The Midnight Stroll finds you in a depressing world the place fireplace is your good friend (largely) however a residing lantern is a fair higher buddy (at all times).
You might be The Burnt One, and you end up wandering via a world overtaken by darkness. On condition that it’s perpetually night time right here, fireplace is a particularly beneficial gentle supply (and fortunately there’s some matches mendacity round that will help you with that). Then once more, you would possibly not likely need to see the issues which are skulking round this world extra clearly. There are some actually creepy claymation monstrosities which are out to get you as you discover the sport’s 5 totally different tales, and they’re very happy to present you an eyeful of their each unsettling element as they devour you complete.
Now, I’m particularly inclined to claymation creatures. A youth spent stumbling throughout claymation horrors like Giant Marge in Pee Wee’s Huge Journey has given me an amazing weak spot, and this recreation hits that tough with its artistic array of monsters and simply how briskly they’ll begin to chase you down (thank goodness for frequent hiding locations). Nonetheless, this recreation additionally tries to redeem the creepy claymation creature for me with Potboy, our scary, but endearing and cute companion for a lot of the journey. One thing about his uneasiness to go on this journey and the sluggish belief you construct with him over the course of the sport left me caring an incredible deal about his security. Valuing him as a good friend in a daunting place that I’m glad I didn’t must stroll alone.
The Midnight Stroll is scary in its encounters with its many artistic monsters, but it surely additionally highlights how essential it’s to have somebody to face your fears with collectively, even in case you have been initially afraid of that buddy to start with.
The Midnight Stroll is on the market now on the PlayStation Retailer and Steam.
About The Creator
Joel Couture
Joel has been masking indie video games for numerous websites together with IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Journal, and extra over the previous seven years, and has written book-length research on Undertale and P.T.. Joel is continually looking out for digital experiences that push the boundaries of what video games might be, and seeks to delve into the artistic course of, meanings, and emotion labor that goes into the work of artists worldwide.