Balls, Cube & Stickers asks you to launch a ball at some cube that set off a ton of ridiculous results every time you hit them.
I’m not positive what I did to upset paperclips, mice, and the manifestations of the previous, however they’re all right here to offer me a tough time except I beat them up with some damaging cube. I received’t be rolling these cube, although. That will be a bit too simple on this delightfully chaotic sport. As a substitute, I’ll be launching a ball on the cube and attempting to get the ball to bounce across the room, hitting the cube as a lot as attainable earlier than the ball pings out the underside of the display.
Besides THAT can be not all there’s to it. Every spherical, you get a sticker you’ll be able to apply to one among your cube. These stickers trigger wildly diversified results that always construct off of the opposite stickers. For example, you’ll be able to add a beehive to one of many cube. This may spawn a bee, which in flip will shoot needles at sure issues and can like different objects. Tape provides a banana to the enjoying discipline which might present you factors. The Pub spawns a drunk driver, and that drunk driver would possibly get caught by the police automobile that you just spawn from touchdown on one other die. And these cube results all stack on prime of each other as you progress via the rounds, leading to a bustling discipline of dozens of weird, foolish results all working in tandem with each other.
Balls, Cube & Stickers is admittedly one thing to behold after you’ve acquired a couple of rounds beneath your belt. Describing it actually doesn’t do justice to how a lot enjoyable this sport is as soon as it will get rolling, so I extremely suggest attempting out the alpha construct on itch.io. I can’t even think about how a lot sillier it’s going to get in its full launch.
Balls, Cube & Stickers is availble now (in an alpha format) on itch.io. You’ll be able to add the long run full launch of the sport to your Wishlist on Steam.
About The Writer
Joel Couture
Joel has been protecting indie video games for varied websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is continually looking out for digital experiences that push the boundaries of what video games might be, and seeks to delve into the inventive course of, meanings, and emotion labor that goes into the work of artists worldwide.