mounted water disappearing after quick journey

Mounted cursor slowdown when enabling excessive body charge V-Sync

Mounted shaders not preloading as a consequence of cloud save replication

Mounted lengthy blackout throughout loading screens

Mounted climate VFX flashing whereas exterior

Mounted movement blur artifacts whereas within the Oblivion Aircraft

Mounted NPCs not obeying the Wait motion from the participant



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Tags: BethesdaCatchFinallyLifeStyleOblivionPlayStationProperPS5The Elder Scrolls IV: OblivionUpdateVideo Game News
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