On this cowl story function, Sport Informer learns unique particulars in regards to the refined loot system in Borderlands 4 and the way Gearbox designs billions of weapons within the upcoming looter-shooter. Former Sport Informer editor-in-chief and present Gearbox international artistic govt officer, Andrew Reiner, briefly recollects the unique pitch for Borderlands when the workforce visited our headquarters in 2009. Gearbox’s president, Randy Pitchford, shares his reminiscences engaged on the procedural weapon system earlier than we dive right into a dialog in regards to the design philosophy behind Borderlands 4’s weapon stability with artistic director Graeme Timmins and affiliate artistic director Grant Kao. How Gearbox Designs Weapons in Borderlands 4: Thanks for watching this video. In the event you loved it, please subscribe to our YouTube channel! We’ll be publishing extra unique particulars and gameplay footage from Borderlands 4 subsequent week. Within the meantime, take a look at The Sport Informer Present’s newest episode or our unique cowl story (subscription required) to study extra in regards to the subsequent Borderlands installment.Â
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